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Messages - obesebear

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101
WIP / Re: Before Crisis game
« on: 2020-05-25 12:11:44 »
Honestly, it's whatever you're able to do.  Ripping all 8 frames from the game is the most ideal, but I've seen those sprites myself.  Might be something I try to tackle later, but like I said the priority is to get something in a semi-releasable state. I can nitpick later.

What's your suggestion for all of the other sprites like NPCs and enemies?

Unfortunately, I wasn't able to get much done yesterday due to the holiday. Should have some progress to show later tonight

102
WIP / Re: Before Crisis game
« on: 2020-05-24 18:14:20 »
Increasing sprite size is as simple as resizing the sprite sheet, the game automatically recognizes it and adjusts.  Looking into QSprite by Quxios now to see how easy it will be to use it to add in new animation frames

103
WIP / Re: Before Crisis game
« on: 2020-05-24 04:18:55 »
It just occurred to me, but maybe I can meet you halfway on the creativity. Some of these plugins support 8 directional movement AND sprites. You want to give those diagonals a try?  Also could use an idle animation instead of one frame. Not too mention an unconscious frame / animation. Maybe a casting animation too

104
WIP / Re: Before Crisis game
« on: 2020-05-24 04:13:06 »
Dude I think that looks AMAZING!  Of course if you'd like to create your own it could be added as an option. I'm doing the same thing for the music. Currently using the phone soundtrack for authenticity, but also adding support for the OST. There's also been more than one person asking about doing an AI upscale. So if everyone wants an HD remake it would be VERY possible and your made from scratch sprites would probably be perfect for that!

I have all of RichterWs assets. He clearly did a ton of work, but he also used extremely low resolution files, likely to fit it in rpg2003. It is helpful using his as a base so I can get an idea of how to script events, but there's not much else of use there.

What would also be great is to have someone good at story telling. A lot of the translation seems a bit too literal and could use some better wording.  I did my best for chapters 1-5 mixing Grimoire Valentine and Dark Angel's translations and adding my own exposition the few places it seemed appropriate. But just like with Devina, someone with more experience in that area will blow me out of the water.

105
WIP / Re: Before Crisis game
« on: 2020-05-24 01:41:36 »
Devina, first off, excellent work on the mock-up than what I'm capable of.  Second, I switched to MV from VX Ace due to some plugin issues.  However, I think the TWEWY sprites are more accurate to the movements the characters make in game.  I was pretty busy with real life today, but did make time to screenshot all of cissnei's movements and check through my pictures to find official images of her.   All of that has been uploaded to the drive.
I put some in photoshop and on the far left is the official picture I have (upscaled and filtered), the one beside it is a screenshot I manually edited to try to color match.  The third is running some corrections through photoshop followed by quick manual touchups, and the 4th is an unaltered screenshot.

This is at the resolution they would appear in game.  Is editing and extracting these sprites something you think you'd be able to do? 

Each animation has 8 frames, but left and right are mirrored, so that's 16 less to worry about.  I know for sure there are plugins that allow for adding more frames in MV.  Our sprites probably need to be about 80x80 and I'm sure there is a plugin that can handle that and the additional frames.

106
Congrats on getting this done

107
WIP / Re: Before Crisis game
« on: 2020-05-23 12:33:58 »
I will also be downloading a plugin that will allow use for larger sprites so we won't be constrained to the default sizes and proportions.   I'll make sprites a priority today and post what I come up with

108
WIP / Re: Before Crisis game
« on: 2020-05-23 02:07:52 »
Everything is currently uploading to my google drive.  EVERYTHING.  Any picture, video, text snippet, anything I have that has to do with Before Crisis.   However, I am going to keep it to restricted access, so if you need access let me know why and what your email address is.  The more help the better

109
Wouldn't stereo be difficult to manage with the dynamic camera?

110
WIP / Re: Before Crisis game
« on: 2020-05-22 12:51:33 »
If I thought there was any chance of a rerelease you can guarantee I wouldn't be wasting my time on this. 
If the remake didn't exist, there could be some grounds for a rumour like that to be true, but to me it seems like the compilation is done and all efforts will now be on the remake and its story.

Devina, the only assets that will be overly troublesome are the sprites. I can handle the backgrounds and sfx ( though help is always appreciated). If you think you can create some nice sprites that would be great.  Tonight I'll upload the videos from nicovideo to my Google drive so you can view and download them in case they'll be of help

111
WIP / Re: Before Crisis game
« on: 2020-05-21 15:00:42 »
Thanks. None of this is final. In fact, I'm going to have to go back into the maps and add in features that didn't originally exist in order for it to work right in RPG maker. I see what you mean about Shears portrait transparency. There are probably other issues like that that will have to be ironed out.  For now, I'm just trying to get it to a respectable state. 

For the sprites, I made a post on spriters resource.com asking for help and tips on how to best extract such a small image from such a noisy video.   I've got two options of where to get sprites for Cissnei as far as videos. But neither is particularly great nor will it be particularly easy.  If someone were to create sprites from scratch, I would be more than happy to use those instead of wasting hours trying to piecemeal them together.  Sprite creating would have to be outsourced though, I can find my way around Photoshop, but I am not an artist by any means. 

A good majority of the other sprites will probably be easier to extract due to them being on a more plain background

112
WIP / Re: Before Crisis game
« on: 2020-05-21 12:58:19 »
Uploaded a new video. I've got some of the scripting figured out. Unfortunately, I ran into some hiccups trying to implement an active battle system, so I'll have to look into that again a little later. But so far I'm pretty happy with how this is turning out. It's just taking me a little bit of time to learn RPG maker, but I think I have the basics down.

I've also got a messaging system plugin to more easily manage the text boxes and face locations, so all of that will be sorted by the next video.

https://youtu.be/PpfDoDnJ_M0

113
Well damn now I'll really have to check this out

114
WIP / Re: Before Crisis game
« on: 2020-05-19 02:46:22 »
Totally fine with a fandub, actually already talked with tsunamix about it for a bit.  Though it would need to be someone else programming it in.  Once it's done, everything will be made public for people to improve upon. I will likely loop the ost tracks and phone tracks as an option.
The only change I'll be making is switching shotgun for Cissnei since she's a canon character. Once it's done I'd like to make all of them playable, but realistically that probably won't happen

115
WIP / Before Crisis Remake
« on: 2020-05-19 02:15:10 »


Download BCC DEMO: HERE.
(Last update: 30/11/2021. Reason: Added Chapter 2)

Github: HERE.
Discord: HERE.
Tutorial Videos: HERE.
Twitch Stream: TUNE IN.
Compendium: BC OG material.
Trailer: YOUTUBE.

Make a donation: HERE.


What's Before Crisis: Cissnei?
Before Crisis: Cissnei is a passion project led by a team of Final Fantasy fans that aims to replicate and faithfully expand upon the original Before Crisis flip-phone game, which never came out of Japan and is nowadays unplayable.
The game is being developed on RPG Maker MV with skillful hand of Obesebear, founder of the project, that has painstakingly extracted and recreated all of the backgrounds (currently of chapter 1). While the tireless cyclone Devina did a meticulous job in restoring the portraits to be a 1:1 comparison of their phone counterparts, adding 2D sprites, implementing a battle system and was relentless in trying to always find the next programming solution and put it into place. Thanks to Rizzle, the full script is being revised and new lifed has been breathed into the dialogue. Last but not least, Xhris surprised us with some fantastic graphic and UI edits.
The game takes place six years prior to FFVII and tells the story of the Turks as they face the newly formed terrorist group known as "Avalanche".

Development
Before Crisis: Cissnei and Before Crisis: Cissnei Final Mix

We need you!
     Please pop in if you want to join us:
  • Programmer
  • Pixel Artist
  • Multi-language translators

Requirements
  • Windows
  • 500mb space

Features
  • Totally revamped dialogues
  • Updated graphics
  • Widescreen
  • High-quality reproduction of sound
  • Voice Acting
  • Nostalgic UI
  • RPG combat system
  • Discover the untold story 6 years prior FF7

How to install
  • Double click installer, play it

Screenshots
Spoiler: show



Known issues:
  • Bug

To-do list
  • Chapter 2 to 25 backgrounds
  • Sprites
  • Try implement ABS

Changelog
Spoiler: show
  • Final Mix 0.1a - Demo out


Credits:

-Obesebear:
   Progammer
-Devina:
   Progammer
-Rizzle:
   Script writer
-Xhris:
   Graphic/UI editor
-Kuraudo:
    Resource Manager

VA Credits:

-SharethePB:
   Cissnei
-TehIrish:
   Shears
-Anthogator:
   First Avalanche member
-J.W. Richardson:
    Second Avalanche member
-Blackjack Gabbiani:
    Down with Shinra

Special Thanks:

-Mako:
   A ton of help (Gaia's Children developer and RPG Maker Wizard)
-Tsunamods:
   Voice recruitment
-NaoyaShinota:
   Support, BC original demo
-Kuraudo:
    Video trailer



116
WIP / Re: [CC:FF7 PSP] Crisis Core UI Upscale Project
« on: 2020-05-16 12:08:31 »
I think umdgen can repack the files into iso format. Don't know too much about it though

117
WIP / Re: FF7:Remake OST in FF7 PC proof of concept
« on: 2020-05-11 01:31:28 »
You might check out the Ultrasound program, I think it's designed to allow extra audio scripting

118
Due to the current licensing issues, Reunion cannot be distributed from or linked to from Qhimm.com.

If and when the mod is brought into compliance, links will be allowed.

Discussion is still fine at this time.

119
Any further off topic discussion needs to be handled via private message

120
That guard scorpion was done by Millenia.  Not sure where to find it these days, but some googling and search bar use should help.   

121
do you want it merged?

122
The issues you've outlined with mode 2 are known.  The textures are triggering after a certain number of frames, but frame 10 is now frame 40, so it looks weird.  It likely can be fixed.  Unfortunately, there's nothing I can do to fix it. 

123
General Discussion / Re: So FF7 Remake Music is fantasic
« on: 2020-04-19 01:00:27 »
Yeah the Ska/hip hop/glitch number that plays after you leave Aerith's the first time is a bit of a missed swing on the OST.
It doesn't feel like it fits in with the rest of the universe.
I didn't think I'd like the new Hollow song, but it's actually grown on me and seems to fit with the rest

124
General Discussion / Re: So FF7 Remake Music is fantasic
« on: 2020-04-14 13:32:48 »
Some of it is extremely well done, but I've found some of it messes with my nostalgia a little too much.  Only time will tell if I can get used to it

125
If memory serves me correctly, Aali was contacted by SE for use of his driver.  They clearly struck a deal, because work on the driver halted immediately, and it wasn't until years later that he released his "source code"


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