Author Topic: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]  (Read 3071243 times)

DnellM

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4350 on: 2018-12-14 17:32:23 »
Hey guys so i installed this mod and i start the steam version and nothing install i did it 3 times now and it goes through all the way and exits i turn on the game and nothing. Any ideas? it also didn't give me the default option to install in my D: folder but made me put the games file in my C: folder because it had no other option

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4351 on: 2018-12-26 23:50:00 »
R06 is ready for release from my side. The only thing holding it all up now is the Opengl side - which Luksy is looking into.

Once this is done and working, we're good to go. The retranslation will be fully completed for R07.  Charlie Beer and I haven't got long to go now.

kbraman3347

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4352 on: 2018-12-26 23:55:16 »
You guys rock and I'm super stoked for this new release!  Thank you for all your hard work! 

I would insert the GIF of Betty White dabbing in celebration, but I'm afraid I'd be banned.  ;D

the_randomizer85

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4353 on: 2018-12-27 00:04:23 »
R06 is ready for release from my side. The only thing holding it all up now is the Opengl side - which Luksy is looking into.

Once this is done and working, we're good to go. The retranslation will be fully completed for R07.  Charlie Beer and I haven't got long to go now.

Awesome, looking forward to it :D

cold_spirit

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4354 on: 2018-12-27 04:45:16 »
Can't wait. Thanks for the update!

ProtoX

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4355 on: 2018-12-27 20:15:14 »
will your custom opengl driver for ff7 steam allow for same if not better mod support for it?

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4356 on: 2018-12-27 20:50:42 »
It's still 95% Aali's custom driver + my own DLL.  Together they will offer a very good modding framework to Steam.  The downside is Steam will have to use 1998 executable - and all achievements and Steam related stuff will be gone.  Going back to steam version will be as simple as using steam launcher though.

the_randomizer85

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4357 on: 2018-12-27 22:07:05 »
It's still 95% Aali's custom driver + my own DLL.  Together they will offer a very good modding framework to Steam.  The downside is Steam will have to use 1998 executable - and all achievements and Steam related stuff will be gone.  Going back to steam version will be as simple as using steam launcher though.

It's a good thing I personally don't care about the achievements, but I assume this mod will convert the app too?

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4358 on: 2018-12-28 00:06:10 »
No conversion needed. Simply having my dll in the root folder with the option to use it turned on is enough -it will handle everything. I've designed everything to be as painless as possible for modders and users.

the_randomizer85

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4359 on: 2018-12-28 02:39:39 »
No conversion needed. Simply having my dll in the root folder with the option to use it turned on is enough -it will handle everything. I've designed everything to be as painless as possible for modders and users.

Ah, okay, awesome :3

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4360 on: 2018-12-29 22:07:09 »
I've turned my attention to making it easier for non-English modders to use the 1.02 English exe (which is mandatory with R06).  To this end, I've now made it so all 775 relevant executable texts are loaded from an external file (this means no more char limits, as well).  I'll be adding common box addresses to a hext file also - and anything else I can think of. 

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4361 on: 2019-01-01 02:55:24 »
Will Reunion be released in 2019? 

 :-o Are you a betting man or woman?

the_randomizer85

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4362 on: 2019-01-01 02:57:52 »
Will Reunion be released in 2019? 

 :-o Are you a betting man or woman?

I'm confused?

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4363 on: 2019-01-01 03:28:51 »
I'm poking fun at myself and the never ending deadline.

kbraman3347

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4364 on: 2019-01-01 04:27:37 »
Douglas Adams:  "I love deadlines. I like the whooshing sound they make as they fly by."   ;D

Serious question:  This is R06, which if I'm understanding the spreadsheet correctly, contains massive and myriad updates.  That said, would you recommend waiting for the additional translation updates that are part of R07 (as well as any other things that might go into it)?

Cheers -- and thank you for your time!

--KB

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4365 on: 2019-01-01 18:43:03 »
I think I'd have to say yes.  The translation is absolute priority for R07 and will be final final finally finalized - including, if I am fast enough, box placements.

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4366 on: 2019-01-03 21:00:40 »
All text from executable can now be pulled from external text file.  Those that remain require editing of texture files (although swapping the non English LGP files should work for the most part), Kernel.bin, or Kernel2.bin.

Tests:

https://drive.google.com/file/d/1db8JP3Xd4v2x26DcDlR3blm61AqdZ5Gb/view?usp=sharing
https://drive.google.com/file/d/1i8jcQMpZXr4S2CkeJ20QQdIkeF4t1CYG/view?usp=sharing
https://drive.google.com/file/d/1dDQaSJTVm7QHm2Qsau4gS2xuXBACu1lG/view?usp=sharing


the_randomizer85

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4367 on: 2019-01-03 21:48:43 »
All text from executable can now be pulled from external text file.  Those that remain require editing of texture files (although swapping the non English LGP files should work for the most part), Kernel.bin, or Kernel2.bin.

Tests:

https://drive.google.com/file/d/1db8JP3Xd4v2x26DcDlR3blm61AqdZ5Gb/view?usp=sharing
https://drive.google.com/file/d/1i8jcQMpZXr4S2CkeJ20QQdIkeF4t1CYG/view?usp=sharing
https://drive.google.com/file/d/1dDQaSJTVm7QHm2Qsau4gS2xuXBACu1lG/view?usp=sharing



Looking pretty darn good

ze_luis

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60 fps battles not working
« Reply #4368 on: 2019-01-04 12:24:44 »
Well, I usually don't do this, but this one is stressing me to the point I'm considering refund the game (even though it was pretty cheap). Steam version 1.09, every other mod in the reunion is working, except 60fps battles, even though msi afterburner says it's 60 fps, its clearly 15, not smooth at all. Things I already tried: turn off vsync, convert game to 1998 version + aali driver, uninstall and reinstall the game/mod... Am I doing something wrong or is there some trick to make it work?

Covarr

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4369 on: 2019-01-04 16:05:06 »
This 60fps mod does not run the 3D animations at 60fps. Rather:

The PlayStation version runs the 3D scene at 15fps and the battle menus below at 60fps.
The PC version runs the whole screen at 15fps. This completely breaks several framerate-driven menu options.
The 60fps mod included in Reunion R05 corrects the PC version to behave more like the PlayStation version. The slots on Tifa's limit break are probably the most visible difference.

the_randomizer85

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4370 on: 2019-01-04 22:18:54 »
This 60fps mod does not run the 3D animations at 60fps. Rather:

The PlayStation version runs the 3D scene at 15fps and the battle menus below at 60fps.
The PC version runs the whole screen at 15fps. This completely breaks several framerate-driven menu options.
The 60fps mod included in Reunion R05 corrects the PC version to behave more like the PlayStation version. The slots on Tifa's limit break are probably the most visible difference.

Indeed, it's an excellent mod and makes the battle arena a lot more tolerable as well.

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4371 on: 2019-01-05 02:08:11 »
And it's been improved with R06 :)

the_randomizer85

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4372 on: 2019-01-05 03:25:07 »
And it's been improved with R06 :)

Awww yeah, excellent news :D

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4373 on: 2019-01-06 06:39:38 »
My quest to create a full modding framework is going well.

Some things to note:

- When adding non English files (to translate the game to a different language) - it's best not to copy LGPs entirely, but to use the individual needed files.  As default,  I have left the English text related files in The Reunion.

The snowboard file 'cfont.tex' cannot be swapped like all the rest, as it already contains all other languages and then executable code differs to offset it to the correct one.  Instead, manually edit the font. If there are any issues, let me know.

The relevant texts for this file are
Km/h
PTS [May be unused as, so far, the only use of it I can find resides in the executable]
SPEED
TIME
PAUSE


Files that have text (640*480 mode only as no-one is using 320*240 mode anymore):

Cr

after_1.tex
font.tex
font_ua.tex
font_ub.tex
name1_a.tex
name1_b.tex
name2_a.tex
name2_b.tex
name3_a.tex
name3_b.tex
name4_a.tex
name4_b.tex
name5_a.tex
name5_b.tex
name6_a.tex
name6_b.tex
name7_a.tex
name7_b.tex
name8_a.tex
name8_b.tex

Disc

disk1_a.tex
disk1_b.tex
disk2_a.tex
disk2_b.tex
disk3_a.tex
disk3_b.tex
e_over_a.tex
e_over_b.tex
e_over_c.tex
e_over_e.tex
e_over_f.tex


Coaster

pause.tex
score.tex

Chocobo

ag.tex
ah.tex
ai.tex
aq.tex
ar.tex
as.tex
ba.tex
bb.tex
bc.tex
bk.tex
bl.tex
bm.tex
bo.tex
bw.tex
ca.tex
bz.tex

Condor

ehelp.tim
ehelp1.tim
[not used. Presumably never converted to .tex]

emes00a.tex
emes00b.tex
emes00b.tex
emes00d.tex
emes01b.tex
emes08.tex
eunit00a.tex
eunit00b.tex
eunit00c.tex
eunit01a.tex
eunit01b.tex
eunit01b.tex
eunit01d.tex
mes02.tex
eunit00d.tex
emes01a.tex

High

guaa.tex
huaa.tex
iuaa.tex
juaa.tex

Menu

btl_win_a_h.tex
btl_win_a_l.tex
btl_win_b_h.tex
btl_win_b_l.tex
btl_win_c_h.tex
btl_win_c_l.tex

btl_win_d_h.tex
btl_win_d_l.tex
[These two are an awful, inconsistent font.  Used for HP, MP, RGB for config menu also.  Probably other areas.]

coloa.tex
colob.tex
coloc.tex

ketcy2a.tex

usfont_a_h.tex
usfont_a_l.tex
usfont_b_h.tex
usfont_b_l.tex
[Main font]

Snowboard

cfont.tex
ea_k.tex
eb_k.tex
ec_k.tex
eg_k.tex
eita_k.tex
estamp0.tex
estamp1.tex
time1.tex
time2.tex

Sub

hudd.tex
texta.tex
textb.tex
textc.tex
textd.tex

Executable

Numerous menu texts
Most of the Snowboard minigame texts
Limit break character dialogue in the menu
Submarine minigame results screen texts - hard coded

[Submarine text is a work in progress. All other text is now pulled from an external text file - with no size limit]

Kernel.bin

Character names before the player names them in the menu screen (where they are then taken from the Save Map]

Kernel2.bin

Numerous menu texts - mainly battle menu.

Scene.bin
Battle monster names
Battle dialogue
Battle action names (enemy spell names, for example)

Window.bin
Field and Menu font spacing data. No longer needed as this is abolished in R06 in favour of external text file.]

World_**.bin

'mes' contains world map dialogue

flevel
Field dialogue

---------

Some of the above files are named differently in non-English LGPs.  In these cases, they need to be named as above when used with The Reunion R06. This is also true if modding using PNGS.  The filenames will be the English game version only.

LGP archives, however, are universally named (for example, menu.lgp, world.lgp).

I will create an excel document at a later time - and a tutorial video on completion of R06.

I also appear to be missing the end credits text. Where is this held?


« Last Edit: 2019-01-06 07:16:37 by DLPB »

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4374 on: 2019-01-06 07:47:35 »