Author Topic: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]  (Read 3072431 times)

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2350 on: 2016-01-07 02:07:15 »
hahaha! Yeah, looks like Cloud must have been fast out of the house.  This is Bloodshot's model.  I assume it's broken in all Reunion releases?

Hyperthesis

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[FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2351 on: 2016-01-07 03:12:52 »
Not sure. I can reinstall earlier versions and check. If this is a problem with Bloodshot's battle model and not Reunion's implementation of it, what would be the best way to fix it? I can't imagine it would be that difficult...

If I'm not mistaken, replacing field and battle models are done segment-by-segment, yes? Could it be that Cloud's boots are actually multiple segments and were incompletely patched?
« Last Edit: 2016-01-07 03:16:09 by Hyperthesis »

Sega Chief

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2352 on: 2016-01-07 04:13:31 »
Yeah, they're segmented. The feet are in three parts; the fore-leg (which has the base for the 'ankle' on it), the back of the foot, and then the 'toe'. You seem to be missing the foreleg + backfoot for that right leg; rtbg (fore-leg) and rtbh (backfoot). If you replace them with their hi-res model counterparts then it should be fine: 'sibg' for the foreleg, 'sibh' for the backfoot (I don't know anatomy terms :I)
« Last Edit: 2016-01-07 04:15:13 by Sega Chief »

Hyperthesis

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2353 on: 2016-01-07 14:10:08 »
I suspected as much. If I wanted to fix this myself, is there any tinkering I can do with Reunion or the FFVII files directly? Or would I need touphScript, or Bootleg, or some other tool? (I know, I know, this thread is for Reunion discussion only; but hey, it's technically related to the Model Overhaul component).

Ofcourse, if DLPB is able to patch this in R04d, I won't waste my time.

Kaldarasha

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2354 on: 2016-01-07 14:24:52 »
hahaha! Yeah, looks like Cloud must have been fast out of the house.  This is Bloodshot's model.  I assume it's broken in all Reunion releases?

This is how the model looks in the last battle.

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2355 on: 2016-01-07 14:35:03 »
This is how the model looks in the last battle.

ah, so we need to create a new boot?

Kaldarasha

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2356 on: 2016-01-07 14:52:19 »
The left lower leg can be mirrored to replace the rigth. Same counts for the boots. However I'm a bit corious about them. I'm sure that we have both parts so someone has to check the original last battle model. I can't because I'm out of time, sorry about that.
I suspected as much. If I wanted to fix this myself, is there any tinkering I can do with Reunion or the FFVII files directly? Or would I need touphScript, or Bootleg, or some other tool? (I know, I know, this thread is for Reunion discussion only; but hey, it's technically related to the Model Overhaul component).

You will need Kimera.

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2357 on: 2016-01-07 14:54:48 »
I don't work on the models at all, so if anyone manages to fix it, let me know :)

Sega Chief

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2358 on: 2016-01-07 15:35:20 »
For models, it's usually done by decompiling the battle.lgp, making edits (sometimes with Kimera but in this case all you'd need to do is copy-paste the replacement parts and rename them so no tool needed for that step) then recompile them. Luksy's ULGP is the best candidate for that.

But this depends on whether the Bloodshot mod is missing those two pieces, or if they have the wrong two pieces in their build. If it's the latter, then they'll overwrite your changes and you'll be back to square one.

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2359 on: 2016-01-07 15:39:47 »
Here are the Bloodshot files:

https://drive.google.com/file/d/0B3Kl04es5qkqV2dnZ0Nub0Y5eVk/view

You'll need 7zip to extract.
« Last Edit: 2016-01-07 15:59:03 by DLPB »

Sega Chief

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2360 on: 2016-01-07 16:20:10 »
Got around some weird problem where parts being added in through Kimera weren't opening correctly and I think I've guessed this bluer hue Mr. Bloodshot used for the clothes. So...

Edit: Noticing a lot of little details he added like studs on the glove, etc. Wish I could do that.

Edit 2: Ta-da - http://www.mediafire.com/download/ni3xafxpqg0p2r6/Bloodshot_-_adjusted.7z

I put in the hi-res parts and recoloured them to try and match Bloodshot's colour, but it's tricky without notes. I also removed the weapon files from the 2nd Cloud model so it doesn't clash with weapon mods for the final battle.
« Last Edit: 2016-01-07 16:35:52 by Sega Chief »

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2361 on: 2016-01-07 17:32:43 »
Cheers ;)

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2362 on: 2016-01-07 19:01:08 »
I have a "aafe.a" file in a LOT of folders here.  Surely only one is needed?  They're in totally different model folders also. Like World Cloud, field cloud, NPCs, Johnny...

I take it they are all using this same file?

Sega Chief

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2363 on: 2016-01-07 19:14:21 »
The world map .lgp should be using three-letter designations for it's files; maybe that's a left over? As for the others, the char.lgp should only be able to use one, unless there's something like 7H that can dynamically swap in different files during the game's run-time.

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2364 on: 2016-01-07 19:16:39 »
This is Reunion though.... I think Kaladarasha has left the animation files in every folder.  I have one folder here for animations.  So the others need to be deleted for Reunion.

Kaldarasha

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2365 on: 2016-01-07 19:49:29 »
It is more that Kimera has created these files. Well the latest version of it doesn't save these files anymore when the model will be saved, on the other hand it is often more comfortable to have the animation in the same folder for model editing. If I can put my finger back on moding then this will probably change because then I will investigate which animation is for which model.

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2366 on: 2016-01-07 19:54:50 »
It is more that Kimera has created these files. Well the latest version of it doesn't save these files anymore when the model will be saved, on the other hand it is often more comfortable to have the animation in the same folder for model editing. If I can put my finger back on moding then this will probably change because then I will investigate which animation is for which model.

It's cool, I can always just delete the file now I know what i'm looking for :P  Are all animation files ".a"?

Kaldarasha

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2367 on: 2016-01-07 20:55:56 »
Yes all.

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2368 on: 2016-01-07 21:02:44 »
There are a few field ones and world map ones conflicting (probably in the world map folders by accident).  Are the newer modified ones better than older, or same?

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2369 on: 2016-01-07 21:08:32 »
@Sega Chief This battle model is now perfect.  Thanks a lot.

The updated Cloud animation also looks good.

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2370 on: 2016-01-08 04:22:30 »
Also, the tools I have don't seem to be able to extract "Submar.bin" from PSX English game.  So anyone out there get me the files from it?>

Red46

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2371 on: 2016-01-08 10:37:04 »
Ah, well... shouldn't report bugs from that one. It's unsupported. ;)  Although this time you found a problem with dialogue.

I made a new FF7 installation using the latest reunion, just to test out the issue with Cid's dialogue during the retrieval of the huge materia (field rcktin4) This is the issue:

Code: [Select]
{CID}
“{CLOUD},you know
  how to use this,right?”{NEW}
  press Π,µ,Σ,or ∂.”{NEW}
  or ∂.”{NEW}
“If you punch in the right code,
  the lock’ll be released and
  you can grab the materia.”

As you see after the second {NEW} Cid just reiterates the last part of what he said right before so it looks to me that either the "or ∂" after the {NEW} should be removed or, it should be taken off the first sentence. Though, due to the window size it looks fairly awkward to have that single button appear in its own window. I can't recall as it has been ages since I played the game with the original translation, but perhaps that was a leftover from the original pc port, due to the button prompts name taking a lot of space thus requiring the last prompt to have its own window?


Second thing I've noticed as I approach the end game is something that happens in field las4_0 at the bottom of the northern crater where your party reconnects after being split into two at the earlier fork. If you end up sending Tifa to the right, once reconnecting, she'll give you a Mystile/Mystère armor however, the game has always been reporting that incorrectly with the message "Received Key Item Mythril".

I've noticed however that such a behaviour is kept in Reunion where, upon getting the item from Tifa, the message will still say "Obtained Key Item Mythril !" Not sure if this was left there intentionally or not, but since I've seen no mention of it in the bugtracker I am pointing it out again.

 

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2372 on: 2016-01-08 10:43:16 »
I'll check.  Edit.  Well spotted.  You're right.  We had a few of these in Fort Condor and so on also.  Amazing this has taken until now to be reported.

The other issue is a touphscript issue that I've already notified Luksy of.  ts doesn't decode correctly those PS button tags.
« Last Edit: 2016-01-08 10:46:00 by DLPB »

Red46

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2373 on: 2016-01-08 10:50:21 »
I'll check.  Edit.  Well spotted.  You're right.  We had a few of these in Fort Condor and so on also.  Amazing this has taken until now to be reported.

The other issue is a touphscript issue that I've already notified Luksy of.  ts doesn't decode correctly those PS button tags.

Don't get me wrong, my issue is not with the button tags not being displayed correctly, but with how the new window is created in that scenario. You have cid telling you Press Square, triangle,circle or cross. Then you press your confirm button to advance the dialogue just to have cid say "or cross" once again.

What should be looking like should be something like this:

Code: [Select]
{CID}
“{CLOUD},you know
  how to use this,right?”{NEW}
  press Π,µ,Σ,or ∂.”{NEW}
  “If you punch in the right code,
  the lock’ll be released and
  you can grab the materia.”

or

Code: [Select]
{CID}
“{CLOUD},you know
  how to use this,right?”{NEW}
  press Π,µ,Σ”{NEW}
  or ∂.”{NEW}
“If you punch in the right code,
  the lock’ll be released and
  you can grab the materia.”

I personally like the former rather than the latter, but since I am not the one toiling on the patch, it is just a suggestion.

EDIT

 
Quote
I'll check.  Edit.  Well spotted.  You're right.  We had a few of these in Fort Condor and so on also.  Amazing this has taken until now to be reported.

Well the brain can end up auto correcting a lot at times, I never spotted the ones in fort condor for instance :P
« Last Edit: 2016-01-08 10:52:54 by Red46 »

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2374 on: 2016-01-08 10:54:20 »
That's likely to do with the realtime edit I made.  A program automatically edits the text and I've obviously made an oversight.  Sorry, I'm a little tired :P

Your bug reports will be added and will be fixed for R04d.

edit.

The text bug does not exist for R04, that I can see? The text I have here is

“Every time it says ‘enter key’,
  press {C},{X},{T},or {S}.”


One moment, while I check the realtime changes.
« Last Edit: 2016-01-08 10:58:36 by DLPB »