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Project forums => Q-Gears => Topic started by: Drahcir on 2010-03-19 05:17:19

Title: What's left to be done?
Post by: Drahcir on 2010-03-19 05:17:19
I've been following this project ever since it was announced and although it appears to be developing very slowly (only Akari is currently working on it, right?), I’m eagerly awaiting it when it (if?) matures.

Anyway, after looking around the Wiki and forum, it seems like every single piece of FF7 has been documented at some point. There are plenty of unknown (or unused) bytes in certain file formats, but it seems that all the primary data has been discovered.

Parts that have been documented are models, animations, sprites, images, walk-meshes, battle math, world maps, field/battle scripts and several others.
So I’ll ask the experts, what’s left to be discovered and/or documented?

While I’m here, I’ll just say; Keep up the good work developer(s).
Title: Re: What's left to be done?
Post by: KnifeTheSky77 on 2010-03-19 06:20:17
I dont really have much else to ask excluding what was stated above
So let me reiterate, how is the project going?
Title: Re: What's left to be done?
Post by: Akari on 2010-03-19 11:06:45
Field data and algorithms are known at 95%
Battle algorithms are known at 50-70%
Battle data are not yet has dumpers and viewers. In addition huge amount of this data are consist of different effects (magic, summons, skills, limits) are hardcoded. A lot of transition effects of camera and movements are hardcoded. This not yet known. So data in battle are known at 5-10%
Worldmap are almost unknown at all. No one has found or documents it's scripts, settings, battle settings (TF not counted, he doesn't describe format). Algorithms of worldmap are unknown.

This is it =)

As for progress. Mostly reversing and try to unify algorithms for FFIX, FFVII and Xenogears.
Now I'm writing dumper for field script (I need dumper for PSX). Writing dumper for texts (for PSX, japanese and english one).
Writing exporter for battle models (including all textures). That's all folks =)

ps: don't forget that lastest changes and result of all my works you can found at http://q-gears.svn.sourceforge.net/viewvc/q-gears/
Title: Re: What's left to be done?
Post by: Mako on 2010-04-04 07:18:17
Hey Akari just wonderin if you have a Xenogears sprite/background dumper available. Also wondering about any dumper really for Xenogears.
Title: Re: What's left to be done?
Post by: Akari on 2010-04-04 12:17:54
Hey Akari just wonderin if you have a Xenogears sprite/background dumper available. Also wondering about any dumper really for Xenogears.

I only have script dumper. I have not start write model dumper yet. Though I has a lot of pieces of code that can display this models.
Title: Re: What's left to be done?
Post by: chaosdeathfish on 2010-04-04 15:33:10
Worldmap are almost unknown at all. No one has found or documents it's scripts, settings, battle settings (TF not counted, he doesn't describe format). Algorithms of worldmap are unknown.

I've been trying to decode the world map format. I've got the TXZ and BSZ files mostly decoded, to the point that I should have a world map viewer working in the next day or two. I've not tried searching for the scripts yet, and I've not found the models for locations on the world map yet.. I could write up what I have so far if you want a copy?
Title: Re: What's left to be done?
Post by: Mako on 2010-04-04 17:57:57
Hey Akari just wonderin if you have a Xenogears sprite/background dumper available. Also wondering about any dumper really for Xenogears.

I only have script dumper. I have not start write model dumper yet. Though I has a lot of pieces of code that can display this models.

Thanks you two hey guys you think you could let me use such a tool in the near future?. Also chaosdeathfish could I please use your proggy to when its complete?. Thanks again for such a quick reply.

EDIT: Got the CD extraction tool. But it just seems to open and close right away can anybody give me directions on how to use this tool.
Title: Re: What's left to be done?
Post by: Akari on 2010-04-05 12:03:19
Hey Akari just wonderin if you have a Xenogears sprite/background dumper available. Also wondering about any dumper really for Xenogears.

I only have script dumper. I have not start write model dumper yet. Though I has a lot of pieces of code that can display this models.

Thanks you two hey guys you think you could let me use such a tool in the near future?. Also chaosdeathfish could I please use your proggy to when its complete?. Thanks again for such a quick reply.

EDIT: Got the CD extraction tool. But it just seems to open and close right away can anybody give me directions on how to use this tool.

I upload everything to SVN, you could get everything there.

What CD extraction tool did you get? My version of tool write messages to console about what went wrong.
Title: Re: What's left to be done?
Post by: Mako on 2010-04-05 19:22:04
Quote
What CD extraction tool did you get? My version of tool write messages to console about what went wrong.

This http://q-gears.svn.sourceforge.net/viewvc/q-gears/trunk/utilites/xeno/cd_extract/extract.exe?view=log

Don't know how to use it though use seems to shut right down...Also were on SVN did you upload it to link please. OH and thank you so much for your help very kind of you.

Title: Re: What's left to be done?
Post by: Akari on 2010-04-06 08:29:39
Quote
What CD extraction tool did you get? My version of tool write messages to console about what went wrong.

This http://q-gears.svn.sourceforge.net/viewvc/q-gears/trunk/utilites/xeno/cd_extract/extract.exe?view=log

Don't know how to use it though use seems to shut right down...Also were on SVN did you upload it to link please. OH and thank you so much for your help very kind of you.



This is console application. You need to specify xenogears iso to extract from it.
Title: Re: What's left to be done?
Post by: Mako on 2010-04-06 14:23:12
Well call me dumb. But as previously mentioned it just opens and closes...Nothing to type or specify. Also is that the tool you uploaded?
Title: Re: What's left to be done?
Post by: Akari on 2010-04-06 17:19:54
Well call me dumb. But as previously mentioned it just opens and closes...Nothing to type or specify. Also is that the tool you uploaded?

First run cmd.exe.
Then run xenogears extractor through it.
Then you will see something like:

Code: [Select]
Xenogears Main Disk Dumper v0.9.67
Created by Graph and _Ombra_
USAGE:'extract.exe isofile' extract files from xeno cd image.
Title: Re: What's left to be done?
Post by: Mako on 2010-04-06 18:01:29
Well call me dumb. But as previously mentioned it just opens and closes...Nothing to type or specify. Also is that the tool you uploaded?

First run cmd.exe.
Then run xenogears extractor through it.
Then you will see something like:

Code: [Select]
Xenogears Main Disk Dumper v0.9.67
Created by Graph and _Ombra_
USAGE:'extract.exe isofile' extract files from xeno cd image.

Ok thanks akari, I got that message what is the next step?. Run the iso though cmd.exe?
Title: Re: What's left to be done?
Post by: Akari on 2010-04-08 07:43:02
Now set iso to extract in cmd from as "extract.exe isofile.iso"
Title: Re: What's left to be done?
Post by: Mako on 2010-04-08 09:13:16
Now set iso to extract in cmd from as "extract.exe isofile.iso"

Ok...let me list the ways I typed this file and NOTHING comes up in cmd.exe.
Microsoft Windows XP [Version 5.1.2600]
C:\Documents and Settings\Mako>"C:\Documents and Settings\Mako\Desktop\extract.exe"
Xenogears Main Disk Dumper v0.9.67
  Created by Graph and _Ombra_

USAGE:'extract.exe isofile' extract files from xeno cd image.

C:\Documents and Settings\Mako>'extract.exe isofile'

'extract.exe isofile.iso'
"extract.exe isofile"
"extract.exe isofile.iso"
'extract.exe xeno.iso'
"extract.exe xeno"
'extract.exe cd1.iso'
ect...tried many more...

It doesn't seem to do anything am I typing it in wrong?. God I so not good with cmd line stuff. Thank for you help akari I'd turn to someone else but I want to try this tool its just frustrating.

Title: Re: What's left to be done?
Post by: Akari on 2010-04-08 10:15:39
Now set iso to extract in cmd from as "extract.exe isofile.iso"

Ok...let me list the ways I typed this file and NOTHING comes up in cmd.exe.
Microsoft Windows XP [Version 5.1.2600]
C:\Documents and Settings\Mako>"C:\Documents and Settings\Mako\Desktop\extract.exe"
Xenogears Main Disk Dumper v0.9.67
  Created by Graph and _Ombra_

USAGE:'extract.exe isofile' extract files from xeno cd image.

C:\Documents and Settings\Mako>'extract.exe isofile'

'extract.exe isofile.iso'
"extract.exe isofile"
"extract.exe isofile.iso"
'extract.exe xeno.iso'
"extract.exe xeno"
'extract.exe cd1.iso'
ect...tried many more...

It doesn't seem to do anything am I typing it in wrong?. God I so not good with cmd line stuff. Thank for you help akari I'd turn to someone else but I want to try this tool its just frustrating.



Like this

C:\>C:\way to executable\extract.exe C:\way to image\xenogears.bin

I use bin/cue xenogears image. Maybe this is why you have trouble.
Title: Re: What's left to be done?
Post by: halkun on 2010-04-08 12:46:54
Not to nudge in here, but if you having problems using the command line, or following simple instructions on how to use the application,  it makes me wonder why you are trying to get the sprites in the first place. I have a feeling it's not to help further the knowledge in the internals of Xenogears.

You are probably going to be very disappointed when you find what it outputs will be next to useless on a PC.
Title: Re: What's left to be done?
Post by: Mako on 2010-04-08 19:08:20
Now set iso to extract in cmd from as "extract.exe isofile.iso"

Ok...let me list the ways I typed this file and NOTHING comes up in cmd.exe.
Microsoft Windows XP [Version 5.1.2600]
C:\Documents and Settings\Mako>"C:\Documents and Settings\Mako\Desktop\extract.exe"
Xenogears Main Disk Dumper v0.9.67
  Created by Graph and _Ombra_

USAGE:'extract.exe isofile' extract files from xeno cd image.

C:\Documents and Settings\Mako>'extract.exe isofile'

'extract.exe isofile.iso'
"extract.exe isofile"
"extract.exe isofile.iso"
'extract.exe xeno.iso'
"extract.exe xeno"
'extract.exe cd1.iso'
ect...tried many more...

It doesn't seem to do anything am I typing it in wrong?. God I so not good with cmd line stuff. Thank for you help akari I'd turn to someone else but I want to try this tool its just frustrating.



Like this

C:\>C:\way to executable\extract.exe C:\way to image\xenogears.bin

I use bin/cue xenogears image. Maybe this is why you have trouble.

Thank you soo much akari that worked!. You have been very kind thanks again for the noob help.

Quote
Not to nudge in here, but if you having problems using the command line, or following simple instructions on how to use the application,  it makes me wonder why you are trying to get the sprites in the first place. I have a feeling it's not to help further the knowledge in the internals of Xenogears.

You are probably going to be very disappointed when you find what it outputs will be next to useless on a PC.

Everybody's got to start somewhere halkun I read all the Q-gears documentation (didn't understand most of it) but my interest in this game and reversing,seeing how things work are a passion of mine. You were right there probably not going to do me any good having them if I don't understand more on the programing language which they were used/compiled in but...I have them and its a start I can follow simple directions as it turns out Akari was right I extracted the iso wrong which is not that uncommon.:p But I can promise this if I do find out any more about this games inter-workings someday I will post all that is found and post all info so it may contain some help on Q-gears.

Quote
I have a feeling it's not to help further the knowledge in the internals of Xenogears.
??? Amongst many reasons this is almost a guarantee. I would have to gain more knowledge of the internals of aforementioned game if I where to do anything with Xenogears at all. As I know it is your hobby to take stuff apart and you have fun doing it as do I. Only difference is I don't understand it for now sorry about that.

P.S I am hiring a private tutor to teach me teh C+ programing language hopefully that is the language I need to further my project with. I don't care on how long it takes me I will learn.
Title: Re: What's left to be done?
Post by: Bosola on 2010-04-09 00:23:45
Mako, I think that the best way to get into reverse engineering (though I'm not 'into' it myself) is probably just to get acquainted with 'low-level' programming, and looking up lots of hacking docs on a variety of games to start seeing how others have made sense of apparently random data. That's what *I'd* do anyhow.

If it's any consolation, I'd say I've learned a lot just modding. AI recoding has brought me into contact with ASM, which I would have shuddered at otherwise (though I've yet to work on anything involving complex register operations, or manage memory, I've encountered enough information to *broadly* understand how they work).
Title: Re: What's left to be done?
Post by: Akari on 2010-04-09 11:31:21
Added new dat dumper to ffvii utilites.

Now working on console for q-gears to make it user friendly.
Title: Re: What's left to be done?
Post by: Akari on 2010-05-15 09:07:30
For those who interested in what's going on with q-gears:
I finish some low level staff, console commands and variables, inputs, events.
I'm working on loading of resources now. Background loading, file organization and such staff.
I'm work on particle system that can handle ffvii type of effects. It's not that easy. All effects are hardcoded so to implement them each of them needs to be reversed. Results will be here soon.
I'm work on battle 3d extractor/converter.

Wait for the good news =)
Title: Re: What's left to be done?
Post by: nikfrozty on 2010-05-15 15:14:13
This seems to be the hardest project being done. Who are helping you Akari??
Title: Re: What's left to be done?
Post by: obesebear on 2010-05-15 20:28:25
I'm interested, I just have absolutely nothing to contribute that would be of any help.   Nevertheless, it's always nice seeing the updates of what you've been doing.
Title: Re: What's left to be done?
Post by: Akari on 2010-05-16 11:24:05
This seems to be the hardest project being done. Who are helping you Akari??

Noone =)
Title: Re: What's left to be done?
Post by: BlitzNCS on 2010-05-16 11:50:25
If only I knew C++, or pretty much any programming languages at all for that matter. I'm really interested in this actually.
Actually, while I'm sort of on topic in this thread, Maybe you could clarify something for me, Akari.

When it's done, Is Q-Gears still going to somehow compile into a brand new "FF7.exe" file for FF7PC (or even the PSX version so theoretically we can play it without an emulator) that's more up to date and more compatible with newer computers and programs? Or is it simply going to be a test program to be able to load resources from the PSX version (Which I believe it can already do, pretty much).

It's just that it's been such a long time since that "FAQ" was posted, and I remember reading somewhere that the initial goals have changed somewhat.
Title: Re: What's left to be done?
Post by: nikfrozty on 2010-05-16 12:04:28
Is that so?? Hmm therefore it should be named Akari's project. :) Seriously dude you're very dedicated to this. If I go to church I'll pray for you. haha
Title: Re: What's left to be done?
Post by: halkun on 2010-05-16 12:16:00
It's just that it's been such a long time since that "FAQ" was posted, and I remember reading somewhere that the initial goals have changed somewhat.

Yea, someone should really talk to the lazy bum who wrote that. It hasn't been touched in 4 years!
Title: Re: What's left to be done?
Post by: ice_cold513 on 2010-05-16 13:54:23
For those who interested in what's going on with q-gears:
I finish some low level staff, console commands and variables, inputs, events.
I'm working on loading of resources now. Background loading, file organization and such staff.
I'm work on particle system that can handle ffvii type of effects. It's not that easy. All effects are hardcoded so to implement them each of them needs to be reversed. Results will be here soon.
I'm work on battle 3d extractor/converter.

Wait for the good news =)

Hey Akari,
  I just had a go on v0.13 it's pretty sweet, keep up the good work
Title: Re: What's left to be done?
Post by: _Ombra_ on 2010-05-16 22:17:47
Hey Akari, long time no see! I can't believe you still have that tool :D Good to see it was helpful but i think it's a bit outdated. Somebody should step up and update it
Title: Re: What's left to be done?
Post by: Bosola on 2010-05-16 23:23:58
I wish I could offer support, but aside from a little experience with Python and C++, and the barest understanding of the FF7 engine, there's little I can give you.
Title: Re: What's left to be done?
Post by: Akari on 2010-05-19 08:11:10
If only I knew C++, or pretty much any programming languages at all for that matter. I'm really interested in this actually.
Actually, while I'm sort of on topic in this thread, Maybe you could clarify something for me, Akari.

When it's done, Is Q-Gears still going to somehow compile into a brand new "FF7.exe" file for FF7PC (or even the PSX version so theoretically we can play it without an emulator) that's more up to date and more compatible with newer computers and programs? Or is it simply going to be a test program to be able to load resources from the PSX version (Which I believe it can already do, pretty much).

It's just that it's been such a long time since that "FAQ" was posted, and I remember reading somewhere that the initial goals have changed somewhat.

You can hemp with reversing things. There too much for one man to handle. If you have some instant messanger like ICQ or jubber than you can contact me and I explain what to do.

Main goal of this project is create engine that can be used to create games like FFVII, Xenogears, FFIX, FFX and so on and bunch of converters to convert data from this games to engine. I even think we can enhance things. For example now I play with nmkin5 field location made by Team Avalanche. =) Fully 3d FFVII =)

Hey Akari, long time no see! I can't believe you still have that tool :D Good to see it was helpful but i think it's a bit outdated. Somebody should step up and update it

Hello, long time no see =)
What tool are you talking about?

I wish I could offer support, but aside from a little experience with Python and C++, and the barest understanding of the FF7 engine, there's little I can give you.

You can help with reversing. Contact me and I explain what you can do. =)
Title: Re: What's left to be done?
Post by: BlitzNCS on 2010-05-19 13:34:55
You can hemp with reversing things. There too much for one man to handle. If you have some instant messanger like ICQ or jubber than you can contact me and I explain what to do.
Well, Right now I'm a little busy with exams and everything, but I'd love to try my hand at helping with this when they're all over. I really have close to no experience with programming though - I can make a really crude calculator program in VB, and I can get things to show in a console in response to text input with C++. But I guess I'll follow some tutorials, and If you can show me what to do with Q-Gears, I hope I can learn a lot!

Main goal of this project is create engine that can be used to create games like FFVII, Xenogears, FFIX, FFX and so on and bunch of converters to convert data from this games to engine. I even think we can enhance things. For example now I play with nmkin5 field location made by Team Avalanche. =) Fully 3d FFVII =)
...Wow, thanks for the info. So basically, the possiblities are endless, pretty much?

Oh, and, uh, this is probably a really stupid question, but what needs to be done after the engine is complete in order to compile a new working FF7 program? I'm not exactly sure what role the engine plays in a complete game.
Title: Re: What's left to be done?
Post by: sl1982 on 2010-05-19 15:50:14
If only I knew C++, or pretty much any programming languages at all for that matter. I'm really interested in this actually.
Actually, while I'm sort of on topic in this thread, Maybe you could clarify something for me, Akari.

When it's done, Is Q-Gears still going to somehow compile into a brand new "FF7.exe" file for FF7PC (or even the PSX version so theoretically we can play it without an emulator) that's more up to date and more compatible with newer computers and programs? Or is it simply going to be a test program to be able to load resources from the PSX version (Which I believe it can already do, pretty much).

It's just that it's been such a long time since that "FAQ" was posted, and I remember reading somewhere that the initial goals have changed somewhat.



You can hemp with reversing things. There too much for one man to handle. If you have some instant messanger like ICQ or jubber than you can contact me and I explain what to do.

Main goal of this project is create engine that can be used to create games like FFVII, Xenogears, FFIX, FFX and so on and bunch of converters to convert data from this games to engine. I even think we can enhance things. For example now I play with nmkin5 field location made by Team Avalanche. =) Fully 3d FFVII =)

Hey Akari, long time no see! I can't believe you still have that tool :D Good to see it was helpful but i think it's a bit outdated. Somebody should step up and update it

Hello, long time no see =)
What tool are you talking about?

I wish I could offer support, but aside from a little experience with Python and C++, and the barest understanding of the FF7 engine, there's little I can give you.

You can help with reversing. Contact me and I explain what you can do. =)

We need to see a video of my scene in 3d.  ;D
Title: Re: What's left to be done?
Post by: craziinova on 2010-05-19 17:20:52

You can help with reversing. Contact me and I explain what you can do. =)

I wouldn't mind trying my hand at this. I wanted to help with the 3d backgrounds but my current computer just isn't hacking it with performance, unfortunately.

Maybe it could be a good idea to write up a tutorial like TA did.
Title: Re: What's left to be done?
Post by: nikfrozty on 2010-05-19 18:31:51

You can help with reversing. Contact me and I explain what you can do. =)

I wouldn't mind trying my hand at this. I wanted to help with the 3d backgrounds but my current computer just isn't hacking it with performance, unfortunately.

Maybe it could be a good idea to write up a tutorial like TA did.
Yeah a tutorial would be good. It will make more people into this stuff and help with your project. :)
Title: Re: What's left to be done?
Post by: sl1982 on 2010-05-19 20:18:17
Writing up a tutorial for reverse engineering a game is 1000x harder then it sounds.
Title: Re: What's left to be done?
Post by: KnifeTheSky77 on 2010-05-19 20:24:56
now I play with nmkin5 field location made by Team Avalanche. =) Fully 3d FFVII =)
Wait wait wait, whaaat?

We need to see a video of my scene in 3d.  ;D
Very yes.

You can help with reversing. Contact me and I explain what you can do. =)
My exams are completer for semester. I can program Java and C++. My idle hands are your workhorse.
Title: Re: What's left to be done?
Post by: SpooX on 2010-05-19 20:47:06
Main goal of this project is create engine that can be used to create games like FFVII, Xenogears, FFIX, FFX and so on and bunch of converters to convert data from this games to engine. I even think we can enhance things. For example now I play with nmkin5 field location made by Team Avalanche. =) Fully 3d FFVII =)

We need to see a video of my scene in 3d.  ;D

What 3d format is needed for the engine? and yes a video would be a nice boost for the Avalanche project i think.
Title: Re: What's left to be done?
Post by: LeeHiOoO on 2010-05-19 21:38:30
i would love to help reversing if i knew how to do it... =/
Title: Re: What's left to be done?
Post by: sl1982 on 2010-05-19 21:50:18
The ogre format i believe.
Title: Re: What's left to be done?
Post by: nikfrozty on 2010-05-19 22:23:28
Writing up a tutorial for reverse engineering a game is 1000x harder then it sounds.
Is that so?? If I can't even make a new custom model then I can't help Akari. Damn I'm dumb. :-\
Title: Re: What's left to be done?
Post by: Akari on 2010-05-21 11:52:20
Added exporter for effect's mesh from RAM.

(http://pics.livejournal.com/crazy_otaku/pic/00016y27)
Title: Re: What's left to be done?
Post by: Akari on 2010-05-22 05:35:11
Writing up a tutorial for reverse engineering a game is 1000x harder then it sounds.

In real most part of reversing is easy =)
I just translate asm into pseudocode and then analize it. I have description of most addreses already so it's not that hard.
Title: Re: What's left to be done?
Post by: Hellbringer616 on 2010-05-28 20:59:28
I agree with seeing Sl's scene in FF7 (if possible at current state) that'd be an amazing teaser haha ;D
Title: Re: What's left to be done?
Post by: Akari on 2010-05-29 06:58:43
I agree with seeing Sl's scene in FF7 (if possible at current state) that'd be an amazing teaser haha ;D

Yup. I create this teaser as soon as i can =)

My current plans are:
2 step:
- Particle system (in progress)
- Resource management and organization (in progress)
- Battle models exporter (in progress)
3 step:
- basic field and battle moduls
- loaders for field and mattle moduls
- walkmesh and character controller work together
4 step:
- unified lua scripting system
- animation commands
- battle and field scripting
Title: Re: What's left to be done?
Post by: nikfrozty on 2010-05-29 09:55:07
I want to see I want to see!! ;D
Title: Re: What's left to be done?
Post by: Hellbringer616 on 2010-05-29 14:33:31
I agree with seeing Sl's scene in FF7 (if possible at current state) that'd be an amazing teaser haha ;D

Yup. I create this teaser as soon as i can =)

My current plans are:
2 step:
- Particle system (in progress)
- Resource management and organization (in progress)
- Battle models exporter (in progress)
3 step:
- basic field and battle moduls
- loaders for field and mattle moduls
- walkmesh and character controller work together
4 step:
- unified lua scripting system
- animation commands
- battle and field scripting

So, on a theoretical note. Since this is basically a whole new game engine. Could one say.. Ohh... Add HDR and And bump mapping? just curious. No need to implement it of course
Title: Re: What's left to be done?
Post by: Akari on 2010-05-29 16:34:41
I agree with seeing Sl's scene in FF7 (if possible at current state) that'd be an amazing teaser haha ;D

Yup. I create this teaser as soon as i can =)

My current plans are:
2 step:
- Particle system (in progress)
- Resource management and organization (in progress)
- Battle models exporter (in progress)
3 step:
- basic field and battle moduls
- loaders for field and mattle moduls
- walkmesh and character controller work together
4 step:
- unified lua scripting system
- animation commands
- battle and field scripting

So, on a theoretical note. Since this is basically a whole new game engine. Could one say.. Ohh... Add HDR and And bump mapping? just curious. No need to implement it of course

Everything is posible.
Title: Re: What's left to be done?
Post by: craziinova on 2010-05-29 16:57:58
Quote
HDR and And bump mapping

that would be sick.
Title: Re: What's left to be done?
Post by: Akari on 2010-06-10 19:18:27
Just for test. nmkin5 3d model from sl1982

(http://pics.livejournal.com/crazy_otaku/pic/00018w5q)
(http://pics.livejournal.com/crazy_otaku/pic/00017pzq)
Title: Re: What's left to be done?
Post by: SpooX on 2010-06-10 20:07:55
Now that's interesting, how is the poly count on this model?
Title: Re: What's left to be done?
Post by: Akari on 2010-06-10 20:17:18
Now that's interesting, how is the poly count on this model?

Too much on my opinion. It can be a lot of simpler and it doesn't reduce quality. For render it's ok. Though it's harder to skin it =)
Title: Re: What's left to be done?
Post by: BlitzNCS on 2010-06-10 20:23:11
I agree, but as I previously mentioned, if you're able to implement measures that can be seen as better than the current FF7 getup, i.e dynamic lighting, reflect maps, dynamic cameras etc, only then will it be viable to create realtime-friendly models for the scenes. For now, I think, using the more detailed models and high render settings will produce an overall better looking game.
Title: Re: What's left to be done?
Post by: Akari on 2010-06-10 20:39:41
I agree, but as I previously mentioned, if you're able to implement measures that can be seen as better than the current FF7 getup, i.e dynamic lighting, reflect maps, dynamic cameras etc, only then will it be viable to create realtime-friendly models for the scenes. For now, I think, using the more detailed models and high render settings will produce an overall better looking game.

If someone here can create 3d like here on this image then I gladly spend all my time to add this features. But I don't believe in this.
(http://image.com.com/gamespot/images/2010/070/991396_20100312_790screen001.jpg)
This is scene from game we developing now (Battle vs Chess). Whole scene takes 3 weeks for an artist to finish. Scene contains twice less polygons than this scene from ffvii including all particles.

ps: I really hope I mistakes and we can produce ffvii levels at such quality.
Title: Re: What's left to be done?
Post by: BlitzNCS on 2010-06-10 21:14:26
I'm sure the creative and skilled minds within Team Avalanche could eventually adapt to creating such great looking grapics. However, the only problem I see here is the time scale of it all.

Of course, scenes such as the one depicted in that image require more complicated 3D techniques. This means the Team Avalanche graphic artists including myself would have to adapt to the new techniques, and amost all previous work on the scenes would need to be started from scratch.
What we'd need if we were going to switch from traditional style to Q-Gears style is to know exactly what we'd have to do (obviously modelling, texturing, lighting maps?), and what has to be done via the engine (i.e lighting) so that once these updates are implemented we wouldn't need to update work we'd already done. Is it possible to place a theoretical ETA on implementing the basics of a few of these awesome features? Because if it's going to be over the course of a few months/ even years, it could delay the release of the bombing mission demo and even future TA releases if we were to switch over

But as good and as epic sounding as all this is, it's still a little conflicting with the main aims of TA, which is "stick to the original as much as possible", and hence 2D field scenes. Personally, I wouldn't mind switching over to 3D at all if it was up to me, but it's most definately not.
Title: Re: What's left to be done?
Post by: DarkFang on 2010-06-10 21:15:31
I agree, but as I previously mentioned, if you're able to implement measures that can be seen as better than the current FF7 getup, i.e dynamic lighting, reflect maps, dynamic cameras etc, only then will it be viable to create realtime-friendly models for the scenes. For now, I think, using the more detailed models and high render settings will produce an overall better looking game.

If someone here can create 3d like here on this image then I gladly spend all my time to add this features. But I don't believe in this.
(http://image.com.com/gamespot/images/2010/070/991396_20100312_790screen001.jpg)
This is scene from game we developing now (Battle vs Chess). Whole scene takes 3 weeks for an artist to finish. Scene contains twice less polygons than this scene from ffvii including all particles.

ps: I really hope I mistakes and we can produce ffvii levels at such quality.

I think Square-Enix will have remade Final Fantasy VII for the PS3 or PS4 by then.
Title: Re: What's left to be done?
Post by: BlitzNCS on 2010-06-10 21:22:03
Actually, 3 weeks is less that the average it's taking us right now the way we're currently doing it xD
Title: Re: What's left to be done?
Post by: SpooX on 2010-06-10 22:32:49
Now that's interesting, how is the poly count on this model?

Too much on my opinion. It can be a lot of simpler and it doesn't reduce quality. For render it's ok. Though it's harder to skin it =)
I agree, but if we're going to give this a go as a proof of concept we need the poly-budget.

I'm sure the creative and skilled minds within Team Avalanche could eventually adapt to creating such great looking grapics. However, the only problem I see here is the time scale of it all.

Of course, scenes such as the one depicted in that image require more complicated 3D techniques. This means the Team Avalanche graphic artists including myself would have to adapt to the new techniques, and amost all previous work on the scenes would need to be started from scratch.
I don't think you'll have to start from scratch...

If someone here can create 3d like here on this image then I gladly spend all my time to add this features. But I don't believe in this.

ps: I really hope I mistakes and we can produce ffvii levels at such quality.
How tempting.....:-D Is it real time rendered?
Title: Re: What's left to be done?
Post by: Akari on 2010-06-11 06:57:41
If someone here can create 3d like here on this image then I gladly spend all my time to add this features. But I don't believe in this.

ps: I really hope I mistakes and we can produce ffvii levels at such quality.
How tempting.....:-D Is it real time rendered?

Yup. This is real time rendering. More screens at http://www.ag.ru/screenshots/battle_vs_chess. Game will be released by the end of summer.

In static of this scene is 50000 polygons (but this is square scene and you can look all way around). Models has aproximately 20000 polygons each. Whole scene takes 300000 polygons one pass and about 1000000 polygons to render as whole (including all particles, shadows, depth-pass and so on). Models are the most heavy here.

I think nmkin5 scene could be redused to 5000-10000 without losing quality at all. And needs to be reduced to 1000-2000 in real. Then for game, i think, nmkin5 nmkin4 nmkin3 needs to be created as one model. They use same material and same geometry. In 3d it will be posible look around (if we don't deside lock camera to certain angle).

Ok for now I return to my battle exporter. There is so much left to be done =)
Title: Re: What's left to be done?
Post by: jeffdamann on 2010-06-11 17:27:59
I think camera angles should remain close top the smae, except maybe for the ability to SLIGHTLY move it, I mean slightly(like holding down in super mario)