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Messages - -Ric-

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301
hum 1 question, is Kernel.bin file the same on all 3 psx cd's?

303
Releases / Re: [FF8] Battle Hardcore Patch - one problem
« on: 2009-04-07 15:28:39 »
what exactly does this patch change?
it it just the monsters hp?
would be cool if u could explain with details what was changed  :-D

This patch change parameters for HP, STR, VIT, MAG, SPR, SPD and EVA, not only HP (but I think some of this parameters, for monsters, are different - there is DEX and INT (Dexterity and Intelligence), I think instead of SPD and EVA).
In the medium level of the patch, parameters are raised by approximately 30%, in hard by 60–70% and in extreme by more than 100%. HP is an exception, this HP are changed intended, by adding some value to the 3rd and 4th parameter.
For what? When the team are on 50 or more level, their stats raising very quickly (by junctioning) and standard value of HP are low (Ultima Weapon killed in 2 turns). In the beginning of the game I recommend play on Medium difficulty ;)
After the Dollet mission you can change the level into hard or extreme (not recommended though).

But I play the beginning of the game with hard difficulty and it's possible - but I have to draw more and USE more magic ;) Are you going to the Fire Cavern? Fight with some Glacial Eyes and get Blizzard ;)

thanks for the good explanation, will definitely try this patch!  :-)

304
Releases / Re: [FF8] Battle Hardcore Patch - one problem
« on: 2009-04-06 03:11:20 »
what exactly does this patch change?
it it just the monsters hp?
would be cool if u could explain with details what was changed  :-D

305
Troubleshooting / The APZ Cloud Project!!!!
« on: 2009-02-11 18:27:17 »
Yeah, I have no idea how to fix that!I handled the sword the exact same way I handled the body. My theory is that RTAD is set to not flicker like that but any other texture is. To fix that I'd have to delete rtac and use rtae as the texture for Cloud. But I don't think it's necessary unless enough people find it a problem.

But in any case: Shadow Cloud



I don't know what to do with it, include it in a download? Edit the main download to include this alternate texture? I dunno. But it's fun! :-D
well aint much of a big deal, actualy i even like it. i always found the chars turning green and orange etc kinda annoying lol
what do u think of putting that shadow cloud on the final battle? (the one where its the high-res cloud)  just an idea lol  :-D

once again, great work! this cloud rocks!

306
Troubleshooting / The APZ Cloud Project!!!!
« on: 2009-02-11 01:35:40 »
looks rly nice but i believe there's a little bug, when could gets affected by "poison" instead of the char glowing green, the sword does  :? is this a bug or its just happening to me?

307
When he wants to release it, he will release it. Don't bug him.

bug him? i just said i sent a beta request lol, he will release it when he can or when he wants ofc. its his work and a free one.

when u have some free time, try to take a look at ur email's inbox  :-)
i sent u a  beta patch request

i believe u should start reading a bit better, i said "when u have some free time"

308
when u have some free time, try to take a look at ur email's inbox  :-)
i sent u a  beta patch request

309
looks awesome  :-D

310
nice, looking forward to it  :-D

311
btw will this work on both PAL and NTSC?

312
I meant, as if he said FF7 wasn't worth re-playing as it is.  (not dissing your patch! :-) )
after finishing it like 10 times over the years... at least to me aint rly worth, however with this patch and its news features and difficulty that might be diferent  :wink:

313
it rly seems like a nice project, all of the good mods are made for pc version only and that kinda sucks since the game doesnt even run well on not so old computers, psx version is way better imo and ur patch will actualy make the game worth playing once more.
gl on the project, from what u showed so far it seems rly great!

314
wow looks awesome! finnaly a nice psx mod  :-D
could u make a separate patch without the difficulty change please?
like... all the stuff u improved but with basic difficulty if its possible

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