So the real problem with changing and adjusting bones, is they adjust outwards from the center. I think it would be possible to make taller and shorter models that work perfectly in-game, if the bones can somehow be made to adjust from the floor up. Because I've figured out that's what is going on. If I try to make Cloud taller, he is, but he only appears taller. His model is still technically standing in the EXACT same place, but because his legs have been extended, he appears to be standing a little further down than he really is. (This is most evident in battle models)
If the FF7 Field mapwas actually 3D, you would notice the new taller models running around on their kneecaps.
Is there some way to add a functionality to Kimera that will grow bones in relation to the floor (well, the walkmesh I guess) instead of growing them in relation to the model?