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Messages - Kaldarasha

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76
General Discussion / Re: Modders Haven
« on: 2019-07-23 19:34:22 »
So its just modders sharing with modders?  I dont see the purpose if people cannot use the mods and learn from discussions, larger community equals better, and it can kill site's like this.

Though, without it we wouldn't have Jusete's great work on the recreation of the backgrounds.

77
Releases / Re: [FF7PC] ChaOS -Character Overhaul Seven
« on: 2019-07-19 15:32:08 »
I hope I can work in September on the models again. My real life takes me pretty busy.

78
https://www.pro-linux.de/news/1/27233/openviii-final-fantasy-viii-f%C3%83%C2%BCr-linux.html

Now the project.becomes more and more popular, though that article is in German.

79
General Discussion / Re: FFVIII Remastered
« on: 2019-07-01 13:13:28 »
I can 100% agree that there is a 0 percent chance that they will redo the backgrounds other than a bicubic filter or something similar like we have already seen in the preview shot with squall and quistis in the garden hallway.
Redrawing them completely would actually cost a very significant amount of money and require massive amount of work, and the chances of a company using AI tools like ESRGAN to upscale are also 0 for various reasons (especially in a commercially released product), massive inconsistency among others. This only leaves filters slapped over the existing ones.

Its a real shame but I would almost say understandable / no surprise.

We talked about the battle backgrounds. And regarding AI upscales: https://techgage.com/news/deep-learning-used-to-enhance-zelda-twilight-princess-for-nvidia-shield-in-china/


80
General Discussion / Re: FFVIII Remastered
« on: 2019-07-01 10:40:59 »
I doubt the voice over thing is real, the website also says "With fully overhauled visuals", "with a complete visual refresh" but we've already seen that the battlegrounds are still the same.

We have no info if the footage is final. Let's hope we can mod the game to what we like much easier.

81
General Discussion / Re: FFVIII Remastered
« on: 2019-07-01 00:28:56 »
In the orignal design he looks like in the twentieth, now he looks much more like an older teen-ager. Also the face in the CGI is proportional really bad. Just look how small his ear is. Usually an ear's hight goes from the mouth to the eyebrows, the CGI model has it from the nose to the eyebrows. This results in a lot more problems and is making the whole face to little for his head.
I just saying this because complaints are not justified even though the new model design doesn't portray the concept art very well (which has also a too small ear). The redesign is better as before. The only bad thing I see is that it clashes with the CGI scenes and that the team is (probably) too lazy to upgrade the unimportant NPCs as well.

82
General Discussion / Re: FFVIII Remastered
« on: 2019-06-28 16:56:08 »
There seems to come also a voiceover in English and Japanese.

83
General Discussion / Re: [FFVII-R] 03.2020 - New Trailer
« on: 2019-06-28 10:43:35 »
They also probably focus for a PEGI 12 rating rather than 16. Totally forgot that point. Having Tifa with her original design and with realistic physics... well, that would probably count as sexual content and will rise it from 12 to 16.

84
General Discussion / Re: [FFVII-R] 03.2020 - New Trailer
« on: 2019-06-27 17:49:22 »
Phew, did actually someone take into account that a lot more girls are playing video games today and not only horny little nerds as back then? Her huge breast is unethical because it doesn't reflect the reality and leads to wrong expectings. The game is made for the masses and not only for the horny little nerds like some animie. That's also the reason why she wears a bit more, which is fine to me, because all the skimpy outfits do look very unpractical for combat. They found a good compromise but thier mistake is not to explain why they changed it and which thoughts they had for it. But maybe they use it as a kind of commercial.

85
General Discussion / Re: FF7 c7 project sounds issue
« on: 2019-06-27 07:16:25 »
Oh, a complete installer for the French version. But isn't there a better one? Anyway no sound means that the game uses a different sound device than what you currently use. Check in ff7config.exe, if the hdmi/external sound device is selected.

86
General Discussion / Re: [FFVII-R] 03.2020 - New Trailer
« on: 2019-06-26 15:31:20 »
Phantom Menace
Anakin = 6 years old.
Padme = 20 years old.

Attack of the clones
Anakin = 25 years old.
Padme = 25 years old.

Anybody see a problem here?

She lies about her age? Well she's not the first one. Or she did a lot of space travel.

87
Why not? Seems to me as a good ability for Cait Sith. Instead of playing the robot you can control a weak enemy. And e.skill is probably for Red XIII as special ability also a good idea.

88
General Discussion / Re: FFVIII Remastered
« on: 2019-06-25 04:51:43 »
A few of the old team is involved with the remaster.

89
Attack
Summon

Can't see that they are the same size.

90
General Discussion / Re: [FFVII-R] 03.2020 - New Trailer
« on: 2019-06-21 00:55:04 »
The problem with the episodic thing is that every episode needs to be better than the one before. This however means, that we get bigger and bigger games and in the worst case it starts to get boring rather than entertaining. Especially in the last part of a game SE becomes very uninnovative and just pull the stats to ridicules numbers instead of being creative.
What's also interesting how they will allow the player to travel? I mean they need to merge somehow the games in the end. But I guess they will kick out the worldmap and make a fast travel system similar to FFX. This way they would have much more control.

91
FF7 Tools / Re: Automatic Game Launcher for 7th Heaven
« on: 2019-06-17 16:48:27 »
There are a few CMD commands iros has added because I asked him for a way to automatically start the game with 7H active.

Code: [Select]
v1.41
-Can list multiple programs for 'Also Launch' in config
-Fix crash when corrupt .iro file is in 7H folder - should show a proper error message
-Add some more command line parameters

There are some command line parameters you can use with 7H:

/PROFILE:<profilename>  - loads a particular profile
/LAUNCH - launches FF7 as soon as 7H is loaded
/QUIT - quits 7H

They happen in the order you list them so:
7thHeaven.exe /LAUNCH /QUIT
will launch the game and then exit straight away.
7thHeaven.exe /PROFILE:AllMods /LAUNCH
will load the AllMods profile, launch the game, but not quit 7H.

92
General Discussion / Re: super-noob ff7 3d model question
« on: 2019-06-17 06:41:32 »
So far I think only the Kujata tool is able to extract a battle model with its animations.

93
General Discussion / Re: FFVIII Remastered
« on: 2019-06-16 19:48:54 »
But better as in the Secret of Mana 2 Remake.

94
To be fair, that pack above came from my team and i agree that Satsukis is better.
The guy in our team that made this seems to have vanished so i cant remove it or do updates lol.

You can ask an admin in the forum of Nexus if you can proof that you are involved with that project. They probably will hide it until the owner comes back to approve the action.

95
The Hobbit is also a small book and they made 3 full movies out of it. Same procedure here.

96
I think it will be exclusive for the PS4 for a few more months after PS5 has been released. It would be a great exclusive title to have in the launch portfolio.

97
General Discussion / Re: [FFVII-R] 03.2020 - New Trailer
« on: 2019-06-11 12:45:16 »
Well that's just too far-fetched to be honest.

It's also too far-fetched that Zack meets Aerith in the same way as Cloud did. But it happened that way.

There are many hints that the first CD will be play in Midgar. Nomura said that the story will change and that the compilation of FF7 won't fit anymore (it's silly that he thinks that it fits before), which indicates a massive rewrite of the story. They also said that they want to decide the game into episodes, where each episode will be a full game and has its own game play. This means they have to divide the game into separate pieces and have to find a way to tell each story without direct contact of the other stories.
Then there is a very practical reason. SE has to produce the remake with as low cost as possible, but they also want a breath-taking experience, so they can't come with a lifeless small city as in the original. What's clever to do is to keep the story in Midgar and working only on the huge city rather than working on a whole continent. Maybe that's why they hired Cyberconnect2 for the project in the first place, because they had experience with creating big lively cities. (Keep also in mind that SE struggled with creating FFXV open world.)
The last hint is that we have no footage of outside of Midgar. The iconic moment where Sephiroth goes walking through the burning Nibleheim is something I would expect to see, instead we see Sephiroth confronting Cloud in Midgar. Then there are additional bike scenes, which probably means that there is a lot more to be explored than in the original game.

Though, the only argument why I could be wrong is that we have mainly seen scenes from the very beginning of the game, but... well, call it a feeling that I right about that. If you look on some older threads where we discussed the refusing of SE to make a remake of FF7 I predicted that SE will make a remake of it in the middle or to the end of the PS4 lifetime, because they need this money. And I was right about that.

Get me right I hope I'm wrong and FF7-R will blow our minds away. But my concerns started when I saw, which people are responsible for it. Hideo Kojima would have been a welcome surprise to me and a cooperation with Monolith, even though it means that it would have been designed with the switch in mind. But at last I had a guarantee that they focus on a very good game play and story and not on shiny graphical blending mechanics to hide the next uninspired Final Fantasy meets Kingdom Hearts mix.

I think a good comparison is Lufia II to its DS remake. These are very different from each other, but both are great games. A downside of the remake for me was the very linear story, other than this it was pretty entertaining. But, while it is graphical very impressive for a DS game it still stands in the shadow of the original game.
This is what I expect for the FF7 remake, though this would be a disaster for SE because the remake needs to surpass the original.

Edit
Just found this
https://www.ign.com/articles/2019/06/11/final-fantasy-vii-remake-expands-on-the-story-of-midgar-e3-2019

98
General Discussion / Re: FFVIII Remastered
« on: 2019-06-11 11:26:15 »
It probably based on the same port method they used for FFIX. Which means a rewritten engine based on unity. For my taste the character do look better. I found the original Squall always a bit ugly. Though, my concern is that I have to buy this version even though I do own the re-released version of the game, because it's a SE product. Maybe they give the owners of it a discount of 50% so that we can buy it for 20€|$|£ instead of 40.  :evil:

99
General Discussion / Re: [FFVII-R] 03.2020 - New Trailer
« on: 2019-06-10 17:22:44 »
Which still can be rewritten to be taking place in Midgar. It's also possible that they use a similar system like in CC where you can go to other places by selecting the location you want to travel. There are rumours about something like a wm but the only trustable information we have is that the wm is more like zones (which also could mean Sectors) you can travel through. ATM we only have footage about Midgar and that each episode will tell its own story.

100
General Discussion / Re: [FFVII-R] 03.2020 - New Trailer
« on: 2019-06-10 16:37:21 »
It wouldn't hurt if the devs would have looked at the core of the story of FF7. You literally playing the Ragnarok epos and the chase around the after Sephiroth is a symbol for it (Fenrir chasing the moon). As it looks now you will stay in Midgar the whole first episode. And if you think about it, it's the easiest way to separate the game into episodes. I also dislike the new design of Sephiroth where his front hair doesn't look like the fang of a snake anymore. The gameplay will be fantastic as long as I don't hear 'Activate Combat Mode'  when a fight starts. The presentation will also be amazing. But I doubt that they will keep the intelligence of the story, which the original game has. From all the recent SE games I played I expect a silly black and white story where Sephiroth is just evil with no hints that he is the poor product of a science which has no ethic responsibility. Reflecting the political perversion through the big companies in our world or what we are doing to our world will also not be important anymore, because the emotions of the actors and how to set them into the scene are way more important.

Get me right, my fear is that they serve to us the same boring story telling quality which all the recent FF games do have.

Barret with sunglasses in a mostly dark city. ::)

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