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General Discussion / Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« on: 2015-02-06 10:09:35 »I can't even play the original game now.
Are you kidding, I stopped being able to after R01. XD Super excited it's so close now though! Woo!
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I can't even play the original game now.
Nope, he hasn't bailed. We still talk, but free time and motivation are a rare commodity Sooner or later, it will be done. It's been 2 hours from completion quite a while now. The only downside to this release is the models... Kal has made them stray too far away from the original game imho, so I'll use this time to discuss that later.
Interesting little thing has just dawned on me. I'm not sure if anyone else here has spotted this but...
That FMV at Kalm is a fake... it's a fake memory from Cloud. In it, he remembers Sephiroth saying to Jenova
"But they... those worthless fools... stole the planet from you and your people. You need not be sad any longer"
The FMV is over the top on purpose because Cloud is making this scene more involved than it was... more dramatic. He is also remembering something he did not even see. When he got to Sephiroth, Sephiroth had already removed the Jenova statue (Zax is the one who really witnesses this), and the room is lit up with the Jenova specimen on show. [You can see this in Makou if you compare the 2 fields].
At Midhir, you learn the truth of the ACTUAL conversation:
Cloud remembers this and twists it with the scene Zax was a part of. In other words, Sephiroth was not talking to Jenova about sadness, it was an exchange with Cloud. Everything Cloud remembers in the FMV never happened. We never see it, because it really happened to Zax (a different version of events that is never shown), before Cloud enters the room.
This conversation also never happened:
You can clearly see that Cloud is remembering these events all mixed up. These scenes are far cleverer than I first gave them credit for.
Second bug...
When Seven Fever (Lucky 7s) occurs, the game uses a different part of code to display names with rainbow effect. Because I have not set this, the names move to their original location. This has been the case since the the earliest reunion releases. I take it no one had a Lucky7s with Reunion yet
I realized just now that playing with the original translation I basically had to translate from Awkwardish to English as I read, and while it was not a dealbreaker it was a constant distraction that lessened the experience. It's like removing background noise that has been there for so long that you forgot it was there.
Nah, no source, maybe in Ultimania... but it's pretty obvious it's kinda based on it. It's an alien that crash lands on the planet, can shape shift and form other living organisms, infects hosts with a virus, and was dug out of the ice in a polar region. Also, forming solid weapons is a tad too far for me, but given she is also meant to be magical, and the game is heavily driven by fantasy, I can accept it. If this was based on Earth... no chance.
Although the 'false body' of Sephiroth was actually Jenova who took Sephiroth's appearance and Sephiroth was transmitting his will through Jenova. The way I see it is that Jenova can split itself (still can't get me to say "she"...) and that's why the (fake) Masamune could have been left behind when the Shin-Ra president was killed and yet he/it always had the sword. Looking at when you fight Jenova, you notice Sephiroth leaves the screen and then the fight begins. I'm under the impression that it splits itself to fight, or even that it's literally the same, just with changed forms.
Well, the Masamune is really just a deliberate plot hole. They needed the player to believe it was Sephiroth and part of his iconic image is the sword. It isn't really any deep meaning. Jenova is heavily based on The Thing, and so every cell is separate and with enough cells, it can morph into a particular creature. The Thing is more credible since it can only form likenesses of equal size to the matter it has available, whereas Jenova seems to perform the impossible feat of becoming a 30 foot monster from something as small as an arm. Obviously again, just a deliberate "mistake". A bit sloppy imho, but I can ignore it (Fantasy genre has more leeway. I hate this kind of thing on sci-fi's like Star Trek).
It is part of the game. Aerith isn't death for real. When I did strolling around through the script I saw that Ultima is called in a Mideel scene Aerith, I re-interpreted the scenes with the weapon attacks completely different, it is always for the benefit for the party in one way or another. Even Cloud did say that Aerith has never left the party in Cosmo Canyon...
Its 'strange' sight of 'what is death' is why this game is/was so popular. You have to think about the story even after you have finished the game...
I can't say this about many other RPGs I had played ('The World Ends with You' IS a glory exception).
In the Honeybee Inn is a Cloud model which is called Zax, if it's true what I think that they only started to polished up the game but haven't no time for it anymore, then I would replace the model with the one of Zax.
http://finalfantasy.wikia.com/wiki/List_of_Bugs_and_Glitches
The Aerith's "ghost" is intended after all (after gamemoment 672, which is when Aerith dies). It's likely not meant to really be her, and more how your brain can sometimes see things it is missing. I think the idea here is for a split second, Cloud thinks he sees her (on the other hand, it could be intended that way, but that's my interpretation. There is a disabled NPC that goes on about seeing some sort of ghost). She basically just flashes on and off. I am not sure why they scripted it the way they did, but that's the end result.
So I've corrected the bug in the Nibl inn which prevented this scene happening.
edit3. if I had to go with an explanation I'd say the Aerith apparition is deliberately targeting the player, the idea being "Did I imagine that just now". I find that kinda quirky. I'm happier to find out that this was intended in script and not a bug which I thought it was for years... but perhaps that's the fault of how the scene is scripted. I may edit this scene so that there is a fade-out and not a flash on and off.
I'm waiting on this. I will buy the Steam version once you guys are done. What's the status on the Iscar mod? Is that ready to go or will that need to be added later?
Luksy has agreed to make me a small program to add in the 99 Soldier quest. Since all this is duplication it can be done without affecting any other mod, and can be patched to any flevel without conflict (assuming a modder hasn't used the same vars I have. Nightmare 7 doesn't).
Luksy is doing the annoying (and hardest) part of creating the program to edit flevel, and I'm supplying him the script to use , the fields to add the script to, and the coords of the soldiers (the longest and most fun part).
It should be a fun little mod when done
Retranslation is now done. Next step is to get a few issues cleared with Luksy and Covarr, and myself.
The second and final play-through created around 80 questions.
Go into main ff7 folder, and you can't miss them. Folder is movies. Of course, you need to sort it all out so that your movies are on the HD and not being read from disc.
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I am now up to the rocket mission.
believe-you-me is not something I would expect Cid to say in that situation. And yeah, it's just been added.
Also, I'd say adding material to something to the extent Ted did is not what a localizer is supposed to do. I remember hearing Sakaguchi was not best pleased with him.
progress report:
I am now up to the gas chamber in Junon.
Dan,
thanks for all the passion you are infusing into this project and all the great contributions made so far. May I ask you what your next modding priorities are going to be after The Reunion's next version is out?
Also... Why do you hate Cait Sith so much?
Cait Sith has been removed from ending movie for when I eventually get round to that mod Looks kinda sucky when having to zoom in to block the fat oaf out, but some half decent editing to make it work.