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Messages - Tenko Kuugen

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151
Troubleshooting / Re: FF7 Trainer needed
« on: 2014-04-02 22:43:34 »
No such trainer exists to my knowledge

152
People buying games and periphereals at launch?
Oh how silly they are.

153
Omega Weapon (from Gjoerulvs Hardcore mod) is alreada a thing
I once owned a red diamond weapon model that I think WhiteRaven did for me but I seem to have misplaced it.

Savepoints are reduced to encourage careful play and not just saving, storming in without a care in the world and then re-doing the section while knowing all about it

It'll take a good amount of time before I have finished CD2 since there are lots of things to do on CD2

154
FF7 Tools / Re: [1.6] Makou Reactor - a FF7 field editor
« on: 2014-03-15 22:30:00 »
I can confirm that this also happens to me
Changing the jump type from short to long ( 8 to 16 ) it crashes within seconds

155
Completely Unrelated / Re: Spring Break
« on: 2014-03-15 04:24:23 »
Such things do not apply to independent people

156
it works fine, to a degree, with almost all mods as not many mods touch the flevel
menu overhaul causes "bloated" boxes
Hardcore has some overlapping issues
N7 already has this mod included so there is no issue
I don't know of any other issues

157
aerith revival injects scenes in your flevel. these scenes replace old scenes. window size is determined by code in your flevel scene which means ultima has designed the textboxes, most likely, without menu overhaul
Menu overhaul changes the font and makes text a lot less space hungry, which results in 'too big' textboxes
This is perfectly compatible it just doesn't look pretty.
The only way to fix this is to open your flevel with MR, load your window.bin under the settings and then manually resize every textbox that is 'broken'

158
I never used toughscript (and never will) so I can't help you with that but being too big is better than too small

159
That's not a bug with the aerith reivval mod but a menu overhaul thing

160
Rewrote the entire Kalm flashback (excluding the last few goddamn scenes since MR crashed on me) for new story because I was sick of difficulty balancing for today

161
Bootleg Questions / Re: Bootloader unable to write config
« on: 2014-03-10 17:01:57 »
Yes I used the new driver.
Fucking wonderful.

162
Bootleg Questions / Bootloader unable to write config
« on: 2014-03-10 16:32:51 »
After I had a funny encounter with a game breaking glitch ( which I attempted to fix by installing Ali's latest driver over the older version I had ) Bootloader is now unable to write the config.
I'd rather quit modding (and playing FF7) entirely than to reinstall all the shit I have installed and then get my stuff back in place so that's not an option.

163
To notice they'd need to bring Aerith to the Shizo fight and bother to report it (and know what is wrong)
My mod would be a completely different game if not for the Aerith Revival component

I modified the revival a bit though. I set the game moment variable during the scene where they carry off Aerith and then jump straight to the Inn, skipping the 'burial' video and scene entirely. Changing a few lines of dialogue and voila, it's like she just got wounded instead of killed.

164
It's been a b*tch but Great Glacier balancing is now done. A ton of bugs fixed, too.
Progress was made from:
Forgotten City CD2 -> Ice Fields -> Snow Village -> Great Glacier -> Snow Queen -> Ascend of the Glacier -> Icicle Minibosses -> Shizo

I'll work on the Whirlwind Maze next
I've put implementing any stuff beside the difficulty overhaul on hold for now (That means Hidden Objects, Trivia, New Story, New Threat Features I've been given permission to take.)

165
When you confront Shizo you have two missing script checks for Aerith
gaiin_6, ID 1 ad script 3 and script 4 check for each party member except Aerith
Since it doesn't check for Aerith, it doesn't run script 3 and 4 for her like it does for everyone else
I fixed this for Nightmare (since I noticed Aerith bugs out during the party split just before Shizo ) and thought might as well tell you about it

166
The Hidden objects feature ends when you leave Midgar
I will continue to develop these additional features once I have finished the difficulty overwork for the mod.

167
Manipulate (Or Seize as I call it in my mod), is a fairly ridiculous state and you can safely nuke an enemy with spells that way.
Physical damage breaks the state, but magical damage doesn't
I'd like to change that.
But really, I should just call this the Call-NFITC1-for-help thread since he's been the one constantly helping me out with these things. (Not that others cannot profit from being able to look these things up, though)

I'd like to know if this is possible (and by possible I mean doable without rewriting any big functions)

168
I recognize that error from somewhere but I can't remember.
I searched my flevel for a map jump to that map but I can't find one.
blackbg1 is a debug room so I'm not sure what the game is even trying to do there.
In what map exactly does it crash? Inside the bar?

169
The difficulty part extends from the start of the game to the end of CD1. After that (CD2 and CD3) the game is like Gjoerulvs hardcore mod.


Beating Motorball requires you to have some sort of fire element defense and spread out your healing capabilities. Don't be afraid to use items to heal and damage him as he is very, very tough. It also helps to put everyone in front row before the battle, since he will back-attack you and reverse your rows.

170
FF7 Tools / Re: [REL 1.5.0/FINAL] Proud Clod
« on: 2014-03-05 12:43:05 »
Every time I try to change enemy placement / numbers in the animation/formation tab, it throws me an index out of bounds error and won't save my changes.
I have literally no idea what causes this as everything seems to be proper.
This /is/ using the 1.5 final version and I don't have this issue with the older 1.5 version (I tested)

Code: [Select]
System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at ProudClod.Form1.new_formations(Byte section, Byte index, Byte position, Byte enemy)
   at ProudClod.Form3.SaveChanges(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

171
I have started work on CD2
I am also making minor adjustments to CD1

172
Second bug should not happen. I'll see what I can do about it but for the time being avoid stealing from the Zolom

First bug I don't really understand what you're trying to say, I'm sorry

173
Yes, it's only the first disc so far
Scope creep is a horrible thing to go through. I'll probably finish the difficulty rebalance before introducing any other new features and content.

174
If only there were two (or three) of me so I could actually work on this again
surprisingly I haven't forgotten how to do almost everything

175
Odd, this really, REALLY shouldn't be happening from a bootleg install
the flevel from my twitter and the core files here (plus music files) are up to date, so I see no reason this should happen
I'm also not entirely sure why it happens. Menu Overhaul could be one culprit. You could open a thread in troubleshooting since the really tech savy people don't come to this thread.

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