Final Fantasy 9 > FF9 Graphical Releases

[FF9 PC] High-Res Chocographs (Chocograph Atlas)

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orichalcon:
excellent work, Caledor

nice job doing the work that is most needed at the moment!

LeonhartGR:
Beautiful maps! Well done! 👏

KaidenJames:
Amazing work! Thank you!

faospark:

--- Quote from: Tirlititi on 2021-05-12 22:11:20 ---Nice ones!
I never realised but it looks like they used a different light emitter for making these screenshots than what you have in-game.

Also, you can install that using the Moguri/Memoria mod without modifying the "sharedassets2.assets":
1) Create a bunch of folders inside each other like that:
ChocographAtlas/FF9_Data/EmbeddedAsset/UI/Atlas/
2) Place the mod image in this sub-folder (Atlas) and rename it "Chocograph Atlas" (without the .png extension).
3) Move the "ChocographAtlas" folder to FF9's game folder.
4) Register the mod in the file Memoria.ini by adding "ChocographAtlas" in the list of mods ("[Mod] FolderNames").

That way of installing mods avoids the problem of dealing with asset archives (you don't need to use AssetBundleExtractor) and merging the archives of different mods.

By the way, there's only an "english" version of that image. The chocobo abilities are in english even in the other languages and they always have been.

--- End quote ---
i will try this
Update: it does work

Tirlititi:
I just tested and it worked for me, except that there is a problem with the image. Maybe you did a mistake in the folder names, or maybe you didn't add the mod's name properly in Memoria.ini?

Anyway, Caledor, in-game, the chocographs are all white because there is no alpha channel in your .png and parts that should be transparent are white instead. I am pretty sure that the problem is the same when importing the texture through AssetBundleExtractor.

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