For whatever reason, Photoshop is saving our transparent PNGs with a white background "underneath" the transparency. If youThank you very much for the info! Now I get it - when I use Color Overlay (even ONLY for the layers with text), Photoshop "color overlays" everything, and that "white background "underneath" the transparency" you mentioned too!
Had the same issue while creating my Remake theme with Photoshop.
For whatever reason, Photoshop is saving our transparent PNGs with a white background "underneath" the transparency.
I ended up opening these PSDs in GIMP to export to PNG with that information kept intact.
If anyone at all can tell me how to get Photoshop to do this natively so I can skip this extra step, I would greatly appreciate it.
Is there any way to download this? Great job, by the way! Your font is the one that kinda fits the original, more or less.Thanks. No, I didn't upload it yet. And I didn't complete it yet (I need to complete Menu font and numerals). I'll let you know when It will be completed.
Thanks. No, I didn't upload it yet. And I didn't complete it yet (I need to complete Menu font and numerals). I'll let you know when It will be completed.
Also, will the font have included PS and XBOX buttons?At the moment it has PS buttons. It can be done with XBOX ones though.
At the moment it has PS buttons. It can be done with XBOX ones though.XBOX buttons would be great! Of course, that is up your decision though. It's just that for PC version i think XBOX buttons would be more appropriate.
XBOX buttons would be great! Of course, that is up your decision though. It's just that for PC version i think XBOX buttons would be more appropriate.Not sure why, but I think Reunion suggests to use 1024x1024 font-sheets.
Also, i've been trying to modify some of the original Reunion usfont files, so what i did is, extract the font textures, modify the pngs i got from textures, and then place them into textures folder (the one where pngs should be, not the tex files), the textures work correctly, but the result i get is this, even with unmodified textures, just extracted ones: http://www.mediafire.com/view/lpgrsdy0le4pwsz/FF7_EN%202020-04-28%2012-46-38-00.bmp
Is this a transparency issue, or am i missing something?
They're actually not corrupted, those are the actual colors. The explanation for this has something to do with the way PSX used palette information to display certain colors, I think it was done to save on memory or something similar.Thanks for explanation! So I need a way to convert it to colors it should looks like in the game then :)
If anyone who can explain it better than I can wants to chime in, please do!
Each icon depends on a specific palette. For example the frog is palette #12, the mini-Cloud is palette #14, the ring is palette #10, the item bag is palette #9 and so on.Thank you!
Does anybody know tools to extract some textures correct?
I tried TexTool, Image2Tex, Reunion, Aali, FFnx possibilities to extract textures - all of them return corrupted colors for some textures.
For example coloa.tex looks like this:
(https://i.imgur.com/X2zr8O5.png)
Please, help.
I use omega, where you can specify the palette id, not sure if it still has a working download link, if you cant find one let me know.Thank you! Yes, I've found it, as mentioned in previous post.
Yeah. Something is off. Can't resolve the problem with "45 degrees" cursor's transparency you mentioned this way too.
EDIT: OMG, i made a little edit, resaved the png with photoshop and the white bleed came back, redid the TIFF method on it and it worked for one side but not the other