Hello, I'm back with another questions =)
I start working with PSX backgrounds (at last
) and not quite understand how it works.
In section 3 of field files there are 4 subsection.
First are strange one...
4000 0000 0A00
5000 0A00 0B00
6000 1500 0B00
7000 0000 0B00
8000 2B00 0B00
First two bytes seems signed value (probably coords), the next one is the sum of previous second value an third value.
What the hell is this subsection?
Second subsection is the first layer (back one).
10FF 4000 00 00 0078
20FF 4000 10 00 0078
30FF 4000 20 00 0078
40FF 4000 30 00 0078
First value here are X destination, the second are Y destination value.
Next are source X and Y.
But how decode 0x7800?
000000xx xx000000 X bytes of it are related to texture page and clut... but I cant understand how. Any guesses?
Third subsection are the strangest one. It contains something like this:
8800 8900 8A00 8B00 8C00 8D00 8E00 8C00 8D00
Can't get it at all.
Last subsection are top layer it 14 bytes long, but I dont actualy looked at it.
Can anyone give me some help?