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Messages - Armorvil

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101
Gameplay / Re: [WIP] Custom Game Settings (FF7)
« on: 2011-05-03 22:30:31 »
I don't know if some parts of your latest reply were directed at me specifically Wutai Clan, but let me tell you why I "left".

1) because I noticed that other people started playtesting your mod, too. I thought you were in good hands -- guess you weren't.

2) I really don't have the technical knowledge to help you.

3) I have a mod of my own that's taking almost all of my free time, and I noticed that with the way your program works, the two wouldn't be compatible.

So yeah. Sorry for "leaving" like that, but I'm focusing on my mod right now. The most important thing when working on tools/mods, is to make them for your own pleasure first. Also, another reason why I didn't create a topic about my mod, is because I'm aware the attitude of other people could bring me down (sometimes to the point of wanting to drop it all). And I don't want that.

When I finally make a thread about my mod, I won't care much if it's being shot down or if people don't care about it, since at least it will be fully playable. I'm really making my mod for my own needs/pleasure first, and I suggest you do the same (if the two are comparable).

102
FF7 Tools / Re: Official Proud Clod 1.5.0.α!
« on: 2011-05-03 18:29:07 »
Awesomesauce =D

EDIT:

I tried to copy a AI script so I could paste it in another enemy's script, but I had an error message. Unfortunately, this message is in french, so I don't think it could help you much. Basically, it states that it couldn't save the data into the clipboard. Weird.

EDIT 2:

Never mind, it must be a problem on my end. The other PrC had the same temporary issue. It's working fine now.

EDIT 3:

Messing up with AI, I found another bug. When you delete lines of code in any AI script, it looks like the lines of code you don't delete get corrupted. It doesn't show up immediately after deleting though, as it's only when you disassemble or close the AI menu/reenter it, that you will notice the corruption. For example, after realizing that the code I entered in the top part of the General Counter script made the game crash, I deleted it and noticed that the 02 2060 line just below it, turned into 00 6002.

Also,PrC doesn't save either, if you try to modify the Allowed Statuses in the EnemyStats window.

103
FF7 Tools / Re: Official Proud Clod 1.5.0.α!
« on: 2011-05-03 09:30:27 »
Sorry for the double-post, but I noticed a bug.

In the enemy stat editor, cycling between different enemies by repetitively clicking their tabs make the "allowed statuses" boxes disappear after a while.

104
Completely Unrelated / Re: Religion
« on: 2011-05-02 23:34:02 »
Yeah I know of Godwin's law, so I edited my post just after posting it. But not fast enough, I guess :P

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Which is one of the reasons why religion is bad. The two biggest religions in the world are all about forcing their beliefs upon others, and many people have died because of it.

I agree.

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You seem to be under the impression that I'm trying to force my beliefs on others. Could this interpretation of my actions be the result of your guilty conscience?

Oh lawlz. My conscience is perfectly clean, thank you.

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especially in north-western Europe

That makes me think that many people in the US thought France was an islamic country, or that it was in North Africa. It's not an islamic country... ...yet *shivers*
Somehow, my views of the future are pretty grim.

Anyway, continue KM. Like Mako, I enjoy reading you (you write nice English and make good points).

105
FF7 Tools / Re: Official Proud Clod 1.5.0.α!
« on: 2011-05-02 23:15:01 »
I CAN do something about that, can you elaborate?

Sure. It has to do with the battle flags, in the formation editor. In most cases, they are FFFFFFFF, but sometimes enemies that are not present in the battle right from the start (like the second Mighty Grunt) have a different flag (in Mighty Grunt's case, it's FFE6FFFF). Needless to say, it's rare to want to edit those, but I needed to revert a FFE6FFFF into a FFFFFFFF once, to fix a battle. And since you can't edit them with any version of PrC, I had to dump my scene, hex-edit it, and import it back into PrC. If you try to edit those in PrC, an unhandled exception occurs.

Quote
The "Manipulate bit" is immunity to the Manipulate status. Hojo isolated that and left out the status bit PrC marks as "Dual". If you want an enemy to be manipulate-able then make sure the "Manip" status is allowed on the Enemy Stats window.

 :-[ Sorry about that, I completely forgot to check the status immunities. Makes sense that it's listed in there :)


Quote
I had thought about this. I think I probably should. The item names in the enemy stats and things were leftover place-holders. There should definitely be an "import item names" option somewhere, shouldn't there? It'd be best to read the KERNEL.BIN/kernel2.bin for this rather than a xml-based file.

Yes, that would be great ^^

106
Completely Unrelated / Re: Religion
« on: 2011-05-02 22:50:18 »
Such grandiose language!

And you clearly misunderstand my intention. I'm not trying to convert anyone, I'm just saying what's on my mind. It is you who seems to think that your beliefs will make the world a better place. You say just that!

I didn't know that such egos existed. Even in France.

For someone who just says what's on his mind, you sure do say things virulently. And yes, I stand by my words. When people accept each other's differences, their different beliefs, things do not evolve into violence. Meanwhile, it's people who want to force their beliefs into others, that lead to massacres. Because after all the talking, if the person you're arguing with still doesn't agree that his religion is "bull", what happens ? A kick in the groin ?

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But history has shown that appeasement only brings temporary peace. By tip-toeing around crazy beliefs, you only encourage them. Si vis pacem, para bellum!

It's still peace. On the other hand, the behavior you preconise encourages an even stronger response of the believers. "Let's settle this. In blood".

107
Completely Unrelated / Re: Religion
« on: 2011-05-02 22:18:20 »
HAHAHA, OH WOW!

If no-one ever robustly challenged anyone else, I think we'd still be hunting bears and foraging for nuts.

And any psychopaths who did come along would have a very easy ride.

You know, talking with you is some hard exercice for me, since English isn't my natural language. But I'll say this : you mix up everything. On the subject of religions, you yourself have no power whatsoever. You're fighting something that is much bigger than you, and you're wasting your time. This isn't convincing people that driving is useful, nor is it defending yourself from a psychopath. The only thing a speech like yours would produce IRL, is making enemies. You're just a warmonger, and a warmonger that will fail. You hold your ideals high, you think you can change the world - but many tried in the exact same aggressive way, and all failed.

Don't go and compare your little crusade against religions, to the advances in our society or fights against totalitarism and dictatorships. They are nothing alike.

108
Completely Unrelated / Re: Religion
« on: 2011-05-02 21:48:46 »
When you say you are something you are not or deny that you are something than you are "hypocrite" is not the right word. The right word is a much shorter one.

It's funny how most of your posts are the ones I agree with, but because of that aggressiveness of yours, it's you I end up arguing with, KM  ;D
So tell me, what is this shorter word ?

Quote
And not upsetting people is more important than saying what you honestly believe?

Sometimes, yes. If there were more people like me, the world would be a much better place.

109
Completely Unrelated / Re: Religion
« on: 2011-05-02 21:37:05 »
Believe it or not, I don't have a problem with atheism. I mean, I think it's wrong, but I've known plenty of kind atheists who don't resort to namecalling when anybody disagrees with them. Honestly, I'm chiefly concerned with people behaving civilly, and I tend to get along with people can do that, regardless of whether or not I agree with them. It's all a matter of who's looking for a fight and who isn't. You'll notice that I tend to get along quite well with DLPB and Mako (off the top of my head, but there's more than just them I'm sure), even though they have far different beliefs than me, it's because they know how to act like decent human beings.

This is why I'll continue to say I'm an agnostic IRL, even though I'm actually an atheist. It's hypocritical, yes, but I think it's needed hypocrisy in your everyday life. What I learned in the past is, no matter the quality of your argumentation, you can never convince a theist or atheist to change his ways. And since you can't get rid of them, might as well live in harmony with both (and as fun as it is, this topic ultimately is useless, as was the first one).

110
FF7 Tools / Re: Official Proud Clod 1.5.0.α!
« on: 2011-05-02 20:15:32 »
I'm in awe, sir. This is magnificent  :D

Oh yeah, in the first post, you forgot a word :

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Paste won't show up if you have an enemy copied

I think it should say "paste won't show up if you don't have an enemy copied" ;)

About PrC itself, the fact that it makes Hojo obsolete is awesome. I also love the dump feature, to create .txt files of your changes. And the bug I mentioned earlier is indeed fixed :)
I also love the fact that you can safely edit the 6th enemy in the formation editor now, without having an error message (trying to change a flag still results in a "System.OverflowException" though, but maybe you can't do a thing about those).

I also don't know what you meant by disassembling not properly working, since it does. And it does in a language even I can understand ! :D (almost the same language Terence used in his FAQ). Awesome. I see you also fixed the fact that a blank line was created after editing a byte in the AI and pressing an arrow key - but an error message still displays when, after changing a value, I just click in another cell.

Oh yeah, I also noticed that if I make a move that makes one of these error messages pop up then press Cancel, the data I entered (and that led to the error message popping up) will still be there when I return. Here is an example, if this isn't clear enough (skip the next paragraph if you understood) :

- Let's say I go into Zemzelett's formation editor, and I change the battle flag to something like FEFFFFFF. This doesn't work and it displays an error message. I click "continue" on the pop up, then choose "Cancel" in the formation editor window. In the previous versions of PrC, canceling a window when such a problem arose allowed everything in said window to return to normal. But now, if, after canceling, you head back into the formation editor, you'll notice your mistake will still be there. It might be a problem if, for example, you made multiple changes before messing up. You'd have no way to save your changes, unless you also saved this mistake (or you'd have to shut PrC down and re-enter all your changes). I learned to save often though, so it shouldn't be that big a deal.

What else... ...oh yeah, I see you kept out Hojo's Sleep, Death & Confusion elementals. I don't care much about them, so yeah, why not... ...WOW, you can now edit the Back Damage ! This is great :) AirBuster has a Back Damage of 40, whereas the other enemies have one of 16, huh. This explains everything.

...Mmm... ? You left out the "Manipulable" bit ? I don't understand why. Sure, you can edit the manipulate attacks in the Animations/Formations editor, but if you can't turn on and off their immunity to Manip, changing those is useless (apart from the first manipulate attack also being the Berserk attack).

I think that's all for now. All in all, a definitely great improvement. My hat goes off to you, and I thank you for sharing your hard work  :D

EDIT:

Ah yes, one last thing I'm thinking about. Is there a way to make PrC and WM communicate somehow, so the item names from Kernel.bin are loaded, instead of the originals ?
Or have PrC read a .dat or .xls file to display the item names ?... ...I tried to open ProudClod.dat as a text file to see if I'd find the item names in there (so I can change them to my mod's), but they're not.

111
FF7 Tools / Re: Official Proud Clod 1.4.0!
« on: 2011-05-02 13:49:51 »
Previous versions are not backed up so I can't go back and check these things.

I can provide a link to 1.2.2 if you wish.

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(...) as long as you don't complain about the way things are disassenbled, agreed?

*starts complaining*

Just kidding, this sounds perfect :)

112
General Discussion / Re: Final Fantasy hacks?
« on: 2011-05-01 17:37:38 »
I wouldn't say I made one... It's only playable until the Phantom Train / the Veldt. And even so, someone told me that his game crashed in the Phantom Train. Here is a video (with part 2, part 3 and part 4). This rom hack is such a mess you can forget about it, anyways.

113
Yup, I'm happy I finally found a way to easily cause the bug, without having to mod dozens of enemies.
Follow these simple steps to experience the problem :

1- open a clean scene.bin with Proud Clod

2- head into scene218, and look at Master Tonberry's assigned animations. They should be unaltered and look like this :

Everyone's Grudge = 03
Knife = 04
Move = 05
Move Right = 06
Move Left = 07

3- Close Proud Clod, launch it again, and open the same scene.bin again.

4-  head now into scene222, and "Animations/Formations".

5- go to the second tab (Master Tonberry), and notice how the (!) appears in the main window, as if you changed something. Close the "Animations/Formations" window.

6- head back into scene218, and "Animations/Formations". You should be back to the tab of Master Tonberry. But look at its animations :

Everyone's Grudge = 03
Knife = 04
Move = 05
Move Right = 06
Move Left = 06

Congrats ! You didn't change anything, but if you don't fix this, Master Tonberry will now only move forward or right in battle. It could be worse though - sometimes the new animation Proud Clod automatically assigns is 'FF' or an animation a 3D model doesn't have. So, if you don't notice the error and save your changes, the game crashes when the enemy tries to perform the related move. And it's just an example, because this problem occurs throughout the scenes.

NFITC1, can you fix this ? This makes modding the game a nightmare. To iron out these wrong animations, I tried to open a clean scene.bin with PrC so I can compare the enemies' animations with the ones of my scene.bin, but eventually, the same bug corrupts the original scene.bin too. For instance, I'm not even sure if Custom Sweeper's animations should be :

03-w machine gun / 05-smoke shot / 06- matra magic, or
03-w machine gun / 04-smoke shot / 04- matra magic (after in-battle testing, this one is correct)

Or is there a dump of the originally assigned animations, somewhere ? It sure would help a lot.

I hope it can be fixed, because I can't live without Proud Clod. That's how great this tool is ^^

Moved to thread Official Proud Clod 1.4.0! - Bosola

EDIT:

Oops sorry about that ; guess I made the mistake of letting the more-than-30-days warning put me off.

EDIT2:

I just noticed that this bug doesn't occur with PrC v1.2 :D

114
http://www.merriam-webster.com/dictionary/atheism

According to KM, the lexicographer who wrote this is a troll. Oh no, wait, it's the one who wrote the definition of agnostic. In fact, still according to KM, agnostics don't exist. There are only theists and atheists out there.

115
It's a matter of definition, really. Does god exist ?
The theist says "yes", the atheist says "no", and the agnostic says "with the information available, I can't know for sure". There are no degrees of certainty in the theist and the atheist's answers, as they're absolutely sure.

So of course, with this definition in mind (the right one, AFAIK), there are fewer atheists than you'd think.

Anyways, I posted in this thread because your definition of atheist and agnostic isn't the same as mine, not that I was disagreeing with you. You can call me an atheist for all I care. And you'd be nice not to call me a troll when I'm clearly not.

116
You said it yourself : even you admit you're not 100% certain god doesn't exist. So you're actually as much an agnostic atheist as I am.

117
Quote
That's where the "almost" comes into play.

So you're not an atheist ; you're an agnostic. An atheist is someone who is 100% certain that god doesn't exist.

Quote
In that situation one could not say anything with any certainty. But that's not a comparable situation to anything we're talking about.

Actually, it's a lot more comparable than you think.

Quote
And how can you know the Easter Bunny doesn't exist? We all know that the Easter Bunny avoids being seen. Surely you're not saying that the fact that there is no evidence for the Easter Bunny and that the idea sounds silly is a reason to believe it doesn't exist? Because the same logic could be applied to God.

With this logic of yours, you can also put the "YUO CAN'T KNOW!!1" cap on the theist and atheist regarding this question.

Once again, if you have "degrees of certainty", then you're also unsure about this fact and thus, also an agnostic.

118
Please explain what's wrong with saying things with almost absolute certainty. I'm dying to hear it.

Because you can possibly be wrong in your statement, the almost being a margin for error ? If you ask me what's the color of the shirt of a person I've never seen, I'm not gonna say things like "it's blue", or "it's red". I'll just tell you that I don't know. It's the same if you asked me if a god exists : I'll tell you I don't know. I completely agree with DLPB here.

Also, this pic you posted (sorry for having to quote a pic, but it's hard not to in this case) :



is hardly clever. Being agnostic doesn't mean you're dumb, you know. I do know that apples grow on trees and that the Easter bunny doesn't exist. Doesn't keep me from saying that I don't know whether a god exists or not. The funny thing is, I was mostly agreeing with you until you brought up agnosticism :P So you can actually put me in the agnostic atheist category.

And the nice thing when you're an agnostic, is that you can be friend with both sides ^^ (if you can endure the fact that they'll try to convert you to their beliefs)

119
I was playing around with my hex editor, and found the address for their initial data inside FF7.exe. So I thought I'd share the info with everyone.

Cait Sith's is at offset 0x520c10, while Vincent's is at offset 0x520c94.

If you want to edit them (to alter their starting stats, equipment, materia, ...), you can use the Wiki Savemap, "Table 2 : Character Record" section.

Some addresses :

Cait Sith's Level : 0x520c11 (1 byte)
Cait Sith's CurrentHP : 0x520c3c (2 bytes)
Cait Sith's Base HP :  0x520c3e (2 bytes)
Cait Sith's Current MP : 0x520c40 (2 bytes)
Cait Sith's Base MP : 0x520c42 (2 bytes)
Cait Sith's stats* : 0x520c12 (1 byte each)
Cait Sith's weapon : 0x520c2c (1 byte)
Cait Sith's armor : 0x520c2d (1 byte)
Cait Sith's accessory : 0x520c2e (1 byte)
Materia on his weapon : 0x520c50 (4 bytes for each materia slot - first byte is the materia ID, and the next 3 bytes are its AP)
Materia on his armor : 0x520c70

Vincent's Level : 0x520c95 (1 byte)
Vincent's CurrentHP : 0x520cc0 (2 bytes)
Vincent's Base HP :  0x520cc2 (2 bytes)
Vincent's Current MP : 0x520cc4 (2 bytes)
Vincent's Base MP : 0x520cc6 (2 bytes)
Vincent's stats* : 0x520c96 (1 byte each)
Vincent's weapon : 0x520cb0 (1 byte)
Vincent's armor : 0x520cb1 (1 byte)
Vincent's accessory : 0x520cb2 (1 byte)
Materia on his weapon : 0x520cd4 (4 bytes for each materia slot - first byte is the materia ID, and the next 3 bytes are its AP)
Materia on his armor : 0x520cf4

* Stats are listed in this order : strength, vitality, magic, spirit, dexterity, luck.

---

I'm glad to finally be able to change their starting equipment ^^ (to find the right value, you can check out the equipment's ID in Wall Market, and convert it to hex)

On a related note, it would be nice if the next Wall Market could load those addresses in FF7.exe. Beats having to use a hex editor  :mrgreen:

120
You have my gratitude  :D
I may edit this post later if another request comes to mind :)

121
Now now, don't fight  ;D

And -subsidiary question- what kind of script would you write, to make this monster target the entire monster team ?

122
Thank you very much Bosola ; you & NFITC1 are human-shaped Gods that descended from the heavens to help mankind in its FF7 modding effort :D

EDIT:

And what if I wanted to make this monster target the entire monster team ?

123
Another question if I may.
In this example, how do you make this enemy target itself instead of the party ?


12 2070
02 20A0
00 4002
80
60 00
40
82
90
60 20
60 [spell ID]
92

124
Gameplay / Re: [WIP] Custom Game Settings (FF7)
« on: 2011-04-26 23:26:15 »
My Windows XP is 32 bits, so it should do... Anyways, it's getting late in my part of the world (1:30 AM), so I'll call it a day. Maybe it will work tomorrow, nighty night everyone ^^

EDIT:

Sorry, I'll have to try this fix tomorrow.

EDIT2:

Yes, I run my system as an administrator. Can I go to bed, now ? lol

125
Gameplay / Re: [WIP] Custom Game Settings (FF7)
« on: 2011-04-26 23:17:02 »
Yeah, I saw your post after typing my message. And the new version doesn't work either :(

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