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Archive / Re: Changing the prices of things in shops
« on: 2008-10-15 18:55:09 »
Are these all JUST prices? Any way of editing the shops themselves to change what is sold in them?
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right now for example in the list, force stealer is listed way down the list but when playing the game you find or can buy the force stealer soon after you get the hardedge
First off I just wanted to say that i'm having alot of fun with this. The only problem I am finding is when trying to add multiple hits to attacks. I was able to increase the number of hits that Comet2 does but when trying to add multiple hits to matra magic, nothing changed. I also tried chocobuckle to test and also no go. I was thinking it had something to do with the hits not being able to register before the attack was finished but all I ever saw was one hit.
EDIT: I have also seen that if you modify, that is add or subtract added attributes from materia, the changes will not stay when you choose a different materia or if you save. The same thing happens with regards to changing who can be equipped with armor. Thanks again for the great stuff
EDIT: Oops. I've just noticed that the equip effects for materia are missing.
Mmm, they didn't really count on their fanbase pulling it down to its skeleton and rebuilding it hey
I have been editing materia as well. Summon materia to be precise, and I have found that the materia attributes from 0x0E-0x13 seem to be redundant. After trying to edit KotR in such a way that the player would be required to get it to level two before it could be used once, I found that I could still use it once with lv.1 KotR materia, twice with it at lv.2 and three times with it at lv.3 (when it was supposed to be once - the point of lv.3 would be to master the materia and nothing else).
I wonder how much bugchecking they did before initial release?
I have also tried using the Sewer Tsunami animations and camera positions, but when used with Fire3 (for which the attack modifier was 00) I got the "L5 death" animation and when I used it with Ice3 the game crashed. Hmmm, something must still be going wrong.
I've been doing a little research on 04h; it doesn't seem to have any effect when used with fire3 or ice3 when they target both sides of the battle screen. Whether or not 04h is used, the party receives more damage than the enemies. I am going to do a bit more research on this tomorrow, but I have a feeling that the animation for the Sewer tsunami attacks that make the difference, or the "number of hits" byte at 0x13.
0x0002 Property:
Life
Life2
Confu
Haste
Slow
Death
Escape
Remove
Fire3
Ice3
Bolt3
Quake2
Quake3
Bio3
Demi3
FullCure
Ultima
All Summons (15)
White Wind
Big Guard
Bad Breath
Beta
Aqualung
Trine
Magic Breath
Pandora's Box
I wonder whether the unusual effect you noticed in "Sewer Tsunami" might have something to do with the fact that it attacks both sides, but does more damage to one than the other?
Something I just noticed : in the Attack tab, the "Unused" box in the status field should really be "Dual" - because if you only check the already existing Dual box, the spell will make the game crash.
The Dual status works fine as long as those two boxes are checked.
Byte 0x00: Cursor Action:
0x00: Character
0x01: Magic Menu
0x02: Summon Menu
0x03: Item Menu
0x04: E.Skill Menu
0x05: Throw Menu
0x06: "Limit"
0x07: Enemy
0x08: W-Item Menu
0x09: W-Magic Menu
0x0A: W-Summon Menu
0x0B: Coin Menu
0xFF: Untested, might cause crash
Byte 0x01: Force Target
Byte 0x02: NULL (0xFF)
Byte 0x03: NULL (0xFF)
Word 0x04: Force Camera (Single)
Word 0x06: Force Camera (Multiple)
#Status attack for weapons (at 0x05) only goes up to 11 (MBarrier). I think that any status can go in here; I've had berserk (17h) and Paralyse (19h) work before (although their success rate is low, which may explain why it was thought that they don't work).
#It seems that MP cost for attacks is controlled by one byte; when I tried to make some attacks cost more than 255MP, the cost overflowed: setting the cost to 300MP will make it cost 44MP in the game.
And I did answer this same issue several times in this forum. Maybe you used the wrong key words.