Here are the HP and MP I'd like my characters to have when they reach level 99 :
Barret : ~9999 HP, ~100 MP
Cid : ~9200 HP, ~200 MP
Cloud : ~8500 HP, ~300 MP
Red XIII : ~7700 HP, ~400 MP
Tifa : ~7000 HP, ~500 MP
Cait Sith : ~6300 HP, ~600 MP
Vincent : ~5500 HP, ~700 MP
Yuffie : ~4800 HP, ~800 MP
Aerith : ~4000 HP, ~999 MP
With Wall Market, this is possible. There are enough growth curves so I could choose the ones I like. The only problem is that the curves most of the time aren't straight lines. Let's take Aerith's HP growth, for example :
I noticed that curve #30 is the best there is, for her. But the problem is, the curve goes up a lot at the beginning, and slows down afterwards. Consequently, her HP growth is very high from lv 1 to lv 14. So, when she reaches lv 14, she has ~1250 HP. Let's compare her with the other characters at lv 14, shall we ?
Cloud : 1014 HP
Barret : 1279 HP
Tifa : 970 HP
Red XIII : 950 HP
Yuffie : 1118 HP (!)
Cait Sith : 1850 HP (ridiculous...)
Vincent : 1950 HP (we got a winner)
Cid : 1143 HP
See the problem ?... ...If I'm balancing all characters' HP and MP growth, this is to bypass this kind of aberration. Aeris should never come close to Barret's HP, and "magicians" like Vincent and Cait Sith should never become such HP monsters. Of course after some time, this problem disappears since their growths slow down, but it's highly annoying.
I guess I could start the game with everyone at level 50+, so you'd never witness such atrocity, but I noticed that Wall Market allows one to edit the growth curves. Most excellent, since it would allow me to create perfect straight lines for each character. The problem is, it looks like this :
Does anyone know how this works ?
EDIT:Okay guys, I figured it out. Sorry for creating once again a topic before putting my ass in gear, but like before, I really thought I could never understand it by myself. And it turned out I was wrong, once again.
You see, each of those lines is a curve. And what I had to modify were the bytes in the G columns. In G1, G2, G3, G4, G5, G6, G7 and G8, enter the same value. The higher the value, the higher the line will climb (and the more HP/MP/whatever the character will gain at level up). For example, putting 12 in all those columns, for curve #29, creates a straight line that allows Barret to reach 108 MP at level 99.
As for the B columns, my guess is they're for the min values - so they shouldn't be very important.
Sorry again for creating a new topic so fast...
EDIT :
Apparently, the B columns are more important than that. It's also important to enter the same value in them.