Author Topic: [FF8PC-Steam] Ragnarok Rebalancing Mod (v1.2.3 & v1.1b)  (Read 340828 times)

kx101

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Re: [FF8PC-Steam] Ragnarok Rebalancing Mod (v1.2b & v1.1b)
« Reply #700 on: 2022-02-08 05:21:07 »
It looks like there was another update on steam (for 2019 version) to version 1.0.3 on Feb 2nd.  I have tried to install the mod today but it crashes on launch now.  Based on some other reading, I think the crash could be caused by the new steam update.  I am able to launch vanilla game fine, only crashes after installing mods.  I tried repeating the install several times from a clean steam download, but same result.

I have played this mod before on standard mode in the past.  Was looking to come back and try Lionheart mode.  Might have to patiently wait for the creator to update the mod for compatibility with the new steam patch.  Thank you for the time and effort you have put into this mod

Callisto

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Re: [FF8PC-Steam] Ragnarok Rebalancing Mod (v1.2b & v1.1b)
« Reply #701 on: 2022-02-08 19:28:51 »
A compatibility version for Remastered 1.0.3 is now out.

Installation must be done with zzzDeArchive for now, as Maki's Demaster patch has not been updated yet. If you have used Demaster prior to game version 1.0.3 and want to play this mod now, I'd strongly recommend reinstalling your game from scratch before mod installation to avoid start-up issues (mod setup instructions are included within the DL package). An alternative method will follow as soon as Demaster patch is ready.

@MrMadakey: The ATB system works as usual in this mod. Your impression about something being wrong could stem from the fact that the ATB bar doesn't stop while selecting targets, even if it's set to wait. Also keep in mind that some enemy attacks are counter attacks (such as Biggs' slash attack, or Diablos' Haste, to name a few in the early-game) or abilities that are set to be used consecutively, like the Brothers heal followed by an immediate attack regardless of ATB settings. All in all, I would recommend leaving ATB filling speed to default setting or even lower, to make it easier to keep track of the course of battle.

kx101

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Re: [FF8PC-Steam] Ragnarok Rebalancing Mod (v1.2b & v1.1b)
« Reply #702 on: 2022-02-09 06:38:38 »
Thank you for the quick reply.  I was able to install and play your mod now on 1.0.3 using the zzzDeArchive

Callisto

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Re: [FF8PC-Steam] Ragnarok Rebalancing Mod (v1.2b & v1.1b)
« Reply #703 on: 2022-02-09 15:43:04 »
Version for use with latest Demaster patch is now up and can be found at the top of the opening post.

DL for use with zzzDeArchive remains available as usual. Just scroll down to setup instructions for Remastered to find a link if you prefer this install method.

@kx101: Thanks for reporting back. Glad to hear it worked.

kx101

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Re: [FF8PC-Steam] Ragnarok Rebalancing Mod (v1.2b & v1.1b)
« Reply #704 on: 2022-02-13 23:07:59 »
Does anyone know if Rosetta Stone can still drop from 200g card player in disc 2 prison in this mod (2019 steam) (lionheart mode), or was that changed/removed?  If it does still drop, then would the normal manip from vanilla game using ~54 duel cancels still work on this mod?  I have tried both farming and manip with no luck, and want to make sure it is still possible to drop on this mod before I go back to play hundreds of card games.  I know you can get Rosetta Stone later in the game, but obtaining 3 of them here in disc 2 is just something I usually like to do.

I know the manip says you must use Enc-None, which doesn't seem necessary since I can reach the cell with no encounters, but maybe using Enc-None is required because it effects RNG?  And in this mod there is only Enc-Half available currently.  Maybe this could explain why manip does not seem to work.

On a good note I have enjoyed disc 1 so far on lionheart mode.  Ended up being easier than I expected so far, but probably because I over prepared for most things in disc 1 due to expecting it to be harder.  Killed X-ATM.  Character levels were in 25-28 at end of disc 1.

Callisto

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Re: [FF8PC-Steam] Ragnarok Rebalancing Mod (v1.2b & v1.1b)
« Reply #705 on: 2022-02-14 15:09:48 »
Yes, it's still possible to get a Rosetta Stone from said card player, with the chance being slightly increased compared to the original game (4/256 instead of 3/256).

Furthermore, the item received after a card game is still determined by randomly generated number between 0 and 255, but the range that nets a Rosetta Stone has been changed in this mod: In the base game you need to roll either 253, 254 or 255 to win one, whereas in this mod, you'd need to roll either 239, 240, 241 or 242 - so I don't think that the known RNG manipulating tricks still work.

Here's an overview of what can be received from both card players:

Code: [Select]
Generated number Item 200 G player Item 500 G player

0-118 Potion+ Potion+
119-182 Eye Drops Eye Drops
183-214 Remedy Remedy
215-230 Wind Flute Gaia Drum
231-238 Mega-Potion X-Potion
239-242 Rosetta Sone Power Wrist
243-255 Hi-Potion+ Mega Phoenix

The chance for the one-time item is calculated independently from this and has been increased from 1/32 to 1/8 in this mod, and the reward itself has been changed as well: A Tri-Point card from the 200 G player and a Mobile Type 8 card from the 500 G player.

kx101

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Re: [FF8PC-Steam] Ragnarok Rebalancing Mod (v1.2b & v1.1b)
« Reply #706 on: 2022-02-15 04:30:09 »
As a programmer, I appreciate the in depth explanation.

Based on the table you shared, it makes sense that the manip would not work on this mod.  I had previously tried the 54 cancel manip a couple dozen times (while also adding in some variation for 53,55,56, etc) but was not having any luck.  But I was getting Hi-Potion+ most often.  So if I'm understanding, then getting a Hi-Potion+ on this mod would likely mean I was executing the 54 manip "correctly" based on the vanilla game reward table.  But then due to the reward table position changing for this mod, the number of cancels would have to be something different for a manip to work, but I think its better to leave that number a mystery :)

Honestly I'd rather not be using a manip at all for this, was only using it as a test to see if the item existed on the reward table.  It feels more rewarding to have to earn such a powerful optional item early in the game.  Thanks again for the information.

singaporygon

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Re: [FF8PC-Steam] Ragnarok Rebalancing Mod (v1.2b & v1.1b)
« Reply #707 on: 2022-02-20 20:05:12 »
Hi, in the 2nd battle vs BGH251F2, suddenly Mighty Guard was applied to my party out of nowhere.
Not complaining if it's helping me, but I'm wondering how did this happen?

Also, is Gilgamesh good in this mod?
« Last Edit: 2022-02-23 15:37:37 by singaporygon »

Patrickz22

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Re: [FF8PC-Steam] Ragnarok Rebalancing Mod (v1.2b & v1.1b)
« Reply #708 on: 2022-03-01 01:10:05 »
Can i play this mod on the nintendo switch?

Joe87

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Re: [FF8PC-Steam] Ragnarok Rebalancing Mod (v1.2b & v1.1b)
« Reply #709 on: 2022-03-04 06:20:27 »
I completed this the other day and I just wanted to say thanks for the considerable time and effort making such a great mod for one of my favourite games, it really enhanced it and made it special again. Excellent job!

singaporygon

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Re: [FF8PC-Steam] Ragnarok Rebalancing Mod (v1.2b & v1.1b)
« Reply #710 on: 2022-03-08 13:35:44 »
Yeah this is an awesome mod I totally agree!

By the way I'm pretty elated right now because I managed to beat Tonberry King soon after being able to explore with Balamb Garden. (much harder than vanilla's at this point)

The main strategy was having Squall spam limits and have both Quistis and Rinoa cast Double Blizzagas if they didn't need to spend their turns reviving Squall or supporting each other.

For those wondering, you get like ~10 Doubles naturally before this, and then to get Blizzagas I drew them from Snow Lions, an easy encounter in Trabia if you have enough Demis.
[I didn't know I could draw -agas this early but I found the Lions while battling Blue Dragons to get weapon upgrade materials for Quistis and Zell. As an aside it took WAY too long to get dragon skins: High-Level andacondas aren't available & I don't want to mod that 1 Carbuncle card so Calisto please increase Blue Dragons way too low encounter rate!!!] 

Helminth

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Re: [FF8PC-Steam] Ragnarok Rebalancing Mod (v1.2b & v1.1b)
« Reply #711 on: 2022-03-25 17:09:45 »
Hi guys, does anyone have the full list of abilities each GF can learn on their own, and when they unlock? I want to plan which gf gets to use these gf learning items for my loadout. Thanks.

Fauve

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Re: [FF8PC-Steam] Ragnarok Rebalancing Mod (v1.2b & v1.1b)
« Reply #712 on: 2022-03-25 22:05:45 »
Is this mod the same between the regular steam release and the Remastered version?
« Last Edit: 2022-03-25 22:09:14 by Fauve »

Callisto

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Re: [FF8PC-Steam] Ragnarok Rebalancing Mod (v1.2b & v1.1b)
« Reply #713 on: 2022-03-27 03:16:11 »
Hi, in the 2nd battle vs BGH251F2, suddenly Mighty Guard was applied to my party out of nowhere.
Not complaining if it's helping me, but I'm wondering how did this happen?

Also, is Gilgamesh good in this mod?
BGH251F2 using Mighty Guard and Mega-Potion after a certain time has passed is intended, mainly just to make it more believable that Selphie and the others are still trapped inside. Think of it as Selphie having trouble controlling that thing at first (which is understandable considering its nearly broken state), but after some time, she figures out what buttons to press to actually help the party. Not that it really matters in the end - at the time BGH251F2 starts doing this, it barely does any damage anymore, making it basically impossible to lose the battle.

Gilgamesh is unchanged from the base game (damage increase for Excaliber and Masamune aside). If you don't like his random appearances in battle and already got Odin, make sure to have at least 1 Amethyst in your item inventory before facing Seifer in Lunatic Pandora, to avoid Odin getting replaced with Gilgamesh.

Can i play this mod on the nintendo switch?
No, not yet. At the moment, I don't even know how to port it, but I'll take a look at it after v1.3 for 2013 Steam version is done.

As an aside it took WAY too long to get dragon skins: High-Level andacondas aren't available & I don't want to mod that 1 Carbuncle card so Calisto please increase Blue Dragons way too low encounter rate!!!]
Blue Dragons are actually very common at the non-snowy cliff areas near Trabia Garden. If there is any information in mod documents that point to the encounters at the snowy forests, I apologize - they are indeed quite rare at this location. I didn't know about their common appearance at the cliffs until very recently.

Hi guys, does anyone have the full list of abilities each GF can learn on their own, and when they unlock? I want to plan which gf gets to use these gf learning items for my loadout. Thanks.
There isn't such a list available at this time, but you can check GF skill trees by extracting the kernel.bin file from main.fs archive (found in lang-en folder) and then opening it with the Doomtrain tool.

Is this mod the same between the regular steam release and the Remastered version?
The differences between the two versions are currently very few. A short summary can be found here.

Keep in mind that despite JWP's Vit 0 patch missing in Remastered, some enemies are still immune to Vit 0 in that version. If an enemy is vulnerable, they just don't have any resistance and the status will be inflicted nearly 100% of the time (unless the target's Spirit stat is very high).

NissyHime

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Re: [FF8PC-Steam] Ragnarok Rebalancing Mod (v1.2b & v1.1b)
« Reply #714 on: 2022-03-28 06:34:43 »
Hello! im curious if the abilities that it mentions you get for drawing the GF's are random? or is it a static affect no matter what? it's kind of confusing how that process works, or is it just for the single battle they are drawn from?

Edit: Figured it out xD
« Last Edit: 2022-04-01 01:41:44 by NissyHime »

ReloadPsi

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Re: [FF8PC-Steam] Ragnarok Rebalancing Mod (v1.2b & v1.1b)
« Reply #715 on: 2022-03-30 12:32:47 »
Works on the Remaster right? I'll have to check this out! Finally give me an excuse to play Remaster as well since I wasted the money on the thang ding!

Will this get a dialogue update similar to FF7 NT where the translation is improved?

Helminth

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Re: [FF8PC-Steam] Ragnarok Rebalancing Mod (v1.2b & v1.1b)
« Reply #716 on: 2022-03-31 00:41:06 »
This NORG (Lionheart) fight has got to be the most disgusting fight I've encountered yet lol. Reflect misses him so he has free reign to use his Renew, his Renew can't be dispelled, he has a single turn team dispel but no debuff magic works aside from Meltdown. The strategy is just to just out damage his heals. I used Demi a bazillion times and had my DPS damage him fast enough at the tail end so he couldn't cast Renew again. The fight at the prison bridge with the two robots and red soldiers was more interesting than this. I wondered if Doom would have worked too but I'm too tired from trying to check which status spell works and the save point from the boss fight is kinda far what with all the talking and whatnot.

Would Doom have worked on this fight? I'm gonna KO myself if so.

AbsoLootAaron

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Re: [FF8PC-Steam] Ragnarok Rebalancing Mod (v1.2b & v1.1b)
« Reply #717 on: 2022-04-15 09:22:05 »
Just wanted to say hi... *peepoShy* lol
Keep up the good work, Callisto! :D

Yoids

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Re: [FF8PC-Steam] Ragnarok Rebalancing Mod (v1.2b & v1.1b)
« Reply #718 on: 2022-04-18 15:42:52 »
There isn't such a list available at this time, but you can check GF skill trees by extracting the kernel.bin file from main.fs archive (found in lang-en folder)

Just created an account to thank you for this mod. Amazing work.
As contribution, here you have the list for the GF abilities (all GF have "Item", "Magic" and "GF", so I will not list them):


Quezacotl
His attack causes SLOW (low/mid chance)

SumMag+10%HP-JT Mag-RFHP+10%
SumMag+20%          MAG-J               Mid Mag-RF          Mag+10%
GFHP+10%VIT-JCardMag+20%
GFHP+20%Elem-Atk-J    Card Mod
No ExperienceElem-Def-J
Elem-Defx2
   

Shiva
Her attack causes STOP (low/mid chance)

SumMag+10%          STR-J               IMag-RF             Vit+10%
SumMag+20%    VIT-JDoom Vit+20%
SumMag+30%   SPR-J Spr+10%
GFHP+10%Elem-Atk-J      Spr+20%
GFHP+20%Elem-Def- J
No Experience Elem-Defx2



Ifrit
His attack causes VIT0 (low/mid chance)

SumMag+10%          STR-J               Return Damage       Str+10%
SumMag+20%    HP-J FMag-RF Str+20%
GFHP+10%Elem-Atk-J     Ammo-RF HP+10%
GFHP+20%Elem-Def- JMad Rush
GFHP+30%Elem-Defx2
No Experience



Siren
Her attack causes SILENCE (high chance)

SumMag+10%          MAG-J               Supt-Mag-RF        Mag+10%
SumMag+20%    ST-Atk-J LMag-RF Mag+20%
SumMag+30%    ST-Def-JSTMed-RF
GFHP+10%ST-Def-Jx2 Heal
GFHP+20% Treatment
Move-Find
Med Data


Brothers
Their attack causes PETRIFY (low/mid chance)

SumMag+10%          STR-J               Step Mine/Traveler  HP+10%
SumMag+20%    SPR-J Abilityx3   HP+20%
SumMag+30%HP-JCover STR+10%
GFHP+10%Elem-Atk-J     
GFHP+20%Elem-Def-J     
GFHP+30% Elem-Defx2     


Diablos
His attack does not cause any status effect

GFHP+10%            HP-J                TimeMag-RF          HP+10%
GFHP+20%    MAG-J STMag-RF HP+20%
GFHP+30%HIT-J Enc-Half MAG+10%
GFHP+40%EVA-J Darkside MAG+20%
Mug
Abilityx3


Carbuncle
His attack grants REFLECT and REGEN

GFHP+10%            Luck-J              RecovMed-RF         Vit+10%
GFHP+20%    HP-J Counter Vit+20%
GFHP+30%MAG-JAuto-Reflect HP+10%
VIT-J Abilityx3  HP+20%
ST-Atk-J
ST-Def-J
ST-Def-Jx2




Leviathan
His attack causes DEATH (mid chance)

SumMag+10%          SPR-J               Tool-RF             Spr+10%
SumMag+20%    MAG-J GFRecovMed-RF  Spr+20%
SumMag+30%Elem-Atk-J     Treatment
GFHP+10%Elem-Defx2     MedData
GFHP+20% Auto Potion
GFHP+30%  Move-HPUp



Pandemona
Her attack causes CONFUSION (high chance)

SumMag+10%          STR-J               Initiative          SPD+10%
SumMag+20%    HIT-J Card   SPD+20%
SumMag+30%    SPD-J STR+10%
GFHP+10%Elem-Atk-J      STR+20%
GFHP+20% Elem-Def-J     
GFHP+30% Elem-Defx2     


Cerberus
His attack grants DOUBLE and TRIPLE

GFHP+10%            STR-J               Auto-Haste          SPD+10% 
GFHP+20%    MAG-J Doom  SPD+20% 
GFHP+30%SPR-JAbilityx3
SPD-J Alert
HIT-J Expend2x1
ST-Atk-J
ST-Def-Jx2
ST-Def-Jx4


Alexander
His attack BLINDS (high chance)

SumMag+10%          SPR-J               MedData             Spr+10%
SumMag+20%    Elem-Atk-J   MedLvUp Spr+20%
SumMag+30%Elem-Defx2  HighMag-RF
GFHP+10%Elem-Defx4   Abilityx3
GFHP+20% Revive 
GFHP+30% Defend 


Doomtrain
His attack causes SLEEP, SLOW, STOP, DOOM, PETRIFY, CONFUSION, VIT0, POISON, DARKNESS, SILENCE and BERSERK (mid/high chance)

SumMag+10%          Elem-Atk-J          Auto-Shell         
SumMag+20%    Elem-Defx4   MadRush 
SumMag+30%ST-Atk-J Kamikaze
SumMag+40%    ST-Def-Jx4 Devour   
GFHP+10%JunkShop
GFHP+20% ForbidMed-RF 
GFHP+30%
GFHP+40%


Bahamut
His attack does not cause any status effect

SumMag+10%                              Mug                 STR+30% 
SumMag+20%        Expend2x1   MAG+30% 
SumMag+30%  Expend3x1
SumMag+40%      Auto-Protect   
GFHP+10%Rare Item
GFHP+20% Move-HPUp   
GFHP+30%ForbidMag-RF 
GFHP+40% Abilityx4


Cactuar
His attack does not cause any status effect

GFHP+10%            SPD-J               Defend              Eva+30%
GFHP+20%    EVA-J  AutoPotion  Luck+30%
GFHP+30%LUCK-J Initiative Spd+10%
GFHP+40% HIT-J  MiniMog Spd+20%
Move-HPUp
Kamikaze


Tonberry
His attack causes DEATH (high chance)

SumMag+10%                              Recover             Eva+30%
SumMag+20%    Auto Potion  Luck+30%
SumMag+30%    Initiative 
GFHP+10% Haggle 
GFHP+20% Sell-High
GFHP+30%   Familiar
Call Shop
MiniMog
Level Down
Level Up



Eden
His attack does not cause any status effect

SumMag+10%          HIT-J               Enc-None            Eva+30%
SumMag+20%    EVA-J  GFAblMed-RF  Luck+30%
SumMag+30%MadRush
SumMag+40%    Expend3x1
GFHP+10%Ribbon (at level 80)
GFHP+20% Devour 
GFHP+30%
GFHP+40%

Robgatti

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Re: [FF8PC-Steam] Ragnarok Rebalancing Mod (v1.2b & v1.1b)
« Reply #719 on: 2022-04-21 22:25:53 »
Edit: I managed to get it going, my apologies.

Edit 2: Is the alternate Title Screen available for Remastered or just 2013?
« Last Edit: 2022-04-22 08:41:34 by Robgatti »

Yoids

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Re: [FF8PC-Steam] Ragnarok Rebalancing Mod (v1.2b & v1.1b)
« Reply #720 on: 2022-04-28 21:24:27 »
Yes, it's still possible to get a Rosetta Stone from said card player, with the chance being slightly increased compared to the original game (4/256 instead of 3/256).

Furthermore, the item received after a card game is still determined by randomly generated number between 0 and 255, but the range that nets a Rosetta Stone has been changed in this mod: In the base game you need to roll either 253, 254 or 255 to win one, whereas in this mod, you'd need to roll either 239, 240, 241 or 242 - so I don't think that the known RNG manipulating tricks still work.

Here's an overview of what can be received from both card players:

Code: [Select]
Generated number Item 200 G player Item 500 G player

0-118 Potion+ Potion+
119-182 Eye Drops Eye Drops
183-214 Remedy Remedy
215-230 Wind Flute Gaia Drum
231-238 Mega-Potion X-Potion
239-242 Rosetta Sone Power Wrist
243-255 Hi-Potion+ Mega Phoenix

The chance for the one-time item is calculated independently from this and has been increased from 1/32 to 1/8 in this mod, and the reward itself has been changed as well: A Tri-Point card from the 200 G player and a Mobile Type 8 card from the 500 G player.

Ok I give up. I played 190 games and did not get the Rosetta Stone.
Are you certain that it is coded correctly? Maybe in the table you wrote "Rosetta Sone" instead of "Rosetta Stone" like you did here in the table, and that makes the prize impossible to get?

forkst

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Re: [FF8PC-Steam] Ragnarok Rebalancing Mod (v1.2b & v1.1b)
« Reply #721 on: 2022-05-13 14:08:24 »
Callisto everytime i try patch my FFVIII_EFIGS.dll file with your patching file, it goes to the An unknown exception has occurred screen when i first boot up my final fantasy 8 remastered steam game using your mod

singaporygon

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Re: [FF8PC-Steam] Ragnarok Rebalancing Mod (v1.2b & v1.1b)
« Reply #722 on: 2022-05-13 18:48:27 »
Hi, any tips on getting Odin as soon as possible? I'm in Disc 2, I have Tonberry King, and I just beat the Captain/Commander in Balamb; I think I'm still too underpowered to kill the enemies quickly on the way to Odin with the timer and all that etc.

So like any tricks to get it done quickly? I thought I might wait until getting Eden and Enc-None but that might come real late right and thus missing opportunities for Odin to put in work?

Or what's the recommended time to go for Odin?

Nesouk

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Re: [FF8PC-Steam] Ragnarok Rebalancing Mod (v1.2b & v1.1b)
« Reply #723 on: 2022-06-05 10:30:41 »
Can anyone tell me where the Iguions are ? I've been searching in the sewers for hours and can't find them at all.

Callisto

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Re: [FF8PC-Steam] Ragnarok Rebalancing Mod (v1.2b & v1.1b)
« Reply #724 on: 2022-06-09 18:52:27 »
Will this get a dialogue update similar to FF7 NT where the translation is improved?
Other than correcting spelling errors and bringing the translation closer to the Japanese original version where applicable, there are currently no further plans to improve the game's translation. For a full overhaul (including changes to certain plot elements), I would strongly recommend having a look at Percival's Succession mod.

This NORG (Lionheart) fight has got to be the most disgusting fight I've encountered yet lol. Reflect misses him so he has free reign to use his Renew, his Renew can't be dispelled, he has a single turn team dispel but no debuff magic works aside from Meltdown. The strategy is just to just out damage his heals. I used Demi a bazillion times and had my DPS damage him fast enough at the tail end so he couldn't cast Renew again. The fight at the prison bridge with the two robots and red soldiers was more interesting than this. I wondered if Doom would have worked too but I'm too tired from trying to check which status spell works and the save point from the boss fight is kinda far what with all the talking and whatnot.

Would Doom have worked on this fight? I'm gonna KO myself if so.
Dispel is supposed to work against NORG's Renew. If it doesn't, you probably missed a step during mod installation, skipping on several mod features. Make sure you have Roses and Wine W07 installed and the Ragnarok_mod.txt file placed at the designated location, as described in the setup instructions.

Doom works against Elite Soldiers 100% of the time, but not against the GIM52A's, so it would have made the battle noticably easier if you can survive long enough.

Ok I give up. I played 190 games and did not get the Rosetta Stone.
Are you certain that it is coded correctly? Maybe in the table you wrote "Rosetta Sone" instead of "Rosetta Stone" like you did here in the table, and that makes the prize impossible to get?
I rechecked and tried to win the Rosetta Stone myself and got one after around 50 games, so it is coded correctly. The only advice I can give here is using the game's internal speed boost (activated by pressing F1 in 2013 Steam or some button on the controller in Remastered) to make this a little more bearable.

Hi, any tips on getting Odin as soon as possible? I'm in Disc 2, I have Tonberry King, and I just beat the Captain/Commander in Balamb; I think I'm still too underpowered to kill the enemies quickly on the way to Odin with the timer and all that etc.

So like any tricks to get it done quickly? I thought I might wait until getting Eden and Enc-None but that might come real late right and thus missing opportunities for Odin to put in work?

Or what's the recommended time to go for Odin?
During the scripted encounter on the way to Odin, you can use Zombie on the Armadodos and then use X-Potions or Curaga spells to finish them off quickly. If you also cast Berserk on them, they won't be able use their Earthquake attack, which might save some more time. The Chimera on the other hand is vulnerable to Gravity damage and Slow, so if you use Demi and Slow, it should go down relatively fast.

As for getting Odin, there is no real recommended time, as he is just optional and no longer possesses the valuable Triple spell. If you try to beat him right after getting control of the Garden, it will likely be hard. But at that time, your party members can already have around 3500 HP and solid stats with the right levels and/or junctions. The spells you should have for junctions when trying to tackle him right away are as follows: Regen, Bio, Life, Meltdown, Reflect, Death, Haste and Stop. Pain is also useful if you managed to get a full stock during the NORG event, but is not a must. The most important thing is that you have something effective junctioned your Spirit stat and some AoE heal available.

Can anyone tell me where the Iguions are ? I've been searching in the sewers for hours and can't find them at all.
Enter the sewers from Caraway's mansion and head east until you reach the ladder that leads to the boxes near the Presidential Residence. From there, go one screen to the left and wait there for several seconds until the Iguions "appear" (I would love to make them visible at that place, but due to Deling tool limitations, I can't).


Short update on new version: Making the Hit stat matter for Squall and Seifer brought more negative side effects than initially thought and is unfortunately not possible by changing just a few bytes in the game's exectuable. It is brutally hard-coded and a lot of manual rewriting was necessary to make it work. Managed to do so a couple of weeks ago, then needed a break from the game as it was a quite daunting task. Will resume work shortly, add some more content and call it a day for now. Sorry to those who are waiting.
« Last Edit: 2022-06-10 03:36:53 by Callisto »