Author Topic: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions  (Read 585828 times)

LeonhartGR

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #650 on: 2012-07-18 01:06:55 »
When we use:
window_size_x = 1920
window_size_y = 1080
internal_size_x = ?
internal_size_y = ?

I have a config file modified by Asmodean that says:
internal_size_x = 10200
internal_size_y = 6240

Is there a better option?
Thanks!

Asmodean

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #651 on: 2012-07-18 01:29:26 »
leostrife,

For now try: ensure SSAO, Bloom are enable via the #define section, you can disable both FXAA, and HQBR, for now. I will have v0.2 out sometime next week when I'm finished updating the new implementation. My new shader doesn't seem to be working on Nvidia though. I'm also in the process of rebuilding my system, I should have a GTX 680 soon hopefully.


Leonhart7413,

The window size variable is you're monitors max resolution, the internal size is limited by your GPU, not display, it's the internal rendered resolution of the game. This can be increased as far as your GPU will allow, you will receive a pop up dialog when starting the game if you go too high for your own card, it's also best to keep it at multiples of the game's original native res. The config file posted is my own modified one, it was included in the bootleg installer I presume.
« Last Edit: 2012-07-18 01:35:17 by Asmodean »

LeonhartGR

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #652 on: 2012-07-18 01:53:40 »
Thank you very much for replying Asmodean! So is there a higher internal res I should try?

Ok... I tried some multiplies. Only
internal_size_x =15360
internal_size_y =8640

worked but with very low FPS!

All others above or bellow gave me errors.
« Last Edit: 2012-07-19 15:51:01 by Leonhart7413 »

leostrife

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #653 on: 2012-07-18 12:47:15 »
leostrife,

For now try: ensure SSAO, Bloom are enable via the #define section, you can disable both FXAA, and HQBR, for now. I will have v0.2 out sometime next week when I'm finished updating the new implementation. My new shader doesn't seem to be working on Nvidia though. I'm also in the process of rebuilding my system, I should have a GTX 680 soon hopefully.


Leonhart7413,

The window size variable is you're monitors max resolution, the internal size is limited by your GPU, not display, it's the internal rendered resolution of the game. This can be increased as far as your GPU will allow, you will receive a pop up dialog when starting the game if you go too high for your own card, it's also best to keep it at multiples of the game's original native res. The config file posted is my own modified one, it was included in the bootleg installer I presume.

Thank you!

It is neither your nor the original is working for me. The game runs normally, but only has sound, the screen is all black, when I enable any type of shader. I installed a very old driver, the 263.09, and had the same problem.
I tested some games and emulators with OpenGL shaders in OpenGL and DX, and are working perfectly.

tbspitfire3

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #654 on: 2012-07-20 11:12:30 »
Hey guys. I'm in DESPERATE need of the "Everything is made of light" fix, but all the MediaFire links (for main.frag, main.vert) are no longer functional... Can anyone help me out? Maybe host the files somewhere else if you already have them? Thanks!

Salk

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #655 on: 2012-07-20 11:50:51 »
Hey guys. I'm in DESPERATE need of the "Everything is made of light" fix, but all the MediaFire links (for main.frag, main.vert) are no longer functional... Can anyone help me out? Maybe host the files somewhere else if you already have them? Thanks!

Look here: http://forums.qhimm.com/index.php?topic=12863.msg178999#msg178999

missphina

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #656 on: 2012-07-23 22:28:28 »
So I'm having a tiny issue getting the movies to play when I run FF8 with the custom drivers
Basically they just don't~ all I get is a black screen ^^;;; sound works fine though =)

I've tried disabling shaders and transparency, pretty much everything you can think of with the configurations (which typically results in a white screen rather than black screen) so I am fairly certain they have nothing to do with it.

Now I did read about displaying a black screen during movie playback in version 7.8? and onwards if NPOT textures are not supported...

so thinking this would be the problem... I used an older version of the custom drivers with no noticable difference (I would have seen a white screen rather than black screen or would that be a mistaken assumption?) also there is no mention of any inability to support NPOT textures in app log.... (that said I don't know if a specific error would be displayed or if the GL_INVALID_VALUE message is the error message related to NPOT texture support....)

As best I can tell my graphics drivers are up to date..... I'll admit the integrated graphics aren't the best lol... not sure if it has anything to do with the movie playback issue I am having...
model shown in the app log~

Also I'm running on windows 7 (if any of this helps)

The following is the app log... which as best I can make out pretty much says everything running normally...
followed by the "ERROR: GL_INVALID_VALUE" message (times a bazillion clipped for reading) which occurs during the movie playback...
then what I assume is the shut down procedure~

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF8 1.2 US English
INFO: Intel Mobile Intel(R) 4 Series Express Chipset Family 2.1.0 - Build 8.15.10.1892
INFO: Found swap_control extension
INFO: Max texture size: 512x512
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
MATRIX INITIALIZE
INITIALIZING SOUND...
  initializing direct sound
  EAXDirectSoundCreate
  creating primary buffer
  initializing audio data
  OK
  initializing streaming
SOUND INITIALIZED
DIRECT MUSIC - Enumerating Ports...
PORT 0: Microsoft MIDI Mapper [Emulated]
GUID={0x1b4db28b,0x36fb,0x451d,0xaa,0x61,0x1e,0x1b,0xf1,0x8d,0x5c,0xaf}
PORT 1: Microsoft GS Wavetable Synth [Emulated]
GUID={0xa5c19a3b,0x5626,0x46d6,0x97,0x19,0x32,0x75,0x66,0x9d,0x44,0x2d}
PORT 2: Microsoft Synthesizer
GUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}
Creating Port1...
    Microsoft Synthesizer
  Port1 supports XG data
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE <- IT'S OVER 9000!!!!!!!!!!
BinkClose
WM_CLOSE

Releasing Performance...


Releasing Loader...


Releasing Port1...


Releasing DirectMusic interface...

Releasing COM...

And the following is my config, as mentioned I've done the typical no shaders/no transparency suggestion which seems to have made no difference....

Code: [Select]
# ff7_opengl-0.7.10b config file <- counter to what this says..... I am using 11b lol as shown in app log lol



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF8
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 0
window_size_y = 0
preserve_aspect = yes
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# allow FF8 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = no <-white screen during movie playback rather than black screen when set to no

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = off

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# show every failed attempt at loading a .png texture
show_missing_textures = no

So do you have any idea if there's anything else I could do or what could be going wrong?
is this just because of lack of NPOT texture support?
I guess what I mean to say is I wouldn't be here if I hadn't tried other alternatives as I hate to be a bother to people
« Last Edit: 2012-07-23 22:35:31 by missphina »

Aali

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #657 on: 2012-07-24 09:15:14 »
Maximum texture size: 512x512

High-res movies are 640x480.

Where on earth did you find a graphics card that doesn't support 1024x1024 textures?

missphina

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #658 on: 2012-07-24 10:12:55 »
Um well truth is I bought this "craptop" a couple years back when I needed it for college work sooo..... graphics wasn't exactly a high priority.... as long as it was affordable and I could get the work done XD

guess in hind sight I should have got a better comp XD oh well XD

Anyway..... in theory if I unchecked high resolution movies they would play? or would I be mistaken? having tried that again (first thing changed so forgot about it) it doesnt appear to make a difference. =/
« Last Edit: 2012-07-24 10:37:16 by missphina »

Aali

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #659 on: 2012-07-24 12:10:51 »
Unfortunately, no, it won't help, the movie player for FF8 is very basic.

You could try looking for a driver update, don't know if you'll have any luck though. Just to bring this into perspective, even the Windows XP OpenGL software renderer supports 1024x1024 textures..

missphina

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #660 on: 2012-07-24 15:34:46 »
well I realised whats up now..... somewhere along the line I must have lowered my graphics settings and completly forgot about it O.o

sooo I guess with that came the lowered texture support O.o well switching them back to their default settings seems to have fixed the issue lol

*yay* for feeling like an idiot O.o

Ensign Rick

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #661 on: 2012-07-27 21:51:47 »
0.7.11b seems to not be working with my system.  I am able to open FF7Config and select Custom driver and the window pops up stating that the self test passed, but after that nothing seems to be working with the driver.  FF7Config no longer opens and instead Windows says FF7Config.exe has stopped working and will notify me if a solution is available.  Window's empty promises aside, FF7 will run but at all initial install settings and any changes to ff7_opengl have no effect.

As best as I can tell I follow the proper install procedure: maximun FF7 install from CD, install patch 1.02, and then install driver 0.7.11b.

I have tried numerous other variables to try and get something to work.  Bootleg or FF7Music does not work for me because FF7Config cannot open.  Interestingly, the game works somewhat with the mods from Remix v 2.5.1 if I install Remix first and then install v 0.7.11b.  In this case, I can make some changes to ff7_opengl, but FF7Config still does not open.

System:
Windows 7 64Bit
Intel i7-3610QM
Nvidia GT 650M

Thanks for any advice.

Template

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #662 on: 2012-07-28 01:34:19 »
well I realised whats up now..... somewhere along the line I must have lowered my graphics settings and completly forgot about it O.o

sooo I guess with that came the lowered texture support O.o well switching them back to their default settings seems to have fixed the issue lol

*yay* for feeling like an idiot O.o

idiot? im amazed you figured that out. most people woulda just bought new laptop, of course!

m0nster

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #663 on: 2012-08-04 18:36:44 »
My apologies.
« Last Edit: 2012-08-04 22:53:52 by m0nster »

PitBrat

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #664 on: 2012-08-04 21:57:57 »
m0nster,
Downloaded versions of FF7 (Ultima Version?) are not supported on Qhimm.

Yuri Hyuga

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #665 on: 2012-08-06 01:24:46 »
Hi! I want to play FF7 on windows 7 with nVidia.
I have installed the game and patch it with 1.02 patch then i patch it with latest Aali's driver.
The game doesn't work at all :-(

That the APP:
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 Spanish
INFO: NVIDIA Corporation GeForce 410M/PCI/SSE2 4.1.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1152x864, output resolution 1152x864, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file c:\users\victor\documents\my games\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: c:\users\victor\documents\my games\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED

And the CFG:
Code: [Select]
# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1152
window_size_y = 864
preserve_aspect = yes
fullscreen = no

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
#music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = off

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

Thanks for the help!

Kompass63

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #666 on: 2012-08-06 20:33:03 »
Hi Yuri Hyuga

Start "FF7Config" as admin, choose all tabs. Choose the right equipment and do the tests.

Also read this report . The two files I've packed into this archive.

Greetings Kompass63


Yuri Hyuga

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #667 on: 2012-08-06 22:49:30 »
Thanks Kompass63, but it doesn't work for me :(

APP
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 Spanish
INFO: NVIDIA Corporation GeForce 410M/PCI/SSE2 4.1.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1152x864, output resolution 1152x864, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: c:\users\victor\documents\my games\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED

Open_GL
Code: [Select]
# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1152
window_size_y = 864
preserve_aspect = yes
fullscreen = no

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
#music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = yes

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = yes

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = off

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = yes



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

The program cannot be executed, and give me this error (sorry its in spanish):
Code: [Select]
Firma con problemas:
  Nombre del evento de problema: BEX
  Nombre de la aplicación: ff7.exe
  Versión de la aplicación: 0.0.0.0
  Marca de tiempo de la aplicación: 36003cac
  Nombre del módulo con errores: ff7_opengl.fgd
  Versión del módulo con errores: 0.0.0.0
  Marca de tiempo del módulo con errores: 4dfd1f39
  Desplazamiento de excepción: 0002b8a4
  Código de excepción: c0000417
  Datos de excepción: 00000000
  Versión del sistema operativo: 6.1.7601.2.1.0.768.3
  Id. de configuración regional: 3082
  Información adicional 1: a789
  Información adicional 2: a7898f8d4519738c33ec6c903b0ce753
  Información adicional 3: 0a9e
  Información adicional 4: 0a9e8cba73a038a15e2e223090c7686e

Lea nuestra declaración de privacidad en línea:
  http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0c0a

Si la declaración de privacidad en línea no está disponible, lea la declaración de privacidad sin conexión:
  C:\Windows\system32\es-ES\erofflps.txt

EDIT: OK! i made some modifications and it fixed! i think i had a corrupted file... Thanks for the help!! :D
« Last Edit: 2012-08-07 01:56:02 by Yuri Hyuga »

savage-xp

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #668 on: 2012-08-17 22:10:55 »
I got a problem, the movies worked, but somehow now they dont play, i checked regedit and the path is H:\ff7\movies, i moved to the mod path to "Movies" and the problem persists, the movie plug in uses some sort of codec?


## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = no

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp
« Last Edit: 2012-08-17 22:13:28 by savage-xp »

Tenko Kuugen

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #669 on: 2012-08-17 22:32:29 »
I found that one problem is, if your modpath is, for example

C:/Game/ff7/movie
then you need to put
C:/Game/ff7/movie/
into the registry to make it work

savage-xp

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #670 on: 2012-08-17 22:44:28 »
C:\Program Files\Square Soft, Inc\Final Fantasy VII\mods\FacePalmer\movies

This?  Not Working :(


http://i38.photobucket.com/albums/e149/kaiserknucles/conycorp.jpg
« Last Edit: 2012-08-17 22:49:16 by savage-xp »

Tenko Kuugen

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #671 on: 2012-08-17 23:41:31 »
turn
C:\Program Files\Square Soft, Inc\Final Fantasy VII\mods\FacePalmer\movies
into
C:\Program Files\Square Soft, Inc\Final Fantasy VII\mods\FacePalmer\movies\

but why is facepalmer your mod path? is there even a movie folder in there?

Metroid

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #672 on: 2012-08-18 08:36:29 »
Howdy!

After putting in the files for this mod and the 1.02 patch when I go to the graphic tab on configure it says I don't have a compatible version of FF7 installed and tells me I should get 1.02. Since I have 1.02 I am not sure how to fix this. I replaced the exe and config file with the patched ones. Any suggestions? I am having this same problem with the music mod's installer.

I am getting this error as well, I would appreciate any help.

Stanff7

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #673 on: 2012-08-18 12:35:03 »
Hey, first post ^^
Anyways. I'm pretty bad with computers but I managed to follow instructions (hopefully) with the remix patch, Aali's driver (0.7.10b), and the opengl_ff7 settings. The game worked prefectly with just the remix, but now I get this problem with Aali's driver installed.
I selected custom driver and everything, full screen... My problem is that my game start screen ( with new game and continue) is grey and the letters look thick or whatever, and all my save files: the picture is white. When i load a save/enter the game its just a white screen. Can anyone help fix my problem please.
Sorry I can't take any screenshots but hopefully someone knows what this problem is.

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.10b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 9200/PCI/SSE2 3.3.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1600x900, output resolution 1200x900, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: c41dc41d
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.466667, frames: 3712
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 33
reading midi file: TM.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
WM_CLOSE
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD

and here is my opengl_ff7

Code: [Select]
# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1600
window_size_y = 900
preserve_aspect = yes
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = avalanche

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = on

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
#music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = off

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

I am running Windows 7 64
Nvidia Geforce 9200
Please and thanks for any help!
-Stan :)

Antonia

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #674 on: 2012-08-18 13:53:54 »
@ Stan - Sound like the Everything Made of Light glitch.

There are files floating around somewhere to fix it, but you seem capable of editing a text file.  All the replacements do is this:

Quote
Aali's 'everything is made of light' fix for NVIDIA cards:
        Use Notepad to open the file .\shaders\nolight\main.frag
        Move the line 'texture_color = texture2D(tex, gl_TexCoord[0].st);' to above the IF statement:
            texture_color = texture2D(tex, gl_TexCoord[0].st);
            if(texture)

Obviously, that path begins in the root of your FF7 install.