Author Topic: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions  (Read 584092 times)

savage-xp

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #675 on: 2012-08-18 17:54:36 »
turn
C:\Program Files\Square Soft, Inc\Final Fantasy VII\mods\FacePalmer\movies
into
C:\Program Files\Square Soft, Inc\Final Fantasy VII\mods\FacePalmer\movies\

but why is facepalmer your mod path? is there even a movie folder in there?

Only now the Squaresoft Video plays, i didnt rename the files, i used a slot to Shina Building and the video of scape doesnt run, skips to motorxicle minigAME. tHIS IS GETTING MY NERVES!

DestroGalacticmon

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #676 on: 2012-08-18 19:17:56 »
Hello, I have come across an issue related to Vsync. I've enabled Vsync in my graphics accelerator settings, but I get an error/errors like the following:

"GLITCH: Vsync seems to be forced ON, minigame framelimiter will not work"

The same also appears with the battle swirl, but that's really obvious and probably not worth mentioning.

My question is: how should I try to enable Vsync properly? I have an Intel graphic card (GM965), but it's not that ancient it wouldn't support Vsync, is it?

Kompass63

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #677 on: 2012-08-18 20:04:31 »
Hi DestroGalacticmon

Look at this post please.
With some Intel graphics chip is not working the framelimiter.


@ savage-xp

How many files are in the movie folder?
It should be 105, including "bike.avi".
If everyone is there, try whether you "bike.avi" can play.

Greetings Kompass63

« Last Edit: 2012-08-18 20:27:32 by Kompass63 »

savage-xp

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #678 on: 2012-08-18 20:19:51 »
Bike plays ok, I got 88 files It`s really 105??

Kompass63

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #679 on: 2012-08-18 20:36:12 »
Yes, 105 (with "eidoslogo.avi"), have just checked again.
You can just copy the missing files from the CD's

...

Edit:
I'm using this Videos.
« Last Edit: 2012-08-18 20:48:37 by Kompass63 »

savage-xp

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #680 on: 2012-08-18 22:30:59 »
Yes, yes, i downloaded these about minutes, all workes again but i don`t like then, too pixeled! I used the sharped ones.

Stanff7

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #681 on: 2012-08-19 02:54:09 »
@ Stan - Sound like the Everything Made of Light glitch.

There are files floating around somewhere to fix it, but you seem capable of editing a text file.  All the replacements do is this:

Obviously, that path begins in the root of your FF7 install.

Thanks alot! The problem is definetely fixed! But some of the lettering and stuff looks a bit rough, ( obviously) haha. Is there any possible way to make it look perfect for me or not? If anything,, i'm fine with my game just working fine.
Again, thanks a bunch
-Stan  ;D

dren

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #682 on: 2012-08-19 15:33:35 »
Hello Gentlemen
First off i'm brand new to any posting on forums etc,so if i have posted this in the wrong place it was not intensional  :|
um..Aali's link for his driver doesnt seem to be working, the backup ninjaloot one...and i cant seem to find another link to be able to get the driver and install it. I really would like to get rid of those annoying black boxes( if thats what they are called) when i play
Any help would be much appreciated :)

Aali

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #683 on: 2012-08-19 15:39:22 »
Server will be down for a couple of days due to a hardware failure, have patience. In the meantime I'm sure someone can send you the file (without mirroring it publicly, please).

dren

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #684 on: 2012-08-19 16:38:56 »
Thankyou for your'e quick response :) i will check the link in a couple of days then

Irepress

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #685 on: 2012-08-20 07:14:10 »
Can someone please send me an email link with the most recent working Aali's driver, would be greatly appreciated.  Haven't gotten to experience the mods yet so I'm hoping I get to try it out soon!  Been stuck playing it on playstation/psexe :(

RJ5530

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #686 on: 2012-08-21 12:23:22 »
Greetings! new member here

I was wondering if you could help me, I have no display on startup and no FMV is showing (but the audio is playing).

I can hear the sound of the menu when scrolling (NEW GAME & Continue) but the screen is just black.

I could run the game on Software Renderer, but I wish to try the mods that I applied using Bootleg, my built-in only supports OpenGL 1.4 i think,

Is there a way that I could run the game using the custom driver?

APP.LOG:
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel Bear Lake B 1.4.0 - Build 8.14.10.1930
INFO: VBO not supported
INFO: PBO not supported
INFO: Found swap_control extension
INFO: NPOT textures not supported
INFO: Max texture size: 2048x2048
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x800, output resolution 1066x800, internal resolution 640x480
INFO: No NPOT texture support
ERROR: init_indirect failed, scaling and postprocessing will be disabled
INFO: internal resolution clamped to 1066x800
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\Games\FF7\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
INFO: slow output format from video codec h264; 0
ERROR: NPOT textures not suppported, will not be able to load D:\Games\FF7\/mods/bootleg/cr/opback_d_00.png
ERROR: NPOT textures not suppported, will not be able to load D:\Games\FF7\/mods/bootleg/cr/opback_e_00.png
ERROR: NPOT textures not suppported, will not be able to load D:\Games\FF7\/mods/bootleg/cr/opback_f_00.png
ERROR: GL_INVALID_VALUE
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: NPOT textures not suppported, will not be able to load D:\Games\FF7\/mods/bootleg/menu/buster_00.png
ERROR: GL_INVALID_VALUE
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
ERROR: NPOT textures not suppported, will not be able to load unknown
ERROR: NPOT textures not suppported, will not be able to load unknown
UNEXPECTED: zero count
ERROR: GL_INVALID_VALUE
WM_CLOSE
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD

Config:
Code: [Select]
# ff7_opengl-0.7.11b config file - modified by Bootleg



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1280
window_size_y = 800
#internal_size_x = 640
#internal_size_y = 480
preserve_aspect = yes
fullscreen = no

#window_pos_x = -1
#window_pos_y = -1
#widescreen_hack = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = bootleg

# check your driver settings if this option doesn't seem to work
enable_vsync = yes
refresh_rate = 60

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no
#new_hp_limit = yes
#new_mp_limit = yes

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
enable_postprocessing = no
post_source = shaders/Bloom2.post
yuv_source = shaders/yuv.frag
frag_source = shaders/main.frag
vert_source = shaders/main.vert



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = no
#enable_lighting = no
#show_light_rays = yes
#show_normals = yes
#show_tbn_space = yes
#max_lights = 6

#Variable Functions#
#specular_fog = yes
#texture_scale_bias = 1
#texture_coordinate_clamp = yes
#pixel_texture_bits = 32
#generate_mipmap = yes
#detail_texture = yes
#shader_precision = yes
#tessellation_program5 = yes
#multisample_coverage = yes
#multisample_filter_hint = yes
#texture_filter_anisotropic = yes
#texture_edge_clamp = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = off

# display frames per second counter in upper right corner
show_fps = no
skip_frames = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no
use_vbo = no

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

# Disable Error Notifications
disable_popup = on

# Load Multiple DLLs
load_library = Multi.dll

Thanks in advance.

PitBrat

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #687 on: 2012-08-21 19:37:29 »
Bootleg doesn't support Intel video cards.
Some of the mods are incompatible with Intel cards.
The OpenGL driver is not working with your current video card configuration.

RJ5530

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #688 on: 2012-08-22 08:20:35 »
Thanks for the reply

went back to the 2012 version, i just used the UMI mod.


bardockssj123

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #689 on: 2012-08-22 14:25:51 »
Also i tried today this OpenGl also the edit works fine but, when i go to FF7Config and choose on GRaphic tap Custom Drivers and choose it, works everything fine except, when i click afterwarts OK im getting an Bluescreen....

does anyone know why? maybe cuz of my PC specs?

well my Specs are



Intel(R) Core(TM) i5.2500 CPU @ 3,70 GHz (overclocked)
Sapphire AMD Radeon HD 6870
32 GB Kingston Memory
Windows 7 Home Edition 64 bit


and  is my specs maybe too crazy for such stuff?


btw am using FF7 US vers. just as hint because mods normally works but when i click custom driver i get bluescreen lol


Hellbringer616

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #690 on: 2012-08-22 20:14:21 »
Hello, I have come across an issue related to Vsync. I've enabled Vsync in my graphics accelerator settings, but I get an error/errors like the following:

"GLITCH: Vsync seems to be forced ON, minigame framelimiter will not work"

The same also appears with the battle swirl, but that's really obvious and probably not worth mentioning.

My question is: how should I try to enable Vsync properly? I have an Intel graphic card (GM965), but it's not that ancient it wouldn't support Vsync, is it?

I see that no-one addressed your issue, Disable vsync from the graphics control panel, I do believe it is enabled by default in the driver.

chippapotamus

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #691 on: 2012-08-23 16:50:49 »
Hi all. I've never exactly modded before but I want to mod FF7 cause the videos online look amazing. I have no idea how to extract the files from Aali's download though. If it makes a difference, I'm not running the old version of ff7. I just bought the re-release last night. Sorry if this question turns out to be stupid heh.

EQ2Alyza

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #692 on: 2012-08-23 16:54:44 »
Hi all. I've never exactly modded before but I want to mod FF7 cause the videos online look amazing. I have no idea how to extract the files from Aali's download though. If it makes a difference, I'm not running the old version of ff7. I just bought the re-release last night. Sorry if this question turns out to be stupid heh.

The only stupid questions are the ones not asked.

Watch this tutorial to setup your 2012 FF7 for modding: http://www.youtube.com/watch?v=hfiVZ7YGFfA

chippapotamus

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #693 on: 2012-08-23 20:35:07 »
TYVM! I never would have figured all of that out hah. I really appreciate the help.

chippapotamus

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #694 on: 2012-08-25 02:04:50 »
hmm actually I'm not sure what the problem is. When i configured bootleg (last step in tutorial) i tried to open the game via bootleg and a screen pops up like it's about to start and then just closes. I set the disk to E (ff7disc1) so I'm not sure where I went wrong in that tutorial. Tried redoing it all but I can't figure it out. The same thing happened again. If anyone has any idea what it could be I'd appreciate the input.

EQ2Alyza

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #695 on: 2012-08-25 05:01:47 »
hmm actually I'm not sure what the problem is. When i configured bootleg (last step in tutorial) i tried to open the game via bootleg and a screen pops up like it's about to start and then just closes. I set the disk to E (ff7disc1) so I'm not sure where I went wrong in that tutorial. Tried redoing it all but I can't figure it out. The same thing happened again. If anyone has any idea what it could be I'd appreciate the input.

Going into FF7Config and check your Sound tab. Make sure the Sound Driver is not left blank. If there are still issues, then post your APP.txt in this thread and explain your situation: http://forums.qhimm.com/index.php?topic=12008.0

DestroGalacticmon

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #696 on: 2012-09-03 17:20:23 »
I see that no-one addressed your issue, Disable vsync from the graphics control panel, I do believe it is enabled by default in the driver.

Woow, I didn't notice this.  :P In any case, I have already tampered with those settings in the graphics control panel, but no desirable result.
I assume Vsync means basically the same as Asynchronic Flip, no? I have tried setting it on/off various times, but the driver always reports that Vsync is forced on....

I honestly don't see how any of the other settings would relate to Vsync, but there's always the chance I've done something wrong...?

Kompass63

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #697 on: 2012-09-03 19:23:15 »
Hi DestroGalacticmon

Hello, I have come across an issue related to Vsync. I've enabled Vsync in my graphics accelerator settings, but I get an error/errors like the following:

"GLITCH: Vsync seems to be forced ON, minigame framelimiter will not work"

The same also appears with the battle swirl, but that's really obvious and probably not worth mentioning.

My question is: how should I try to enable Vsync properly? I have an Intel graphic card (GM965), but it's not that ancient it wouldn't support Vsync, is it?



With some Intel graphics chip the framelimiter is not working.
Also look at this Post.

Greeting Kompass63

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #698 on: 2012-09-04 04:13:29 »
i thought i would mention that I recently discovered windows 7 aero is incompatible with vsync unless u enable transparency

no idea if that issue affected ff7 or not, barely tested since redid my system. i had huge tearing issues even with vsync set to always on on my amd hd 6850, which enabling transparency in windows personalization>desktop color options fixed.

DestroGalacticmon

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #699 on: 2012-09-04 13:09:47 »
Hi DestroGalacticmon



With some Intel graphics chip the framelimiter is not working.
Also look at this Post.

Greeting Kompass63


Alright, I'm convinced I can not get the framelimiter to work.  :o Thanks for the input anyway.