Hey! I'm new here, (obviously), and am not very experienced with hex and coding and the like. So just bear with me here.
I have the PSX version of the game, which I ripped from the disc and put onto my hard-drive. I'm using an emulator to run it and I know that my computer is fast enough to run it, as it runs an UNMODIFIED version quite well.
Enter WallMarket. I want to make all of the spells my own, (Fire2 --> Fira, Sleepel --> Sleep, create a set of Water spells), and edit the starting stats of the party to be stronger. (On a side note, I want to edit the game's story text to make my own story, as well as edit the monsters and bosses to be super-powered. Any direction to a set of programs that would work for the PSX version would be appreciated!) So, I used WallMarket, (which, by the way, is very easy to use and well put-together), and edited all the stuff that I wanted to edit. I finished up and clicked on "Create 'kernel.bin...' (I, of course kept a back-up of the original.) Enter the problem -- it says that the kernel.bin file is bigger than the size that is usually supported by PSX discs. It says that it may not play correctly if I proceed. I see the word "may" and decide to try my luck at it. I create the kernel.bin file, then use ImgBurn to create an .img file. Fail. The emulator screens stays black and doesn't do anything, at all. I tried making it a .iso file. Fail. So, to test it out, I extracted an unaltered .img file and re-compressed it with ImgBurn. THAT file made a black screen, as well!
So, you see my dilemma, right? I think ImgBurn doesn't make the right kind of .img/.iso file to be compatible with the emulator. Any of you have any insight on this? I guess I'm wondering if any of you have heard of a better, free-to-use .img file maker or if you know of a way to make ImgBurn make the right kind of file...
Thanks in advance!
- S.o.t.D