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Messages - Sequence

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1
Thank you very much Vgr ;)

2
Hello,

1. Install FF7 into C:\Games\FF7
2. Create C:\Games\FF7Mods
3. Unzip Bootleg040 into C:\Games\FF7Mods\Bootleg040 directory
4. Once you custom your BFE, define your directory on Installation Window from BFE.exe
5. Make a mod list and check if the whole list is green and yellow only if not choose specifacly from Tifa patch DLPB gave. Once you done click on Run Bootleg. That exe will first check if u have the origin FF7 before start to backup you FF7 file.
6. Ignore Note bloc windows, just close it.
7. FF7Music dont forget to uncheck Run
8. Until now it s easy

No music:D

APP file :

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel(R) HD Graphics 4600 4.2.0 - Build 10.18.10.3621
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 64, vert uniform 4096, frag uniform 4096
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Games\FF7\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\FF7\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
WM_CLOSE
END OF CREDITS!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD


Code: [Select]
ff7_opengl-0.7.11b config file - modified by Bootleg



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1920
window_size_y = 1080
internal_size_x = 3840
internal_size_y = 2160
preserve_aspect = no
fullscreen = no

#window_pos_x = -1
#window_pos_y = -1
#widescreen_hack = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = bootleg

# check your driver settings if this option doesn't seem to work
enable_vsync = yes
#refresh_rate = 60

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp

3
Graphical / Re: [REL/WIP] Felix Leonhart's Enhancements
« on: 2012-12-23 20:28:29 »
Big Up 2 our friends Aali, Felix and DLPB! I'm waiting Magic enchancements:) Vous êtes géniaux!

4
Graphical / Re: [REL/WIP] Felix Leonhart's Enhancements
« on: 2011-10-15 09:01:27 »
Aali's OpenGL Driver 0.7.11b

ff7_opengl-0.7.11b.zip                          Aali            OpenGL Driver from the god              Qhimm FILE


Check the file APP.LOG located in the game folder to identify the version you're currently using.

Hi mate, i using 7.9b i downloaded ur file. I ll tell u if it works. It worked on 7.9b. Dude have u got a good char.lgp file? i need Menu Overhall of DLPM but using a french version . Should it work?

5
can i have ur msn bro?

6
Graphical / Re: [REL/WIP] Felix Leonhart's Enhancements
« on: 2011-10-14 20:45:52 »
@sequence you don't have to convert them to LGP since you have the latest custom driver if you have a mods folder like (DK) or (avalanche) just place the battle folder there

Yo e1sunz:P

Mate, can u link me the driver? Cose i m convinced i have the latest ...

7
Graphical / Re: [REL/WIP] Felix Leonhart's Enhancements
« on: 2011-10-06 10:40:29 »
Hi guys !

Well, i have an issue for battle scenes. I have the latest Aali custom driver. What we have to do? I listened something to convert PNG to LGP.

I followed phillman tutorial but i don' t understand some steps notably with "the copy paste with transparency". Please, I need a perfect tutorial for this battle scenes.

World map scenes work perfectly due to the good tutorial of Felix:P

Thx

8
Well, didn t succeed to do this. Well the world map of felix works great; except the battle scenes. Dude, my files are in PNJ. You said to move some folder but don' t understand.

My folder is like that:

mods->avalanche->world/battle/cache

World are in PNJ & it works  perfectly but battle pictures of Felix won' t work.

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