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Messages - ChaosControl

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651
Archive / FFVII Slows down during gameplay
« on: 2006-01-25 00:28:57 »
if you want to be sure its not some program on the background running I recommend formatting your comp and re-install, then firstly (after you installed all drivers etc.. (so no antivirus or anything)) install FF7 with 1.02 patch, try again and if it still resumes i think its a hardware problem :o

652
emulating works really well with the emulator I use (ePSXe), you can speed up the game and adjust different things.

Then i bought the PC version about 3 years ago and thought the emulated one was better until i found this forum :o

My point is that the PC version is better because you install the patches found here :P

btw is it illigal to post the official FF7.exe and FF7config?

653
Troubleshooting / The controls of FF7
« on: 2006-01-24 11:35:24 »
Quote from: Midgar
Could you name the costs, effectiveness, button programming ability, what cables it uses if any, and also any other special effects (like built in fans)? Also is it wireless, and if it is what batteries does it use?


It costs 70€ when i bought it (1 year ago or so) and its wireless, it uses standard AA recharables and lasts for about 12 hours of gaming (with the batteries i use) i doesnt have a docking system to recharge, thats manual but its a good controller nontheless.

It has built in rumble which is fun, nothing like built in fans or whatsoever, why would a gamepad need a fan?

654
Troubleshooting / The controls of FF7
« on: 2006-01-24 01:32:39 »
I have this one, works for me :P

655
Archive / Ultimate Sephiroth patch
« on: 2006-01-23 22:38:24 »
www.qhimm.com/gears.pdf it was right?

anyway here the link

656
yeah the pointer is placed deep in the memory which was possible in 9x kernel but wasnt in NT kernel because its more uptight or something...

657
i know, but still, ...5 fucking years, did he intend to do this?

658
Troubleshooting / The controls of FF7
« on: 2006-01-23 22:32:31 »
yeah, a gamepad finishes the game, though you can input buttons for a gamepad in the ff7config? or whas that only in ff8?

659
Troubleshooting / Sapphire help
« on: 2006-01-23 22:30:05 »
He's the dude of dudes on this forum, ...nothing more to do but bow with or nose almost touching the ground as we show our deepest grattitude for Qhimm the Dude :love:

660
Archive / 2 Problems
« on: 2006-01-23 22:19:53 »
just google "fourcc"
you'll get enough finds ;)

661
Archive / FFVII Slows down during gameplay
« on: 2006-01-23 22:18:20 »
I dont i read it here so anyway, do you have any programs running on the background? (in windows) like a virus scanner that might check at random times or something :o

662
Archive / FF7 mods
« on: 2006-01-23 22:14:33 »
Good patches dude!
Please proceed with your work!

I tried doing naked models once but it was ugly as i just collered everything (white)skin color... I know Barret isnt supposed to be white :/

I really dont know why im typing this but Great Sephiroth and Midgar, i think you were also going off-topic while flaming d15c0d4v3, makes me kinda sad knowing your posts didn't really contain anything topic related, so kinda useless space filling shit you posted :/

But again, Please resumer your work as it pleases me to see someone also trying this with great creativity (I would never have thought of a shinra patch XD)

also, try using other skeletons that match the skin cus some seem a bit off, just minor details though :P

663
Archive / FF7 Music Problem
« on: 2006-01-23 22:08:42 »
it could be (i said could) that your system is getting to hot from calculating FF7 (you didnt post your specs so its an option) and when getting to hot it just shuts down... altough i don't think this is your problem if no other (more graphical) games produce this problem.

I can't think of anything else FF7music patch related :o

664
install winXP

665
It's probably your driver
and
go to ff7config.exe
and try other sound settings :o

666
Releases / NPC Reconstruction Project
« on: 2006-01-11 15:29:30 »
you truly are a man of your avatar ;)

667
Releases / Battle model > Field model Conversion FINALLY!!
« on: 2006-01-07 23:02:21 »
Omg, i registerd (cus I've been here for 1 year just reading) and i just registeras I mentioned before to tell you this IS NOT a fucking FAQ topic, is it?

Well, back to reading, os: ty for making this wonderfull ff additions

668
General Discussion / FF7 Advent Children release date
« on: 2005-05-16 21:00:26 »
Can't wait for a subbed version
*drools*

669
Troubleshooting / FFVII laptop problem
« on: 2005-05-16 20:59:32 »
The laptop patch worked on my laptop.

Compaq Armada 700
700 mhz
256 mb ram
agp4x ati rage mobile

670
Archive / Hacking FF8/FF7
« on: 2005-05-16 20:57:07 »
Quote from: Joey
Mmmmmmmm.....At there they don't use C++ but an easier language which has a diffrent compiler(which I can't find anywhere) and the language goes something like this:<P>FF9_deflator()
If battle.fl/magic.ooo.tim = 123 then
Change_graphic = pixel 45,89 to 67,89<P>....and so on.<P>And we're not allowed to bring the compiler back here......


Looks a bit like alternate basic or basic alternate (don't know how its called in English)

Its Visual Basic but you can create your own commands up to 8 bytes.

671
Releases / Battle model > Field model Conversion FINALLY!!
« on: 2005-05-15 08:02:46 »
OMFG!

I registerd (after many visites) when I saw this topic O_O
man... your a genius, if you dont comtineau this i wil personally come to your house and eat your comp xD

Thanks, your work makes many FF fans happy :D

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