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Messages - resinate

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can u pls fix max lvl being 99, the game does use above 99-250 and i need this high level for my mod please and thanks

sorry to bump this, i found out this tool doesnt work at all if u apply kernel and scene bin expanded patch for psx version

i was more surprised the fact no char data can be fetched thru variables like how chocobo scripts work

so i was looking around at max level coding in game and found this line

ff9play.FF9Play_ChangeLevel(i, 99, false);

can this be used at all in psx version???

well for now im gonna use a boss rush script lol

tril and tora come to discord would be ALOT ezer to talk there

also tril how did u even find that and how is it linked to setchar data?

hey trill in steam version is location of all the set VAR_GlobUInt8_24 variables ??

TRIL what about this "GetEntryProperty(0, 0)" where is set version?

whats these?  if ( VAR_GlobInt16_8 != 99 ) { ???? the 8 10 12 and 14 mean?

what about dagger? she can use 2 weapons also and she doesnt reset

closest ive gotten so far was using party 512 or 1024 and it does set everyone's level to that level, prob is i cant reset those 2 levels lol.

only method i can see is trying to unregister the chars

btw whats this lol FF9Play_ChangeLevel

if ur here can u look up what these are.

        0xA3( 0, 0, 0, 0 )
        0x76( 0, 0 )
        0x77( 0, 0 )
        0xC3( 0, 0 )
        0xC9( 0, 0, 0, 0, 0 )

i found this         0xDB( 0, 0 ) which 1st aug is char id but no clue what 2nd is

tril have u had a chance to find out why eiko is only char in ff9 that can be reseted back to level 1? wish someone would talk to me in discord lol i really wanna figure this out

i need help in finding a way to reset this code block to zero, if i can do that i can reset chars back to level 1 with it.

        if ( ( ( VAR_GenUInt16_19 >> 0 ) & 1 ) == 0 ) {
            SetCharacterData( 0, 1, 0, 9, 0 )
            set VAR_GenUInt16_19 |= 1

how do i set int16_19  back to 0?

yea after hours of researching there is no possible way to change a chars levels after obtaining them.

if anyone knows a method lemme know, all i know is eiko is only char in ff9 that can be reseted.

still trying to figure it out, as it seems i was wrong that ONLY eiko can be reset to lvl 1 no one can, just updates their levels

well i guess ff9 has its limits, really sucks u cant level reset anyone in game had some huge potential with this...... seeing ppl only responding once a day everyones has a busy plate lol

yea for some reason "SetPartyReserve" doesnt effect zidane vivi and quina thats on disc 4 other 6 chars work 100% fine

Heres the script everything works BUT zidane vivi and quina
case 1 and 2 are switched cuz of how they coded the text box in game.

Function Entry16_Init
    set VAR_GenUInt16_21 = 0
    SetPartyReserve( VAR_GenUInt16_21 )
    switch 8 ( GetDialogChoice ) from 0 {
    case +0:
        SetCharacterData( 0, 1, 255, 255, 255 )
    case +1:
        SetCharacterData( 2, 1, 255, 255, 255 )
    case +2:
        SetCharacterData( 1, 1, 255, 255, 255 )
    case +3:
        SetCharacterData( 3, 1, 255, 255, 255 )
    case +4:
        SetCharacterData( 4, 1, 255, 255, 255 )
    case +5:
        SetCharacterData( 5, 1, 255, 255, 255 )
    case +6:
        SetCharacterData( 6, 1, 255, 255, 255 )
    case +7:
        SetCharacterData( 7, 1, 255, 255, 255 )
    set VAR_GenUInt16_21 = 255
    SetPartyReserve( VAR_GenUInt16_21 )
    TerminateEntry( 255 )

whats the psx variable of "set Setting_PartyReserve = 0"
some reason 16_19 and 16_21 do same thing

im looking around, how does one change a chars level and exp. im trying to change npc on disc 3 where u show card from instead of renaming u can reset chars for boosting stats

from testing stuff i have few chars working but i need help with rest of the op codes if ANYONE can pls help me

SetCharacterData( 0, 1, 255, 9, 0 )i found this so far
but i cannot find code for level and exp

Tirlititi did u ever make a patch for psx version to enable marcus to equip ability stones?


Tirlititi  the error comes from 0.40 version only 0.30 works fine as long as u dont apply ppf patches to the discs for field loadings.

also u know anything about code for frogs in swamps, i wanna make em spawn like 10x faster lol

yo been awhile i had an idea, any chance of randomizing chests and shop items?

im trying to add this to a boss on disc 3 and getting this error code - " - Not enough space : data is 32 bytes too heavy"

    while ( VAR_LocUInt8_80 > 0 ) {
        if ( #( SV_FunctionEnemy[HP] <=$ 10000 ) ) {
            set VAR_LocUInt8_80--
            set SV_FunctionEnemy[HP] =$ FirstOf(SV_FunctionEnemy[MAX_HP])
        Wait( 1 )

can i  make a suggestion, can u remove or disable the decimals since ff7 doesnt use them anyways?

also when i save the 1st time im not able to save again without having to reload the files 1st

Version 3: "6-24-18"

Memoria Engine installed.

Install Simply drag and drop and replace all. Make back ups of data 2 and 7 files/folder if u wish to revert to old game.

Forced level 1 ascept until you grind to 1 million exp.
Str/Mag capped at 250, Hp capped at 30k refer to perfect stats guide to achive these
Many hidden SUPER items and bosses
All bosses from disc 3 onwards have over 65k HP with nectron having most
Full 60 fps menus and battles, 30 fps on world map and fields
Fixed minimap/chocobo UI on world maps
High Battle rates

Patch Notes:
Thanks to Tirlititi for fixing monster HP scripts
All bosses with break HP is now fixed
Once mist spawns on world map on disc 4 all monsters immune to all status/death and cant flee
All battles in memoria cant flee or death
All Crystal Bosses are full on bosses with 250k hp
Fixed freya's ultimate weapon
*Fixed stat caps on leveling bonuses
*Boosted ultimate weapons damages
*Fixed land worm battles

hey Tirlititi when modding field scripts where do they save on pc? in csharp or one of the data files?

sry for the bump but how can i change the battle formations camera angles cuz when i even open window i get array index out of bounds error

heres the error log

Releases / Re: [FF7PSX NTSC-U] Disc Extension Patch (v1.0)
« on: 2017-11-26 21:09:49 »
dont wanna sound like a dick but, whats point of this. when i use the editors and save they revert back to default sizes.

this is newb to ask this but how do u add a party member lol, im trying to re-add aeirth after cloud says LETS GO but its not working when adding/creating her.

this thread is prob old but has anyone been able to ever open ff7 or shop file itself on windows 10?

few issues ive found:

*cant change drop rate of items
*when modding monsters stats some battle formations get bugged out happens to random battles
-for example i modded icicles on cliffs in disc 2 and now battle seems to spawn random monsters

when i mod the kernel.bin from PSX bin files the tool saves the files in different sizes and when i re import it game doesnt load

FF8 Tools / Re: [FF8PC/PSX] Field editor - Deling (0.9.1b)
« on: 2017-11-03 20:46:35 »
can this tool actually edit anything? cuz i cant find any field bin files on pc ff8 and psx iso are read-only. if someone has a CLEAN field bin that loads with this can someone pm me a link pls

btw i was looking around and old ff8 cannot be obtainable anymore. soo any updates to these tools or place dl each file aka field.fs or field.bin?

ive looked around and there is no guide on how to use this tool or obtain the files needed....

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