Author Topic: [PSX] FF9 Blender Importer (0.2)  (Read 2652 times)

Chev

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[PSX] FF9 Blender Importer (0.2)
« on: 2024-05-20 07:41:50 »
Hello, it's been a while!

Remember that thread with a C# FF9 viewer I never released? Well, 15 years later, I've finally ported the code to a Blender 4.x add-on:

https://github.com/Chevluh/FF9_Blender_Importer

Note that it is in the exact same state it was back then. That is, support for battle and party models is fine, but field and overworld models will import textureless and with haphazardly matched animations, and spell/summons aren't supported at all.

https://i.imgur.com/M3NnEwt.mp4

Over the years there have been other options for viewing FF9 models, but hopefully this can be of use to some people.
« Last Edit: 2024-05-25 20:23:20 by Chev »

Chev

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Re: [PSX] FF9 Blender Importer (0.2)
« Reply #1 on: 2024-05-25 20:24:44 »
Version 0.2 is now available, now with field and map models texture support based on tasior2's informations!

Tirlititi

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Re: [PSX] FF9 Blender Importer (0.2)
« Reply #2 on: 2024-05-25 22:22:40 »
Awesome! Good luck with that!

Chev

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Re: [PSX] FF9 Blender Importer (0.2)
« Reply #3 on: 2024-06-03 18:49:09 »
Thank you very much! I'm only now catching up on the work you've done on FF9 and it's insanely impressive