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Messages - yuffstah

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Releases / Re: [FF8PC - Steam] New Threat Mod (v0.3)
« on: 2019-06-15 16:33:42 »
Hey Sega Chief,

first of all, thanks for your work so far and the NT mod for FF7. I had a blast with all the tweaks/fixes and new bosses.

irlite already brought up most points that I have noticed during my run so far and I agree with pretty much all of them, so I just wanted to add a few things:

- Draw point choice is missing for Deling City sewer and the tomb
- Diablos is affected by Demi the first two times of usage. Not sure if that is intentional or just a bug on my end. Also he is still easily beaten when blinding him. Maybe you can make him cast silence or (that spell which disables limits)
- The Raldos (Granaldo fight) take almost no damage until Granaldo is dead. However, I hit them for around 100 once, but I'm not sure if that was a bug or has to do with the mechanic. First I though it had to do with the position of Granaldo (either making them have high or low defence), but that doesn't seem the case.
- Magic is finally usable with this mod, which opens up to new strategies and playstyles, but I think they are still too weak (or physical damage is too high). Comparing character damage with similar stats in Str and Mag, even when exploiting their elemental weakness, there is almost no difference in damage. In my opinion magic users should be more of a glass cannon, especially because you need resources (spell number/MP) for them.
- Some of the draw points feel unrewarding because you already encountered enemies with both options before getting to it. Maybe you can make spells of draw points exclusive to them (until you get the flying garden or so) and add spells that are very useful but not essential and can't be drawn from any other mob (like Life, Esuna, Dispel, Regen, Double, etc)
- Encounter rate seems higher than normal, especially in the training center I was getting into almost 10 fights until I got to the "hidden area"

That's it for now. I will probably do another playthrough and pay more attention to detail.

Hopefully the code of FF8 allows you to make a mod similar to FF7 NT. Though I don't wanna know how many hours went into that ;D


Let us/me know if you need any specific, time consuming testing. Cheers

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