Here's the most important ones first:
- In the special 'dark cave' at the end you can go out the top door and end up exiting out of ancient forest on the world map and being trapped!
- I've noticed loading up lots of counter attack, cmd counter+deathblow, added effect+hades is causing a soft lock when hades succeeds sometimes. Dunno if that is the mod or just a FF7 glitch.
- I kept getting soft locks with multi-target enemies using w-magic + quadra magic + ultima, maybe just a FF7 bug.
- I kept getting soft locks on multi-target enemies with command counter + 4x cuts linked, again maybe just a FF7 bug.
The rest:
- A lot of documentation says LV5 suicide which is now renamed quarry fuse, could be confusing
- Alpha & Magnitude8 are still listed as enemy skills, chronocure is missing
- Chronocure could be explained a little better that its based off gametime (I think?)
- Seems like this mod tried hard to make MP valuable since ether is 1500 and you get osmose as a primary way of MP by syphoning from enemies. One trick I realized was once I get Cait Sith, I can use osmose on him as his MP regenerates and get two strong MP pools.
- Since Fort Condor battles are emphasized and it says like 'you need at least 3000 gil', it would help to clarify that you don't actually give funds to the dude at the lookout shack. I never understood that.
- It would be nice if Fort Condor mentioned upfront there was nothing unique to lose, I grinded thru all those as I wasn't sure if anything good was there.
- Where is the thing list - "MP Plus: Ziegfried Encounter OR Temple of the Ancients" < Could be more descriptive to say where Ziegfried is found.
- Before temple of the ancients after cait sith betrayal theres a fort condor alert but the quickwarp guy isn't there
- If you could get a 'quit to main menu' feature in the game that would be amazing instead of quitting/relaunching the game or trying to suicide.
- You tried super hard to fix the storyline disaster that was Cait Sith's sacrifice XD Thanks
- Chocobuckle could probably use some elaboration on the document too, it just said "feed greens" which didn't work. I researched: it has to be 3 mimett greens first then do L5 (quarry mine) and that did it for me.
- I feel like Midgar zolom could maybe be stronger, I found I could break the game wide open after temple by grinding thru Zolom quickly with 300 AP + double AP equipment + using gil plus after Temple of The Ancients.
- The special fight in the temple was great. Also I was surprised demons gate was much easier than I anticipated, maybe I am just a good preparer...
- A condor fight right at disc 2 swap but before the big battle isn't announced by the special messenger popup, I know b/c I went to Fort Condor anyway, or maybe I pre-empted a notice
- The sunken gelnika engine room has a yellow orb showing that you can't pick up (?) I thought this is because its double cut pickup which was moved... should put something there if the yellow orb can't be removed. Another joke like the W-Item bit?
- I found myself digging up infinite copies of Bahamut Zero from bone village disc 3, maybe because I went from v1.4 to v1.5 after Midgar though.
- Maybe I missed the note, but couldn't figure out how to change party leader for sidequests without doing a lot of searching for answers out of game. The New Threat NPC guy should say something about that like the README.
- On crater right path, the spiral going down shows a treasure chest on the next screen until you get there and it turns into a save point, kinda confusing.
- In Cid quest the Tiny Bronco backyard shows a rocket in background. Unavoidable I'm sure. Maybe a bit of funny dialogue explaining that.
- Dragon force enemy skill caption says "trade defence" >> "trade defense"
- For some reason Cid's hyper jump just showed him standing still with animations coming out, tried equipping different weapons. This was crater at endgame I was grinding out limits so I just wanted to see it.
- Somehow I broke Cid's big brawl at some point. I think when I gave him slash all. Ever since, I just see him running around the enemy and no damage numbers come out, although it does damage. It image skips enemies dying and shows fight won too.
- When I do the Yuffie partyjoin fight, near the end she says something like 'I'll have to use THIS' and the ground turns into a massive hole, but I never saw anything else. I felt maybe the animation broke. Not quite sure what that is.
- At the ultimate weapon smith it says you don't have the items needed if something required equipped, should note that maybe?
- If you could somehow make Golden Saucer prize redemption include batches like 5x 10x etc. for the smaller items it would be nice. Something like ethers, x-potions, turbo ethers, elixers, or rarer utility items like sun curtain would be nice.
- Maybe best for a separate mod, but someone should really tone down that Ultima sound effect with something else
- Nemesis can be frogged!
- Emerald / Ruby / Endgame was crazy easy with Yuffie's final weapon and Cid piling on counter attacks & cover with his final weapon.
- Kalm traveler says hes giving you a gold chocobo and its actually gray, could maybe add some funny dialogue explaining that. I checked the farm and it was gold as promised in the text.
- Oh, lastly, I realized in the 'dark cave' re-run that I DID miss the sense materia early game lol. Gahhh!