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Messages - Cloud7

Pages: [1] 2
1
Epic.
I think this is the most valuable idea since aali's driver himself.
I try to help you if I can, just loaded some shaders and try to look over them.
Till then ,
Cloud7.

2
No Problem.
I think learning is way cooler than just applying remix ;)

3
did you configure the .fgd or.cfg ?
i think that's a difference...
Maybe you can turn off the user notification service, 
don't know how it's called in english,
this helped me with installing all patches.

4
are you sure doing every thing right ?
since your characters are black , i think you forgot applying the maps.

5
Troubleshooting / NPC Reconstruction Problem
« on: 2011-02-06 10:50:55 »
Hello Community,
I have a little big problem ;)
I think , it's better when I tell from begginin'.
1. I did a fresh FULL-Install of FF7 , non Ultima.
2. I applied the german1.02 patch and the chocoboracing-patch.
3. Inserted Aali's driver into the main folder.
4. Configured ff7config.exe and ff7opengl.cfg to my likings.
5. Did the True motion patch.
6. Started game, evertything was fine.
7. Want to apply those awesome reconstructed NPC
http://www.youtube.com/watch?v=x1fAvxHm8v0 <- like in this vid.
8. after extracting char.lgp into a folder and applying the patch and reinserting it to a .lgp again
AND putting it back in the folder, nothing happened.

Note: I have the german version of the game.

Yours, Cloud7.

6
I don't get, what you want to tell us :/
And I never heard of such an issua before...

7
Troubleshooting / Re: Wallmarket Crashes. W7
« on: 2011-02-02 19:50:19 »
Ok guys.
Since i am a very tough (dont know if this is the right expression,
well, I try something till it works.. ;)
I finally made Wallmarket working
HURRAY !
What I did ?
I reinstalled the whole system..
(as I said, very tough)
and just installed VB Packs 3.0
Nothing more . Maybee this will help some other peops to solve their wallmarket related problem.

YOurs, Cloud7.

PS: sorry for double-posting, but
I thought that I should close this topic.

8
Troubleshooting / Re: Wallmarket Crashes. W7
« on: 2011-02-02 13:21:07 »
NFITC1 ,
do you have something like a logging tool ?
to log processes of wallmarket.exe ?
if I knew what really is happening to it,
I maybe could get more info ... :(

9
Troubleshooting / Re: Wallmarket Crashes. W7
« on: 2011-02-01 20:17:34 »
im very sorry for my answers not being clear.
i will try to manually delete and reinstall vbpacks and
.net tomorrow.
but one thing I saw and I think is really worth metioning is , that
after I looked into Software the actual version of framework was 1.1 o.0
only the extended package of .net was 4.0 :/
even after installing the newest version of .net
maybe I can get some further information when Im online tommorow.

Written on iPod

Cloud7
:)

10
Troubleshooting / Re: Wallmarket Crashes. W7
« on: 2011-01-31 18:40:49 »
...
I answered.
So.
It does not open. Just the error message.
ANd yes I have all packs installed properly.

11
Troubleshooting / Re: Wallmarket Crashes. W7
« on: 2011-01-31 15:58:12 »
well, I can post a screenshot, but since it is the german version of Win7
I dont think it will be a good idea...
Here it is :


I can try to reload all patches, which I applied in the last few weeks.
I cannot tell any more information, because there is no LOG file or smth like that for WM :/

PS:
what is on the pic.
Well, this is what happens after doubleclicking WM.

It says:
Wallmarket does not work anymore.
Trying to find a sollution.

Ithink that's the best translation.

Thx, fo r help ;)


12
Troubleshooting / Re: Wallmarket Crashes. W7
« on: 2011-01-31 08:23:54 »
it does not even run,
it just closes without even being on...
I get an error message :
Wallmarket found a problem and has to be closed, or something like that.
the usual problem send / not send crap .

13
General Discussion / Re: PSX 9999 Limit Breaking ?
« on: 2011-01-30 20:41:11 »
I'll learn , or at least begin to learn that stuff, if
it helps me solving those problems :
hurray.

14
Troubleshooting / Re: Wallmarket Crashes. W7
« on: 2011-01-30 20:38:52 »
the DllRegister Server entry point was not found.

This file can not be registered.
thats what I get.

Do you have some more suggestions ? :/

15
Troubleshooting / Re: Wallmarket Crashes. W7
« on: 2011-01-30 19:35:55 »
yes it is in both , system32 AND the Wm directory.

any other suggestions ?

16
Troubleshooting / Wallmarket Crashes. W7
« on: 2011-01-30 18:07:22 »
I have a windows 7 OS, and Wallmarket 1.4.5 does not work for me.
I updated all needed programs.
Any help is apriciated ;)

Yours, Cloud7

17
General Discussion / Re: PSX 9999 Limit Breaking ?
« on: 2011-01-30 16:36:21 »
You are right ,
I want to learn.
But if nobody answers ?...
Tell me what to do, I'll do it.

I have the English version of the Game too...
Tried it , but it did not work for me...
that's quite confusing.

Bosola ?
I already wrote to 3 of those peops, but they didn't answer my question,
they didn't even respond in any way.
Maybe you can help ?

€: I think , first thing I have to do is to know what the files (.x)
actually are (models , cfgs ?)
Then try to open them. and change , blaablabla.
OK, what's this file extension ?
filext.com says that it has multiple usages... -.-' *crap*
Do you guys know something about that ?

18
General Discussion / Re: PSX 9999 Limit Breaking ?
« on: 2011-01-30 12:01:24 »


Uploaded with ImageShack.us

that's my problem.
I'm using CDmage, the image file is a .img-file + a .ccd file which was
there after compilation.
Before importing the .x files it asks me if I want to fill the spaces with zeros,
tried both possibilities non of them worked.

19
General Discussion / PSX 9999 Limit Breaking ?
« on: 2011-01-30 11:18:07 »
I already heard of it in a few posts about the PSX version.
There are a few YT videos about it , but nobody answers my questions... :/

Is there really a WORKING 9999 breaking patch ?

The megaupload lidl posted in the climhazard post does not work, neither in english nor in german version.

SO what can you guys tell about that ?

Fact or Fiction ?


PS: I already tried to minimize cut some files out of the image beacause the existing .X files where not the same size as hte original one.
Didnt work.

Yours , Cloud7.

20
General Discussion / Re: FFVII for iPod/iPhone...
« on: 2011-01-30 10:09:54 »
it's totally crazy..
the startscreen is already finished, and I've already begun to actually start the game programming with my basic knowledge by the game sucks
at almost every 3rd line -.-'
If I ever finish it , i will be 68 y.o. ...

21
General Discussion / Re: FFVII for iPod/iPhone...
« on: 2011-01-29 14:40:26 »
i'll learn .
any help is apriciated ^^
I could send you the code...

22
General Discussion / Re: FFVII for iPod/iPhone...
« on: 2011-01-29 08:38:51 »
somebody emulated it already...
psx4all , i think it was called.
but for most devices the emulation took too much of ram.
the game ran on 20 fps ?
thats very little and unplayable.

23
General Discussion / Re: FFVII for iPod/iPhone...
« on: 2011-01-28 12:43:27 »
it's really hard , i Know ,
 but its worth a try i think and i know i wont finish it , but
i'll learn to atleast programm properly,
so if anybody wants to help ?...
I#M programming with GLBasic.

Cloud7

24
General Discussion / FFVII for iPod/iPhone...
« on: 2011-01-28 06:18:06 »
Hello Community,
i was thinking quite a long time about that.
Finally I decided to start the programming and I've finished the starting screen
where the sword appears with new game and load game.
WOrks quite fine and it took me some long time , but sounds work great although.
So now I want to here ur opinion about that, do you think this is a useful project ?
Maybe somebody wants to help me, because it's quite hard to program with Basic...
Especially models and events.
If somebody says this is not allowed because of copyright and things,
I dont want to sell it .
I just want to increase my knowledge in programming area and play this wonderful game on my iPOd touch.
Thanks for your opinion.

Yours faithful,
Cloud7

25
hello guys , I downloaded the 9999breaking limit patch.
But it does not work.
there ist a problem which came out as the first battleswirl apperead...
well, I used the german version but the english one I have too, but it's still the same problem :/
anybody knows how to run it ? ;)
i think i am just a retard... ^^

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