Hi, i'm new here, i know i'm supposed to post logs and stuff but don't really know how to do it
I got a couple of severe bugs in my newest playthrough:
1)When first meeting Hojo after a couple of sentences Barret starts running towards a rail and keeps running in place.
2)In Kalm during the flashback sequence if I enter Cloud's house, there is 2 Clouds and they just stand doing nothing.
Steam version, installed the latest hotfix, when I disable the translation on the .ini all works normally.
Just guide me through what I need to do, to post about the bug.
These are both in the database, and scheduled to be fixed when R06b is released. For 1 I believe you can fix it by swapping the order of your party members, for 2 there's a weird workaround if you turn the model overhaul
on in Options.ini (...\FINAL FANTASY VII\The Reunion\Options.ini), the hitbox will be smaller, and you can squeeze around the second Cloud. Otherwise, as you probably found with the Hojo bug, you can temporarily disable New Translation is Options.ini, until the next savepoint. Not ideal I know, but probably better than being stuck until R06b releases unless DPLB has a surprise release tomorrow or something.
E: Here's a list of bugs I've encountered on the
critical path that cause the game to crash/prevent progression, up until you get Highwind, and their workarounds until R06b comes around with the fixes. Hope it saves you some headaches.
You do not need to report any of these, they are known, these are just instructions for how to get past them until the fixes arrive:
1 At Hojo, Barret runs into the wall (above)
2. Two Clouds in the flashback (above)
3. In Cid's house, when Palmer shows up, leaving the house will cause the game to hang, AFAIK there is no workaround except disabling New Translation.
4. In Disc 2, after fighting the goons with Cait Sith and releasing Barret from his handcuffs, attempting to move will make the game just fall apart and hard crash with no logs generated. The only way to fix this is to use
Ochu to edit the address for the third party slot from FE to FF, unfortunately this doesn't always work, and DPLB edited his post where he told me exactly what to enter to fix it (meaning I suspect it's part of a larger problem), so I suspect you should probably just disable New Translation for this section. Note that since Reunion removes the save point right before this segment, this means you need to disable it at the last save point in the Whirlwind Maze/Tornado Labyrinth before the end of Disc 1.
5? I think there was also an issue when you get let into the caves in the back of Cosmo Canyon with Red XIII, but for the life of me I can't recall for sure, and if it was an issue I'm pretty sure it was either a party member swap or, as usual, disabling New Translation.