Miscellaneous Forums > Scripting and Reverse Engineering

Help: has anyone extracted 3d models from xenogears?

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kini:
I'm trying to find a way to extract the 3d models from xenogears for a project and a bit of research. Has anyone managed to do this yet?  If so what did you use?

Sebanisu:
I'd look at the Q-Gears project. They had the 3d models rendering in their engine. I don't know about extracting the files but there could be some info in the code.

Sebanisu:
https://web.archive.org/web/20070825040305/http://server.titansoft.ru:80/akari/xeno-gears.htm


Akari's server seems to be no more but some of their data lives on the waybackmachine

kini:
Thanks for the help, Im not too technical when it comes to 3d software. So far the closest I've got is using unity 3d to view the scenary but not had luck with the 3d character models that it had http://forums.qhimm.com/index.php?topic=13887.0

Akari:
This may help too
https://github.com/Akari1982/x-gears/tree/master/utilites/xeno_field_exporter
I have exporter here and I export some of models with animations. Though animations is hard in xenogears and exporter doesn't support all of them.

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