Author Topic: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]  (Read 3071155 times)

Tsuna

  • Global moderator
  • *
  • Posts: 822
  • Working together to create awesome things!
    • View Profile
    • The home of Tsunamods
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3950 on: 2017-11-23 16:47:07 »
When RO7 comes out is it okay for me to use its data for Echo-S? Dialogue and such.

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3951 on: 2017-11-23 21:38:50 »
Question.

I watched the most recent part of that Kotaku translation venture, and it came up that Heidegger's JP name is actually closer to Heidecker. I actually checked just for shits and giggles, but sure enough, even a bad translator translates ハイデッカー (Haidekkā) into High Decker. I'm curious, because the database only links to the Martin Heidegger wikipedia page, but gives no other reasoning for keeping the name Heidegger. What are your thoughts on this?

It's been discussed numerous times.  Search for it on Qhimm ;)


Quote
When RO7 comes out is it okay for me to use its data for Echo-S? Dialogue and such.

Yeah, as long as full credit is given and a link to the project.

Tsuna

  • Global moderator
  • *
  • Posts: 822
  • Working together to create awesome things!
    • View Profile
    • The home of Tsunamods
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3952 on: 2017-11-24 00:54:11 »
Perfect. Would i just use your flevel with all the fixes or just retype it all? using your seems like stealing but not having the fixes seems pointless.

Your call. Always bets to ask

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3953 on: 2017-11-24 08:43:07 »
It really wouldn't be advisable to do that, since Reunion requires all files really... not just flevel in order to run.  You'd have to make sure the user installs The Reunion first, then replaces with your modded flevel files.  Or it simply won't work right.  Since  you're asking to use our work, I think you should require that step anyway.

Matski

  • *
  • Posts: 54
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3954 on: 2017-11-24 18:03:46 »
I created a channel on discord. Might help to keep in contact. https://discord.gg/CWAq6w9

I've just posted the questions in your Character Overhaul thread.

Thanks for the link. If I have any new questions, I'll try and to remember to check it out first.
« Last Edit: 2017-11-25 15:18:55 by Matski »

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3955 on: 2017-12-01 01:23:58 »
Yeah it's about time I start getting my act together.  It's getting embarrassing this mod should have been out by bloody last month or something. It will be out by Christmas.

Salk

  • *
  • Posts: 609
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3956 on: 2017-12-05 04:20:48 »
It'll be a great Christmas present.

obesebear

  • *
  • Posts: 1389
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3957 on: 2017-12-06 19:05:39 »
Ok, so, before I ask this question I want you to keep in mind that I know fuck all about asm and changing code and what is and is not possible.  That being said, what is the feasibility of changing the 8 directional motions to something fully analog like FF8 or FF9?

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3958 on: 2017-12-06 19:34:22 »
JWP is better equipped to answer that in regards to DirectX at least.  I'd say it would be a bit of a hassle.  But it's possible.  I can't remember how FF8 and 9 worked.  Did they just make it so the analogs worked for 8 directions?  So you still only got 8 but with the analog sticks if necessary? I take it you need analog input?

obesebear

  • *
  • Posts: 1389
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3959 on: 2017-12-06 19:43:42 »
I don't need analog input, and I can pretty easily map an analog stick to give me those 8 directions.  I was more interested if it'd be possible to give 360 directional movement instead of 8.  I know ff8 and ff9 used analog in their psx versions but it looks like they were cut to the 8 in their pc ports unfortunately

Kaldarasha

  • *
  • Posts: 2449
  • Prince of Model Editing
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3960 on: 2017-12-06 20:32:19 »
Hmm, I think we need for that a xinput plugin first to have the analog sticks correctly recognized. A huge improvement would be to have the movement system from the WM in the field. When you change the direction on the world map the character does turn to that direction instead directly looking in this direction.

A dirty trick to enable 16 direction movement would be a controller mapper tool and a modification of the direction mutator buttons L1 and R1. If they only alter the direction by 22.5° instead of 45° the mapper could tell the game for example that up + R1 is pressed when the stick is at 67.5°, when you move the stick to 45° then up + right is used and at 22.5° right + L1 is used. With the WM movement this would give the illusion of true analog control.

obesebear

  • *
  • Posts: 1389
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3961 on: 2017-12-06 23:23:06 »
Yeah, even something like 16 directions would be satisfactory.  The hope is to eliminate the locked controls in certain fields where pressing up on the D-Pad actually moves you northwest.  If up always moved you North, and you had more then 8 directions available to you, the fields would feel much more natural


Kaldarasha

  • *
  • Posts: 2449
  • Prince of Model Editing
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3962 on: 2017-12-06 23:45:25 »
Yeah, even something like 16 directions would be satisfactory.  The hope is to eliminate the locked controls in certain fields where pressing up on the D-Pad actually moves you northwest.  If up always moved you North, and you had more then 8 directions available to you, the fields would feel much more natural

In fact, I think it gets worse with this. I'm pretty sure a lot of fields needs to be edited to let it feel intuitive with an analog stick. But that it is not a big deal, since Makoureactor allows for the fields such kind of control directions edit.

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3963 on: 2017-12-07 09:31:28 »
It's pretty easy for me to add in analog control for almost full 360 (0-255 instead of 0-360 - but indistinguishable) control of direction.  But as Kal said, the harder work would be making the fields work with those angles.  It's not really worth the effort.

obesebear

  • *
  • Posts: 1389
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3964 on: 2017-12-07 11:32:04 »
If you can add almost full control, I'll take a crack at the fields.

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3965 on: 2017-12-07 11:34:42 »
When the backlog is complete.... if ever.... I'll have a look into it. :)

obesebear

  • *
  • Posts: 1389
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3966 on: 2017-12-13 02:25:08 »
I checked out how the fields handle movement, and it seems easy enough to change if analog movement is implemented.  Might take hours, but it's easy work.

Anywho, I should be finishing up some odds and ends soon and will be moving on to verifying my 60fps models.  I used reunion the other day, and the menu and whatnot look great clearly running at 60, but how do we add in 60fps animation files and 60fps camera movement?

Kaldarasha

  • *
  • Posts: 2449
  • Prince of Model Editing
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3967 on: 2017-12-13 03:15:57 »
Doesn't get the next update the 60fps animations anyway?
For the movement fix, I'll will definitely helping you out with that. Though, know where I think about it I guess you would be faster alone. Actually every field get the same orientation. If you leave the window open and jump from field to field, this would take roughly an hour.

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3968 on: 2017-12-13 11:35:12 »
Yeah, the 60fps mod has had an update and now includes interpolation as an option.  The entire way of modding this game has been updated.

Tsuna

  • Global moderator
  • *
  • Posts: 822
  • Working together to create awesome things!
    • View Profile
    • The home of Tsunamods
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3969 on: 2017-12-13 12:07:03 »
Don't suppose you have any updated hex lists do you?
I still have those ones from around a year ago but was wondering if you made any adjustments

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3970 on: 2017-12-13 13:21:56 »
Nope.  I work differently now too... and those lists were all for menu mainly :)

obesebear

  • *
  • Posts: 1389
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3971 on: 2017-12-13 13:55:10 »
Does the interpolation method work correctly?  When I was doing mine, there were hundreds upon hundreds of animations that needed fixing due to the animations using 0-360 rotation.  If one frame was 0 but the next was 360, you wouldn't notice, but if you interpolate them, the new frame becomes 180 and when you're using x,y,z axes for 20 bones suddenly you have tons of body parts jumping all around.   

Is this going to be an R06 option?

@Kaldarasha it's really whoever wants to fix it.  It's not a big enough project to worry too much about

Tsuna

  • Global moderator
  • *
  • Posts: 822
  • Working together to create awesome things!
    • View Profile
    • The home of Tsunamods
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3972 on: 2017-12-13 15:38:52 »
Oh yeah this dll stuff you use. I'm gonna have to learn how that works. Didn't you say a while back it would make my voice mod easier to do?

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3973 on: 2017-12-13 16:18:16 »
The new dll comes with a a complete replacement for the audio module. Up to 65535 effects are supported.  So you can make each one (free effect - any past ID 750) a separate voice file. Field opcode AKAO2 allows for full ID range.

@Obesebear...  I have no idea.  Any issues with models that you noticed will likely be there with Reunion, since it uses your files.
« Last Edit: 2017-12-13 16:19:57 by DLPB »

obesebear

  • *
  • Posts: 1389
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3974 on: 2017-12-13 17:05:01 »
That's my bad, I haven't played on 15fps in so long that I didn't realize the animations were currently at 60.   I did notice the camera stutters in places though, but that was all NFITC1s work, no idea how to correct any of that