Qhimm.com Forums
Miscellaneous Forums => Troubleshooting => Topic started by: Sega Chief on 2016-02-04 19:04:07
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A while back I asked folk about ways to fix the transparent texture issue that appears on certain enemies:
http://imgur.com/DOx3MGN
It was then fixed in a release of Aali's Driver, but because that fix also made textures on the field/world map opaque it was dropped from later releases. Is there a more direct way to fix it through Kimera or similar?
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Deselect average in the groups properties for the textured groups of the pfile and change it to none.
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It worked :3
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Can you get me the fixes like this for Reunion, SC ?
The Rufus one especially looks crap without the fix.
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Sure, I'll send them over once I've finished editing them. But for the default PC game, I think it's only Rufus and Mystery Ninja that suffer from the problem. Safer and co. were all fine as far as I can remember.
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I'll upload a file with a few more fixes. For Dan are the Turks in black suits also interesting but I haven't fixed the eyes there. Actually any enemy with a texture needs this fix.
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Oh, they all need it? This is gonna take a while then :I
Are you fixing the files up for Dan or should I put what I've fixed into a folder for upload?
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https://mega.nz/#!GMclBLxJ!b-VKLLvuniXJ9CqDsc7oaInzx_Tf_1SRuRemIGzhfkQ
Please us this and add the missing models. Dyne has also this bug pretty visible. However it shouldn't so many.
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I'll drop stuff into that folder and then upload it.
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Quick question, Kald; are Hundred Gunner's textures being applied properly? They've always looked wrong when viewed in the editor now that I think about it.
Edit: And are battle backgrounds needing this or are they to be left on Average?