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Messages - dragonmaster0283

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-05-26 15:31:39 »
I think I changed the Under Junon shop to stock them, and upper Junon should have them as well. The cargo ship shop was changed but not sure what to as the original inventory was just potion/phoenix down. But according to the Wiki I'm seeing that Costa Del Sol, Corel, Gongaga, Cosmo, (maybe Nibel but this wiki says it doesn't stock Ethers when I was fairly sure this is the first place they become available for purchase), Rocket Town, Wutai, Temple, Bone Village, and Mideel all don't have them. The Gold Saucer hotel shop has them but that's a bit out of the way; they should be common to each store on the main story route so I'll swap some shops about to get them in available.

I'll recheck all of those shops tonight to see if I just missed them but I feel sure I checked every shop along the story and never saw them.

Edit: Whelp i Must of just missed checking a couple of shops.  The under Junon shop did indeed have them and I musta just missed it.  Oh well still having fun regardless.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-05-26 12:31:40 »
You can steal them from various enemies, usually ones who cause either darkness or silence. Custom Sweepers near Kalm, Madouge's in the Mythril mines, and Cappawires in the forests near Junon all provide Echo Drops =)
Oh i Know, thats what I had to do to keep an ok supply of em.  But never saw them in any shop unlike the rest of the status healing items (cornucopia, antidote, etc).

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-05-26 12:18:48 »
I dunno if its just been me missing them but I have not seen a single Echo Drop in any shop and I'm now at the point of remedies.  I had to spend a lot of time farming steals for echo drops as silence can be a quick killer if my heal person got silenced.  Basically had to keep them equipped with silence proof the entire time as there wern't any echo drops being found or able to buy them.  Saw basically every other status healing shops, just not the echo drops.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-03-23 15:15:24 »
Hello :)

Is there a list with steal/morph items?
Also, are those items missable?

Missable, I don't believe so.  Pretty much steal and morphs up until end game can be items you can buy or find later.  Generally its a way to get an item earlier then normal and use it to help.  There were some missables if you don't do Yuffie's Wutai Event before disk 3.  But Sega said he fixed it where you could find the Absorb materias in the norther crater.  (Not talking about the Pagoda events as thats still doable, its the event where Yuffie steals the materia.   That event is not doable in Disk 3.

Course of the couple of Huge Materia that require you to not fail are still missable if you fail the events (Rocket Town Launch and North Coral Train Events)

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-03-21 12:47:09 »
Caught a bug for NT 1.4:

Right after you leave Aeris' house to goto Wall Market in the beginning of the game, if you go back to her house to sleep/heal up (after grinding the area for a while), the game locks after the song plays.

EDIT:
Actually, seems like the game locks up everytime you go to sleep. Locked up on me again when I went to sleep at the Wall Market Inn...

(Fresh install, only have a handful of mods activated  thru 7H)

I haven't had any issues with sleeping.  I've slept twice in Wall Market and didn't lock.  Maybe a mod conflict as I only have NT.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-03-06 05:41:53 »
Hochu shall not be named for me.  Dunno how many times i ran thru there with encounter lowered, so many times ran into one at the very end.  Had one right before the exit in the cave and was like ARRRGH.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-03-04 19:59:17 »
Sega Chief.

I have a problem on FF7 new threat mod 1.35 that i don't understand. I'm on disc 3 and I didn't see any changes in the Highwind: no menu of disc 2 bosses, I can't find the armorsmith to create the ultimate weapons. Furthermore, i have seen a video where a NPC was in the airship and talks you about the secrets and the localizations of the 4th limits of the characters, and that NPC isn't in my ship. Do you know where i can find this things?

If I remember, the "new threats" npc that spawns and starts all of the new content (lv4 limits, weapons, etc.) Happens just before you go past the point of no return in the north crater near the bottom of it.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-12-28 16:29:18 »
Would love to see a boss fight akin to the elementals fight in FF4 (my fav ff).  Kinda like how the the hardcore mod has the fight with multiple phases with an killable enemy every phase.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-12-28 14:30:25 »
Sure thing.  One thing I forgot to mention.  I kinda locked myself out of Wutai by not doing it on disk 1 or 2 (I forgot :P).  So Id assume the only missables I can't get are the HP and MP absorbs and whatever is in that one chest the lady is blocking.  I did climb the pagoda and got leviathan and got the stuff from the da cho fire cave but wondering if anything other is majorly missable.  Big oops on my part though.


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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-12-28 12:16:32 »
Hey just wanted to give an update on my progress with the game (v1.35 with the HP patch applied).  Been loving all the changes you've done to the game and its really well done.  Given the game a fresh uplift from the base game and I'm having tons of fun playing it.   The HP values post patch seem perfect for the fights.

The brass dragon fight was really well done and much kudo's for it. One fix for that fight though as X can be petrified by the dragon's slow-numb and thus take 0 damage from all of brass's attacks and being petrified doesn't flag him as dead in the dragon's eyes so he doesn't use the full wipe move.  This happened on my 2nd attempt of him (first one didnt know to keep him alive).

Currently level 68-70, 3 limits gotten and only 1 materia cave gotten.  Man these fights are rough.  Aeris Limit fight took 30 mins as she would not keep both the flames locked long enough for me to kill one so I basically osmosed all 9999 mps from each one after i made myself immune to gravity.  The bomb king wasn't too bad after I exploited the fact that the little bombs can be finishing touched out of existence without them blowing up since killing them with demi (they weak to gravity) still causes them to blow up.  Still trying to figure out the other materia cave bosses and how they work but that is what makes it fun. 

I assume things like the Aegis Armlet, Imperial Guard, Warrior Bangle, Fourth Bracelet and Ziedrich come from the extra fights in the battle arena since they are ???? on the list.  I also assume that the 4 magic materia (fullcure, planet,shield,contain) and 4 command materia (double-cut, and the 3 W's) come from them as well since I did chocobo racing to S and didnt see them, they are not part of the GP buys, and dont see them on the battle arena awards list.

Also a question as well regarding master materia.  Mainly the master summon materia (if it is possible to get).  I notice with all the summon materia, even though they only have 1 star they are not showing that they are "Mastered" but just gaining AP.  One did show up as mastered (choco/mog) but the rest like my Bahamut-Zero only gaining AP.  Is this an issue with getting the master materia (or even can you get them)?

But great game and looking forward to v1.4.  You've done an awesome job on the whole thing.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-12-16 14:24:59 »
Hey quick question.  Love the mod and all the changes.  I'm thinking of attempting a speed run to do before the 1.4 version comes out.  I've see the issues of people talking about the HP issues.  Is it a problem in the current 1.35 version where I need to add the patch from september to correct or it is fixed in the current 1.35 version.  This is for a fresh install.  Thanks and thanks for making the mod.

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