Wow, Mr Adults (or should i call you rich?)
You Really know what you're doing! i take it you do this for money?
I'm Really impressed at your epic skill! Thanks a lot!
Yep, what koral said.
I mostly do free-lance programming/game dev contracts for financial income, myself.
Please remember that with CC the data was not encrypted or compressed, so I had an easy time trying to find what I was looking for.
And with Dissidia, Aurenasek116 (via the epicness of Vash) provided the exact model files, so it was even more straight-forward.
It has been far easier for us to get these models viewed than it usually would be (think of the woes of FF7-FF12 and you will get some idea).
Luck was on our side, that is for sure
It's lucky that asset compression for models is a fading trend in this generation, it makes things that much easier for us.
Particularly for the PSP where the contiguous read times are actually quite good, and compressing your assets tends to actually net you a loss in load times from decompression. Coupled with the fact that the media has a higher capacity than you'd probably ever need to use for a game on a platform with its specifications, there's not much reason to compress geometry data.
But MrAdults is a lot quicker and better coder than me, there is no doubt about that!
Oh, nonsense.
:0 wow, thanks a lot guys
Anyway, i'm a little stuck as to how to get mesh2rdm working properly. opened on its own, it just serves as a list of the functions it has. opened with a model, it serves a preview wondow. But i can't seem to get to anywhere where i could input the "command line" stuff. any help there? i wanna export as .obj and make use of the new feature
Aurenasek already mentioned it, but you can use the Start->Run menu and enter "cmd" (without quotes) to bring up a command prompt. Then cd to your model directory where you have a copy of the gmo and mesh2rdm.exe and run it with the desired parameters. You may have to seek out a DOS command reference if you aren't used to using a command prompt, though.
And finally, there is a new release (v1.93) of mesh2rdm up now, here:
http://www.richwhitehouse.com/index.php?content=inc_projects.php&filemirror=mesh2rdmv193.zipAs it turned out, lots of surfaces still weren't showing up, like some clothing bits and chains hanging off of characters and weapons. I think I've cleared up pretty much all of the problems now, except for a messed up texture here and there. I'll be starting on the file spec now.