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Title: RELEASE dragon buster from LOD
Post by: omega res novae on 2012-07-19 00:33:06
RELEASE
dragon buster v1 is here.
watch the video and see more
http://youtu.be/uzX-ubBjyGo

it is made to replace the murasame and is set to texture id2

to install
download dragon buster.7z here https://rapidshare.com/files/2743546508/dragon buster.7z (https://rapidshare.com/files/2743546508/dragon buster.7z)
use 7zip or another program to extract the files
uncompile your battle.lgp into a folder
copy rtae and rtct into the folder and replace existing files
compile the folder into battle.lgp and replace the original.

thanks to
bloodshot
pitbrat
timu tumisu
obesebear
apz freak
hakuryu

these users helped me by answering my questions, pointing me to videos, or explaining things which helped me realize my mistakes

and another thanks to the creators of

img2tex
kimera
pcreator
biturn
ulgp

if you want to improve it before i start working on it again pm me and ill send you any files youll need

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ORIGINAL POST
decided to attempt a weapon model for use with cloud or sephiroth. probably sephiroth because the way he attacks will make it more authentic.  this is intended to be the DRAGON BUSTER  from THE LEGEND OF DRAGOON. the picture is what ive done so far. its the actual blade/sword part that looks like fiery or gassy. so far ive only been attempting to model for 2-3 days. ill continue working on it and keep updates posted here.
(http://img809.imageshack.us/img809/821/busterpic.png) (http://imageshack.us/photo/my-images/809/busterpic.png/)
Title: Re: dragon buster from LOD
Post by: Hellbringer616 on 2012-07-19 13:47:29
I loved LoD. Can't wait to see this in action!
Title: Re: dragon buster from LOD
Post by: omega res novae on 2012-07-19 14:02:28
im a total noob so this is my first attempt. hopefully first attemp will turn in to first mod. ignoring the fact that theres no color what do you think so far
Title: Re: dragon buster from LOD
Post by: Hellbringer616 on 2012-07-19 16:07:24
Maybe it's the angle but it loos more 3D then it needs to be, Like the top looks like it's a row of three rather then a single blade with spikes.

Reference in case you need one
http://legendofdragoon.wikia.com/wiki/Dragon_Buster?file=Dragon_Buster_scan.png
Title: Re: dragon buster from LOD
Post by: omega res novae on 2012-07-19 18:15:52
(http://img507.imageshack.us/img507/7947/dragonbuster1swordside1.png) (http://imageshack.us/photo/my-images/507/dragonbuster1swordside1.png/)

this is where im at now. i think the blade part is acceptable as far as shape. if someone who knows anything wants to check it out to give better criticism pm me
Title: Re: dragon buster from LOD
Post by: omega res novae on 2012-07-24 19:37:01
started from scratch. made basic shape and textured it. hope you enjoy

(http://img189.imageshack.us/img189/5876/textureddragonbuster.png) (http://imageshack.us/photo/my-images/189/textureddragonbuster.png/)
Title: Re: dragon buster from LOD
Post by: jorgea on 2012-07-26 01:58:00
So far your project looks fair. Keep at it.
Title: Re: dragon buster from LOD
Post by: omega res novae on 2012-07-26 02:25:03
thank you.

started last tuesday with absolutely ZERO modeling experience and know how. i started with google sketchup and imported it into blender and that created problems with the materials and textures so i started from scratch and finally figured out how to render with a texture.

i am looking forward to completion. which may be tomorrow i have a few hours to sit and grind on it. so check in in 24 hours
Title: Re: dragon buster from LOD
Post by: omega res novae on 2012-07-26 13:09:32
(http://img521.imageshack.us/img521/4532/finisheddragonbuster1.png) (http://imageshack.us/photo/my-images/521/finisheddragonbuster1.png/)

blade is done. time to work on handle hope you guys enjoy
Title: Re: dragon buster from LOD
Post by: dkma841 on 2012-07-26 13:57:42
Wowzers man looks awesome!
Title: Re: dragon buster from LOD
Post by: omega res novae on 2012-07-26 14:09:08
thanks i appreciate the support
Title: Re: dragon buster from LOD
Post by: Nightmarish on 2012-07-26 19:25:11
(http://img521.imageshack.us/img521/4532/finisheddragonbuster1.png) (http://imageshack.us/photo/my-images/521/finisheddragonbuster1.png/)

blade is done. time to work on handle hope you guys enjoy

The texture is a bit different i'd say..

(http://images2.wikia.nocookie.net/__cb20120118204016/legendofdragoon/images/f/fe/Dragon_Buster_scan.png)


Title: Re: dragon buster from LOD
Post by: omega res novae on 2012-07-26 19:42:03
and that texture is different from the game. my goal was to make it have a fiery look
Title: Re: dragon buster from LOD
Post by: omega res novae on 2012-07-26 21:11:18
im pretty much set. im gonna clean this up and do as many little things as i can to make it pretty. any good guides on how to import this to game? ill be checking forums for instructions or guides. so dont just say in the forums or google.

(http://img38.imageshack.us/img38/5775/fintx.png) (http://imageshack.us/photo/my-images/38/fintx.png/)
Title: Re: dragon buster from LOD
Post by: narcku on 2012-07-31 12:41:19
im pretty much set. im gonna clean this up and do as many little things as i can to make it pretty. any good guides on how to import this to game? ill be checking forums for instructions or guides. so dont just say in the forums or google.

(http://img38.imageshack.us/img38/5775/fintx.png) (http://imageshack.us/photo/my-images/38/fintx.png/)
Wow! Looks really good :)
The easiest way I know is to export the model to .3ds format first, then convert it to .p using pcreator.
Then just use kimera to adjust the size and add the texture.
Title: Re: dragon buster from LOD
Post by: omega res novae on 2012-07-31 13:04:08
the texture in the picture  is being scrapped. i didnt use uv mapping to do it i made the textures inside blender. im having some trouble getting a uv layout for the handle part still trying. i already tried it in kimera just to see how it would look and it looks off without  a legitimate place to grab so i change that in the future. main priority right now is uv and texture then i can start importing. i can come back later and clean it up as i get better and make releases like v1 1.1 1.2 etc
Title: Re: dragon buster from LOD
Post by: narcku on 2012-07-31 14:17:55
Oh I thought it was already mapped :P.
I see. Come to think of it, the way Dragon Buster is held is a bit different from ordinary swords  :| huh.
(http://i.imgur.com/5j21B.jpg)
Title: Re: dragon buster from LOD
Post by: omega res novae on 2012-07-31 14:28:39
i remembered it as kindof a rapier handle with a flame blade. but as i started reading the little bit i could find online i realized i was completely wrong. its a sword but i guess its kindof a power that can be passed along. tentacles come out of the wielders wrist and form the sword. so i was thinking eventually something like a cylinder with a texture that looks like bound tentacles. who knows
Title: Re: dragon buster from LOD
Post by: narcku on 2012-07-31 14:35:17
i remembered it as kindof a rapier handle with a flame blade. but as i started reading the little bit i could find online i realized i was completely wrong. its a sword but i guess its kindof a power that can be passed along. tentacles come out of the wielders wrist and form the sword. so i was thinking eventually something like a cylinder with a texture that looks like bound tentacles. who knows
Ah that makes sense. Whenever I saw Lloyd with the Dragon Buster, it just kinda seemed to "extend" from his hand.
Anyways, good luck with the mapping :) .
Title: Re: dragon buster from LOD
Post by: Zackwell on 2012-07-31 17:05:16
Hahaha. I wonder if it'd be possible to make this thing instakill dragons? XD
Title: Re: dragon buster from LOD
Post by: omega res novae on 2012-07-31 17:11:37
idk if the game has enemies with a dragon "class" or "attribute" it would be cool though. good question idk if thats possible. just imagine young cloud killing the dragon and sephiroth just being like  :-o
Title: Re: dragon buster from LOD
Post by: omega res novae on 2012-07-31 21:05:00
(http://img818.imageshack.us/img818/144/finaluk.png) (http://imageshack.us/photo/my-images/818/finaluk.png/)

im pretty sure this is final for now but time to start importing. and maybe later versions will come
Title: Re: dragon buster from LOD
Post by: Nightmarish on 2012-07-31 21:33:10
Isn't it possible to add some kind of flame to the sword ingame?
I mean something like the sword burning while being held?

For example, the regen buff in orange active on the sword :P
Title: Re: dragon buster from LOD
Post by: omega res novae on 2012-07-31 21:37:06
idk you should look into that lol im trying to figure out importing right now
Title: Re: dragon buster from LOD
Post by: omega res novae on 2012-08-01 01:46:53
video here:http://www.youtube.com/watch?v=jUeO8lYVQgc&feature=youtu.be

the video is the sword in some animations in kimera. ill have to play around, and look around on how to properly put this into the game. if anyone knows feel free to say
Title: Re: dragon buster from LOD
Post by: narcku on 2012-08-01 08:52:01
video here:http://www.youtube.com/watch?v=jUeO8lYVQgc&feature=youtu.be

the video is the sword in some animations in kimera. ill have to play around, and look around on how to properly put this into the game. if anyone knows feel free to say


Niceee :D.
I hope you release it soon.

Code: [Select]
About importing, well it's been a few months since I touched ff7 :P so I'm probably wrong but iirc, it's something like this:
Open pcreator.
Open the .3ds file, then go to options, tick Battle Model, and Texure File(s).
Go to Edit->Texture ID, enter any number, e.g. 2 (rtae).
Go to File-> Open Bitmap, select your texture.
File->Save as..
Rename the converted file to rtck or whatever.

Back to Pcreator again, File->Open Battle HRC, select Cloud's rtaa. Set the number of textures to 10.
Convert the texture file using Image2Tex, save it as rtae.

Open Cloud battle skeleton (.hrc) in kimera, add texture etc.
Unpack battle.lgp, add rtaa, rtck and rtae. Repack, the end.
Title: Re: dragon buster from LOD
Post by: omega res novae on 2012-08-01 09:34:00
sounds like im doing it right except for one thing. why do i call the tex rtae?  right now im getting a loading error from rtam after i save in kimera. so i have so troubleshooting to do.

thanks for the help
Title: Re: dragon buster from LOD
Post by: narcku on 2012-08-01 09:49:06
Well, for battle models, each character can have up to 10 textures(they have 2 by default).
Cloud for example will have 2 textures by default (if I'm not mistaken) which is rtac (Texture ID - 0) and rtad (Texture ID - 1).
So if your game is still fresh, you have 8 empty textures left to use for battle model, from rtae (Texture ID - 2) until rtal.. or something :P.

As for that rtam.. I have no idea :P. Wasn't that Cloud's hip/something?
Title: Re: dragon buster from LOD
Post by: omega res novae on 2012-08-01 10:34:09
I believe you just helped me figure it out. Im using my battle lgp from my bootleg install. I suppose all textures are full. When im in kimera it already has 0-9 so 10 textures. When i add mine to the list it goes to 10 which is 11 textures. So if textures end at rtal and i create one more then i can use it saves to rtam. That explains y the hip doesnt load when i reload and when i replace rtam with the original thats y i get a tex error 9 and the texture doesnt load. Make sense? Anyone correct me if im wrong. If this is the case ill have a gameplay video up tonight after work
Title: Re: dragon buster from LOD
Post by: omega res novae on 2012-08-02 12:34:02
gameplay video

https://www.youtube.com/watch?v=rve_G8vlmmo

cloud is finally swinging the dragon buster in game. even though i was telling it to use another texture itd only use the texture in the first slot so i had to assign the texture to the first slot. the eyes and belt use the first texture so thats why the eyes and belt are messed up. anyone know how to fix this?

also what do i have to do to make this an official release
Title: Re: dragon buster from LOD
Post by: Zackwell on 2012-08-02 12:54:20
Ahaha it's like he's wearing Kamina shades.
Title: Re: dragon buster from LOD
Post by: omega res novae on 2012-08-02 13:01:21
yea its kind of weird. Idk how to make it use another texture besides the first. group properties in kimera doesnt do it. in kimera i can assign it any of the 10 and it shows correctly but  once i compile and put back in game it shows the first texture. i wanna wrap this up and move on to something else. this sword took way too much time. today is day 17. but ill take it seeing as how when  started i didnt know anything.
Title: Re: dragon buster from LOD
Post by: narcku on 2012-08-02 13:20:03
Err.. this is a common problem.
Many people (myself included) ran into this problem as well.

The most important step is during the conversion in pcreator, you need to assign the texture id there.
It won't work if you try changing it in kimera although it shows up properly.

By first slot you mean rtac/rtad? rtac should be the texture for Cloud's eyes if I'm not mistaken.
So if you replace it with sword texture, then the head will use that instead.
Title: Re: dragon buster from LOD
Post by: omega res novae on 2012-08-02 13:32:54
rtac yea his eyes. thanks ill go through and change this. you are awesome hakuryu
Title: Re: RELEASE dragon buster from LOD
Post by: omega res novae on 2012-08-02 16:38:44
released check first post for details