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General Discussion / Re: [PSX] Buster Sword mod
« on: 2021-04-23 03:34:09 »
there was a chibi mod of this a long time ago 2012... but i cant seem to find it.
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************** Exception Text **************
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at WallMarket.WMCommon.FF7Names(Byte[] NameArray, Byte NameIndex)
at WallMarket.Form1.Load_Attack_Desc(String KERNEL10)
at WallMarket.Form1.Open_KERNEL(Char kernel)
at WallMarket.Form1.OpenKERNELBINToolStripMenuItem_Click(Object sender, EventArgs e)
at WallMarket.Form1.Form1_Load(Object sender, EventArgs e)
at System.EventHandler.Invoke(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Form.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9151 (WinRelRS6.050727-9100)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
WallMarket
Assembly Version: 1.4.5.0
Win32 Version: 1.4.5.0
CodeBase: file:///D:/Games/%23Mods/final%20fantasy%207/tools/WallMarket145/WallMarket.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.9149 (WinRelRS6.050727-9100)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9149 (WinRelRS6.050727-9100)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9149 (WinRelRS6.050727-9100)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9149 (WinRelRS6.050727-9100)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.9149 (WinRelRS6.050727-9100)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
Microsoft.VisualBasic.PowerPacks
Assembly Version: 9.0.0.0
Win32 Version: 3.0.30214.0
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic.PowerPacks/9.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.PowerPacks.dll
----------------------------------------
************** JIT Debugging **************
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Wow, I am refraining myself here, but I do have one thing to say. The way someone is perceived should have nothing to do with whether they are male or female.It was a joke, I always joke, personality flaw/benefit, you decide. You should feel comfortable that I feel comfortable to joke around, [male or female]. No sexism was implied or inferred. I however, apologize, if unfortunately, you saw it as such.
The problem with mixing FMVs is that some of them clearly show him riding on top of the train, while the in-game FMV clearly shows him riding inside the train. Creates a nice little continuity error when you put them together.Where exactly in the official opening does it show Cloud riding in the train? I've been over it several times and didn't see it. To me it looks like Cloud dismounts from above as if he was riding on top of the train. Correct me if I'm wrong but that's how I've interrupted it ever since it came out in1997.
Honestly I feel like the dynamic wipe you have right at very end with this one, (the shrink/stretch) to make the transition is a bit more jarring then if it was just a hard cut between the two screens. Just my first impression though. I think a hard cut when the screens looked as similar as possible would be the best way, though the red guys will just "pop" on screen. There was something always cool about seeing the field models already standing there as you zoomed in on them.I too prefer the hard cut from video to game. I can suspend disbelief with the popup enemies so that part really doesn't bother me. I was curious to see if I could lesson the sudden popup.
I just want the swordEDIT: Link removed by request of omega res novae/squall8cloud7. Look to already supplied links and content in this forum. It's all there.
That didnt work for me, i dont see the hilt or the sword...Where did you get those files? That sword in question I extracted from these models:
open pcreator
click options
click battle model
click file
click open battle hrc
go into the folder where the model is saved and open the hrc in this case there are two hrcs because cloud uses two battle models in the game. the hrc files are RTAA and SIAA
open rtaa
a window will pop up that says "set the number of battle textures please enter a positive integer" type 10
click ok
repeat the last couple steps for siaa
your done you can close pcreator