those look like 2 letter refferals to bigger words. for instance "At" being attack? who knows
It looks more like two character references to elements and statuses:
Fr - Fire
Ic - Ice
Lt - Lightning
Et - Earth
Ps - Poison
Dm - Gravity? (Dark matter?)
Wt - Water
Wi - Wind
Hl - Heal/Holy (could be either, I'm betting on Holy)
Dt - Death
Re - Regen
Sp - Sleep
Po - Poisoned
Sd - Sadness
An - Fury (Angry?)
Cn - Confuse
Si - Silence
Fa - Haste
Sl - Slow
St - Stop
Td - Toad
Mn - Mini
Sn - Slow-Numb
Dg - ?
At - Barrier (Attack Def?)
Mg - MBarrier (Magic Def?)
Rf - Reflect
Ab - ?
Gd - ?
Cn - ?
Mn - Manipulate
Bs - Berserk
No - Peerless (No damage?)
Pl - Paralyze
Dk - Darkness
Some statuses are missing and they aren't in order nor are they unique. I'm not sure they really serve a purpose...
UPDATE:
Here're some features planned for WallMarket.NET 1.0:
- Immediate switching from PC to PSX names/descs and saving/compiling of same. (successfully working already, but kernel2.bin gets larger cause I have no idea how to compress it. Should still work either way.)
- Can edit any of the text or battle data sections (still working on battle growth and initial data, that will be versions 1.1 and 1.2)
- Editing any part of the raw data, even battle data not shown directly in the editor! This includes inserting special characters into names/descs. (Mostly working)
- All the original features from WallMarket 0.9.29 (No longer working on this version. It will become legacy soon enough.)
I'm estimating this will take a week at least. I have to rebuild the interface mostly from scratch, but I have all the code still written (though some will have to go through re-writes since this is in a different language). Donations are still welcome, but not required.
EDIT: I had an epiphany about what is currently labeled as "status chance" (0x11 of the attack data). It is split into three sections:
80h: remove status if inflicted, inflict at (chance/63)% success rate
40h: remove status if inflicted with (chance/63)% success rate
20h - 00h: (0 - 63/63) % chance of inflicting indicated status(es)
I don't think I would have noticed this if Frog Song hadn't been BFh while Toad/Mini is just 92h. Toad will miss, but Frog Song will Inflict and Remove Frog and Sleep from a target without missing (as long as the target CAN be frogged/sleeped of course). Learning this kinda made me want to turn on the "ignore status def" of Frog Song and cast it on Safer Sephiroth.
RE-EDIT: Forget what this sentence was before. Someone did something about it and it is no longer valid. Thanks to whomever it was.
WallMarket.NET will not enforce materia links like WallMarket 0.9.x does. I didn't like doing that, but I didn't ever test it before. Now that I have I discovered that Materia Slots 01h and 04h are empty single slots.
To my knowledge, these do not appear in the game anywhere. Only the Ultimate Weapons are no-growth and they are all 8-linked slots (except Aeris's which is 6-L 1-U and normal growth). I just realized that the Gigas Armlet has 0 growth and a 2-L 1-U slots. So this will the only item in the game with a Materia Slot of 01h. These empty ones are just cosmetic as a materia can still gain triple AP in an empty slot.
I played around with some links and it seems like they only work if the odd-numbered slots are linked to the right and the slot they are linked to links to the left:
O O==O O <--- looks fine, but does not work
=O =O O O <-- looks odd on the left, also does not work
O O O==O <-- works just fine
If I put non-support materia in those link slots they work fine and their effects show up in battle. Any value higher than 7 just seems to create unlinked slots. They work fine too.