Author Topic: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)  (Read 4968913 times)

Idubaren

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7950 on: 2019-06-04 02:18:40 »
I've got the latest release of the mod (IRO format) I'm asking because between the first time i ranked up cloud and the second i changed from a previous iro to the latest one and so far I haven't ranked up to check if he ranks up properly or not, I just know when I ranked him up a second time the game told me he's 1/8 instead of 2/8

kamekaz3

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7951 on: 2019-06-04 02:20:32 »
I've got the latest release of the mod (IRO format) I'm asking because between the first time i ranked up cloud and the second i changed from a previous iro to the latest one and so far I haven't ranked up to check if he ranks up properly or not, I just know when I ranked him up a second time the game told me he's 1/8 instead of 2/8

Yeah it should be ranking up normally then. Just toss the sources out on your final rank up since you only got one extra rank up.

Blagnarok

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7952 on: 2019-06-04 09:05:46 »
I'm having an issue where the dialog boxes for Sephiroth in Shinra Mansion are not showing up when Cloud finds him in the basement.  It appears to be an incompatibility with the Reunion - Menu Overhaul and Beacause that comes prepackaged with 7H.  If I turn "Because" on, I don't get the issue, but then I don't get the dialog from NT either.  I like your dialog better than Beacause.

I feel like it's because in Reunion, using Menu Overhaul by itself is supposed to use the FF7_mo.exe, and the FF7_bc.exe is causing the issue when Beacause is off.  Could you include an FF7_mo.exe to be compatible with NT and MO?

Regards,
Nate

chewitt12

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7953 on: 2019-06-04 09:59:42 »
I just tested it, I stole Spring Gun Clip from King Behemoth in the Northern Crater. I don't know if this mod still has multiple items to steal but I always steal with a sneak glove (gotten from wall market, the NPC that sells the battery) if that makes a difference. I'm not sure why morphing him doesn't work for you but you get a behemoth horn from morphing. Are you on the latest version?
I'm pretty positive you acquire Micro Engine from Dark Cave. You get it from the boss in the sewers where you find cid. The boss is a vehicle sprite even. I've never checked if it appears in my inventory though and I already made the premium heart.

Yeah I tried again, I tried several times to steal that didn't work, killing it rarely rewards me with Behemoth Horn, and I tried morphing once more and that didn't work either. I believe I am on version 1.5, I tried the trick by starting a new game suggested by Sega Chief, which did in fact confirm I am on version 1.5, so I'm quite puzzled.

Edit: I don't exactly want to but I'm wondering whether I should just spawn one in, I mean I have done all the stuff you've listed, maybe a bug or something idk.
« Last Edit: 2019-06-04 11:37:11 by chewitt12 »

LeOsTyLe

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7954 on: 2019-06-04 16:34:16 »
When you go for Multicut

Spoiler: show
in Ancients Forrest  equip all Characters with Headband (Sleep Protect) you can buy it in Gongaga. After you open the chest where you find Multicut a Bossfight starts and the boss put all character of you into sleep. I died in few seconds, first time.

Jonesin4Rock

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7955 on: 2019-06-05 05:06:09 »
+15 on 3 stats so I'm assuming that means I've ranked up 3 times,   still says I'm 1/8,   I did download the latest IRO for 7th Heaven so no idea what I'm doing wrong?

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7956 on: 2019-06-05 12:23:53 »
I'm having an issue where the dialog boxes for Sephiroth in Shinra Mansion are not showing up when Cloud finds him in the basement.  It appears to be an incompatibility with the Reunion - Menu Overhaul and Beacause that comes prepackaged with 7H.  If I turn "Because" on, I don't get the issue, but then I don't get the dialog from NT either.  I like your dialog better than Beacause.

I feel like it's because in Reunion, using Menu Overhaul by itself is supposed to use the FF7_mo.exe, and the FF7_bc.exe is causing the issue when Beacause is off.  Could you include an FF7_mo.exe to be compatible with NT and MO?

Regards,
Nate

Yeah I'll throw the ff7_mo.exe into the hextedit + add a file to the IRO hext for it.

Yeah I tried again, I tried several times to steal that didn't work, killing it rarely rewards me with Behemoth Horn, and I tried morphing once more and that didn't work either. I believe I am on version 1.5, I tried the trick by starting a new game suggested by Sega Chief, which did in fact confirm I am on version 1.5, so I'm quite puzzled.

Edit: I don't exactly want to but I'm wondering whether I should just spawn one in, I mean I have done all the stuff you've listed, maybe a bug or something idk.

For stealing, I think a Sneak Glove is required for the crater. I'm going to make a quick listing today of where to find all current stuff and put it into a notepad to temporarily replace the documentation.

+15 on 3 stats so I'm assuming that means I've ranked up 3 times,   still says I'm 1/8,   I did download the latest IRO for 7th Heaven so no idea what I'm doing wrong?

+15 may mean you picked that stat to be buffed. Best way to check is to look at the lowest stats as those will always increment by +5. If still not sure, I can look at your save file for you and make sure it's correct.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7957 on: 2019-06-05 17:53:45 »
I put this together for enemy skill, ultimate weapon drops, etc:
https://pastebin.com/SiJkKDVa

Should be accurate, let me know if anything is incorrect or missing.

Edit: Also, thanks to D.M. for the donation.
« Last Edit: 2019-06-05 17:55:38 by Sega Chief »

Eresus

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7958 on: 2019-06-05 19:47:00 »
I put this together for enemy skill, ultimate weapon drops, etc:
https://pastebin.com/SiJkKDVa

Should be accurate, let me know if anything is incorrect or missing.

Edit: Also, thanks to D.M. for the donation.

In regards to the enemy skills:

Dragon Force is Time Flare in NT 1.5 as far as I know, and can be acquired from the Gaea Dragon in adition to the Crater Dragon.

Magic Hammer is Vital Hammer in NT 1.5.

Cheers.

Kuraudo.

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7959 on: 2019-06-05 21:17:52 »
We were around the islands today; ischia and then procida. Lot more peaceful than the city itself, but when we got back we hit up some street bars and the like. Think we're going to pompei tomorrow but there's apparently going to be a thunderstorm, so should be interesting. Think we're trying the square on Tuesday.

If Excal II comes in, then it'd have to replace another sword Cloud has. There is a modding framework called sister ray that can extend the number of weapon/armour slots (and many other things) but that's not released yet. So that could be a feature specific to that. Or I could do some juggling with 7th Heaven to get it in there.
[OT]Hope you enjoyed overall Napoli experience.[/OT]

Interesting the sister ray, is there a topic about it?

Also pardon me if already being discussed and not workable (I was unluckily trying with search function), just wondering:

Is there any chance for a New Game+ ? Or is this some rocket science for the FFVII engine?

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7960 on: 2019-06-05 21:34:24 »
In regards to the enemy skills:

Dragon Force is Time Flare in NT 1.5 as far as I know, and can be acquired from the Gaea Dragon in adition to the Crater Dragon.

Magic Hammer is Vital Hammer in NT 1.5.

Cheers.

I think in the latest files, Time Flare was reverted to Dragon Force. I got Magic Hammer's name wrong but location and acquisition method should be same as vanilla.

[OT]Hope you enjoyed overall Napoli experience.[/OT]

Interesting the sister ray, is there a topic about it?

Also pardon me if already being discussed and not workable (I was unluckily trying with search function), just wondering:

Is there any chance for a New Game+ ? Or is this some rocket science for the FFVII engine?

Yeah, it was good; we went on the 'walk of the gods' from Bomero to Nocello on one of the islands, visited Pompeii, and checked out the square you mentioned. We didn't see the veiled statue but went to some of the art museums in Naples and visited that cemetery cave with the skulls inside.

Sister Ray has a channel on the Qhimm Discord; it's a full reverse-engineering of the game and has a lot of progress in it already.

As for NG+, it should be possible but I think it'd be better to make that a feature specific to Reunion and Sister Ray version cause the savemap will be modifiable for a proper NG+.

Jonesin4Rock

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7961 on: 2019-06-05 21:53:09 »
My main stat is +45 so I've definitely ranked up 3 times,   any way to fix it?   It's said 1/8 every time,    everyone elses rank ups are normal.

Travis

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7962 on: 2019-06-06 02:55:08 »
Sup, just figured I’d drop in and see if the PS version of this mod is still possible/still happening.


Blagnarok

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7963 on: 2019-06-06 03:31:41 »
Yeah I'll throw the ff7_mo.exe into the hextedit + add a file to the IRO hext for it.

Thank you very much.

Dongs McGee

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7964 on: 2019-06-06 04:21:37 »
Hi OP, I've tried playing this mod a couple times now and it's really just not my thing.  I'm using the Steam version and I'm having a huge amount of trouble uninstalling it.  I've tried removing the game and reinstalling, I've tried verifying the files, etc.  But for some reason, the changes to the equipment and materia persist.

Could you please describe the method of uninstalling this mod completely so I can play the vanilla game again?

EQ2Alyza

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7965 on: 2019-06-06 08:04:51 »
Are you starting a new game?

Lunatic High

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7966 on: 2019-06-06 09:51:18 »
Could you please describe the method of uninstalling this mod completely so I can play the vanilla game again?
You should just be able to uninstall it through Steam, then go to steamapps/common/Final Fantasy VII and delete whatever files were leftover, and reinstall through Steam.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7967 on: 2019-06-06 13:01:46 »
My main stat is +45 so I've definitely ranked up 3 times,   any way to fix it?   It's said 1/8 every time,    everyone elses rank ups are normal.

And that's definitely with the latest files?

Sup, just figured I’d drop in and see if the PS version of this mod is still possible/still happening.

Yeah I'll try and put it together after final patch is out.

Hi OP, I've tried playing this mod a couple times now and it's really just not my thing.  I'm using the Steam version and I'm having a huge amount of trouble uninstalling it.  I've tried removing the game and reinstalling, I've tried verifying the files, etc.  But for some reason, the changes to the equipment and materia persist.

Could you please describe the method of uninstalling this mod completely so I can play the vanilla game again?

There's no special uninstall method, verifying the files should have done it or deleting the FF7 folder. Uninstalling and then reinstalling would also do it. Have you somehow set Steam up to restore the files from a backup rather than actual default ones?

I have this default restore installer here but I think it was made for 1998 PC users rather than steam so don't know if it covers Steam files or not. Might be worth a try, but you should look around in Steam settings to see if there's anything been set that might cause this to happen: https://mega.nz/#!i50xQRaZ!_tqb7dQiZgyH0TMOC5cjK-DTRe98aVfU8vO4T2AEs7w

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7968 on: 2019-06-06 18:07:52 »
I updated the IRO to include an FF7_MO.exe hext file.

Axel Firestorm

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7969 on: 2019-06-06 22:19:44 »
I tried out NT 1.5, it's a good mod though the difficulty is a bit higher than I'm used to and even simple enemy farming seems a chore now simply because even the lowest scrubs seem to hit a lot harder so it becomes less feasible to draw out battles to steal and morph and such.

I do like the translation a lot, it makes many things clearer, and the extra scenes are nice as well. So are little tidbits like Barret smacking Cloud after the materia tutorial and walking out. That was hilarious, dunno if that was an official cut moment or something you added yourself, but either way it's gold.

I'll echo a previous poster in saying that it would be nice to have a version of NT that uses the original gameplay but with NT's translation and extra scenes. I prefer yours to the one from the Reunion mod and enjoy the vanilla gameplay experience so to have them both would be great.

I've tried uninstalling NT, and even after uninstalling FF7 and reinstalling it (and clearing out the FF7 folder completely in the process, I use the steam version converted to 1998), the changes to materia and limit breaks seem to persist. Yuffie's Landscaper, for instance, still inflicts gradual petrification, which I assume came from NT because I don't recall that being in the original. And the stat modifications from many materia still don't match what they should be in vanilla even though in kernel.bin the values are set to their defaults and not what NT changed them to.

I checked it myself in both the WallMarket editor and Black Chocobo. For example, Cover has the bonuses and penalties from NT still whereas in vanilla it's only supposed to have Vitality +1. NT is the only gameplay mod I've ever installed, the rest is just graphics and sound basically. What could be overriding the kernel.bin in FF7's data folder? Or is there another file that affects materia and limit break functions as well? Any help would be appreciated. Thanks!
« Last Edit: 2019-06-06 22:47:16 by Jairus »

mkidd

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7970 on: 2019-06-06 22:50:55 »
I found the area for the "Abyss" boss in northern crater, there is no shadow figure to prompt the fight. Am I doing something wrong?

EQ2Alyza

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7971 on: 2019-06-07 06:23:15 »
I updated the IRO to include an FF7_MO.exe hext file.

Does it have the fixes to the stats the same as ff7_bc?

Idubaren

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7972 on: 2019-06-07 07:07:18 »
I've checked the Shinra Mansion basement in Cloud's memory for when Sephiroth is reading the books after installing the new iro with the hext for mo, I thin you said you'd do it to fix that problem, however, for me the boxes pop up but then don't show, and pop out when I hit "confirm" button unable to read them.

on the good side of things I also checked guard scorpion and it has the correct colors now :D

Jonesin4Rock

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7973 on: 2019-06-07 10:36:34 »
Yeah the only IRO I've used was the one from page 1 of this thread

[June 6th 2019] - 7th Heaven IRO
Download
*NOTE: Specifically for use with the mod-loader program 7th Heaven (7H).
For more information: http://forums.qhimm.com/index.php?topic=15520.0

Haven't played in a few days cause I'd like to get it sorted out,   that seems to be the only issue I'm having...     Thanks for the replies btw

Just noticed it said June 6th,   not sure what was updated and if so not sure how to update it without reinstall
« Last Edit: 2019-06-07 10:38:19 by Jonesin4Rock »

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7974 on: 2019-06-07 11:27:44 »
I tried out NT 1.5, it's a good mod though the difficulty is a bit higher than I'm used to and even simple enemy farming seems a chore now simply because even the lowest scrubs seem to hit a lot harder so it becomes less feasible to draw out battles to steal and morph and such.

I do like the translation a lot, it makes many things clearer, and the extra scenes are nice as well. So are little tidbits like Barret smacking Cloud after the materia tutorial and walking out. That was hilarious, dunno if that was an official cut moment or something you added yourself, but either way it's gold.

I'll echo a previous poster in saying that it would be nice to have a version of NT that uses the original gameplay but with NT's translation and extra scenes. I prefer yours to the one from the Reunion mod and enjoy the vanilla gameplay experience so to have them both would be great.

I've tried uninstalling NT, and even after uninstalling FF7 and reinstalling it (and clearing out the FF7 folder completely in the process, I use the steam version converted to 1998), the changes to materia and limit breaks seem to persist. Yuffie's Landscaper, for instance, still inflicts gradual petrification, which I assume came from NT because I don't recall that being in the original. And the stat modifications from many materia still don't match what they should be in vanilla even though in kernel.bin the values are set to their defaults and not what NT changed them to.

I checked it myself in both the WallMarket editor and Black Chocobo. For example, Cover has the bonuses and penalties from NT still whereas in vanilla it's only supposed to have Vitality +1. NT is the only gameplay mod I've ever installed, the rest is just graphics and sound basically. What could be overriding the kernel.bin in FF7's data folder? Or is there another file that affects materia and limit break functions as well? Any help would be appreciated. Thanks!

The .exe used by steam is ff7_en.exe while the ff7.exe is used by the 1998 version, but game converter as far as I'm aware creates its files using the Steam ones as a base. For kernel, the location of it in steam is lang-en/kernel/ rather than just kernel/. But I reckon the issue is with Steam in some way. What I'll do tonight is set up a new default restore installer and do some research into this; I think I recall some games not reinstalling 'clean' and needing stuff like their .clut file deleted or similar.

I found the area for the "Abyss" boss in northern crater, there is no shadow figure to prompt the fight. Am I doing something wrong?

I think I know what might have caused that but will need to check when I get back from work.

Does it have the fixes to the stats the same as ff7_bc?

Yeah it's just the same hext instructions as the others except it targets the ff7_mo.exe. I checked the debug areas on an ff7_mo.exe in case of conflicts so hopefully it should be OK.

I've checked the Shinra Mansion basement in Cloud's memory for when Sephiroth is reading the books after installing the new iro with the hext for mo, I thin you said you'd do it to fix that problem, however, for me the boxes pop up but then don't show, and pop out when I hit "confirm" button unable to read them.

on the good side of things I also checked guard scorpion and it has the correct colors now :D

The ff7_mo.exe was added because someone requested it, I'm not actually sure which mod IROs use it because my understanding is that menu overhaul uses ff7_bc.exe. Might be wrong. As for that text issue, I think that's linked to other mods that change models (one or two scenes are affected where dialogue is invisible for unknown reasons); have you got any of those activated?

Yeah the only IRO I've used was the one from page 1 of this thread

[June 6th 2019] - 7th Heaven IRO
Download
*NOTE: Specifically for use with the mod-loader program 7th Heaven (7H).
For more information: http://forums.qhimm.com/index.php?topic=15520.0

Haven't played in a few days cause I'd like to get it sorted out,   that seems to be the only issue I'm having...     Thanks for the replies btw

Just noticed it said June 6th,   not sure what was updated and if so not sure how to update it without reinstall

The June 6th update was just to add ff7_mo.exe to the hext files. If your getting that rank issue still then I'll try testing and regenerating the IRO's flevel files when I get back to make sure the issue is out of there.