Author Topic: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]  (Read 3070707 times)

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3525 on: 2017-03-30 22:37:39 »
This is not related to Reunion. This thread is for Reunion bugs, not general bugs.  Generally, anytime music has an issue, it is not my fault.  But next version will use my sound replacement, which will likely fix most of these issues anyway. 
« Last Edit: 2017-03-30 22:39:16 by DLPB »

ThunderPeel2001

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3526 on: 2017-03-31 09:03:22 »
He is Red XIII unless you use the fixed name option.  In which case, I've made it Red.  Otherwise you get a very annoying and verbose "Red XIII" for every single mention. I tend to believe that you'd call someone you know Red in casual chats, and not Red XIII.

Makes sense. Do you do the same for Cait Sith, too?

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3527 on: 2017-03-31 14:07:24 »
No, since Cait Sith is actually not a first / second name - or redundant ID.  Still, it is grating. I guess that one needs changing to Cait. Since it means 'cat' anyway, I guess it works.

Cait Sith basically means "Cat Fairy"

http://www.arts.gla.ac.uk/ScotLit/ASLS/SWE/TBI/TBIIssue6/Sith.html

https://en.wikipedia.org/wiki/Cat_s%C3%ACth

https://en.wiktionary.org/wiki/cait

Also note that the pronunciation is "kite/ket [somewhere in-between I am told] Shee" - for those doing voice overs :P  That's why the kana comes out as:

ケット シー (Ketto Shī)

It's gaelic.

« Last Edit: 2017-03-31 14:16:36 by DLPB »

Matski

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3528 on: 2017-04-01 07:50:28 »
This is not related to Reunion. This thread is for Reunion bugs, not general bugs.  Generally, anytime music has an issue, it is not my fault.  But next version will use my sound replacement, which will likely fix most of these issues anyway.

Normally I wouldn't assume it was a Reunion Mod error based on the music alone but it seemed to stop and start again when a particular text box appeared during the scene.

You're right though. I've rechecked it without mods and it's actually a bug in the game (or at least the Steam version) rather than the mod. Apologies for bringing it up here.
« Last Edit: 2017-04-01 11:11:25 by Matski »

ThunderPeel2001

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3529 on: 2017-04-02 02:29:28 »
No, since Cait Sith is actually not a first / second name - or redundant ID.  Still, it is grating. I guess that one needs changing to Cait. Since it means 'cat' anyway, I guess it works.

Cait Sith basically means "Cat Fairy"

http://www.arts.gla.ac.uk/ScotLit/ASLS/SWE/TBI/TBIIssue6/Sith.html

https://en.wikipedia.org/wiki/Cat_s%C3%ACth

https://en.wiktionary.org/wiki/cait

Also note that the pronunciation is "kite/ket [somewhere in-between I am told] Shee" - for those doing voice overs :P  That's why the kana comes out as:

ケット シー (Ketto Shī)

It's gaelic.



Holy cow. That's some deep references by the developers!
« Last Edit: 2017-04-03 23:25:43 by ThunderPeel2001 »

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3530 on: 2017-04-02 15:22:42 »
Indeed.  And now you know why he has a Scottish accent.

ThunderPeel2001

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3531 on: 2017-04-05 14:14:32 »
Hi DLPB, I've updated my Steam mod to now point to Beacause instead. I think your mod supersedes mine.

That said, I know there's going to be people asking me if XBox 360 icons can be added to your mod (people have already asked me before). The XBox controller layout is pretty much defacto for PC gaming, so I understand why people would want it. Is this something you might consider adding? I can assist with the icons if need be.

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3532 on: 2017-04-05 14:27:46 »
If the icons are placed onto the game texture and use the same font spacing as the one I already have, I'm fine adding it.  Ilducci made some custom ones for me.  The limited palette means it will look FF7-like in terms of graphics. I won't support the modpath for them since I now use my font texture for numerous other chars.  You'd have to add yours to mine - and it would require being made from scratch if you haven't already made them texture based and also to fit my font spacing.

ThunderPeel2001

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3533 on: 2017-04-05 14:49:27 »
If the icons are placed onto the game texture and use the same font spacing as the one I already have, I'm fine adding it.  Ilducci made some custom ones for me.  The limited palette means it will look FF7-like in terms of graphics. I won't support the modpath for them since I now use my font texture for numerous other chars.  You'd have to add yours to mine - and it would require being made from scratch if you haven't already made them texture based and also to fit my font spacing.

Cool. I think I understand what you're saying. I'm happy with keeping them in the same style as the PS ones you currently use. I guess I would just need to make my own version of your font, with the PS controller characters changed to XBox ones (all fitting within the same boundaries).

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3534 on: 2017-04-05 15:16:44 »
I have no idea how to edit texture files.  I simply guided Ilducci as he made the icons. He does all the editing with that side of things.  Definitely contact him, as he has all the working photoshop files he used for editing too.

Matski

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3535 on: 2017-04-09 13:53:42 »
At the Golden Saucer, after passing the Keystone onto Zeng, Cait Sith says to Cloud and his date:

Quote from: Cait Sith
But we're no entirely enemies."

Is this meant to be "But we're not entirely enemies."?

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3536 on: 2017-04-09 14:04:31 »
No, it's Scot.  I did actually bring this up with Prince Lex that it would be seen as "no" and not "not". I intended making it no'  - but this seems to be incorrect for written Scot.

Saying that, I see people using "nae" for not.  So I may need to being this up with him again.

https://en.oxforddictionaries.com/definition/nae
« Last Edit: 2017-04-09 14:18:06 by DLPB »

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3537 on: 2017-04-09 15:21:08 »
I've also started to save the sound files.  The looping ones are a pain.  I am up to 100.  Only... around 600 to go. haha.

Matski

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3538 on: 2017-04-10 13:27:08 »
Keep up the top work. Really looking forward to seeing R06 in action.

Saying that, I see people using "nae" for not.  So I may need to being this up with him again.

I can get behind this change.

Its understandable that you want Cait Sith's lines to be read with a scottish accent in mind. To those not familar with the accent, it is more likely be seen as a typo as it is currently. If only to stop anyone else questioning it again, it may be wise to change it using your solution.
« Last Edit: 2017-04-11 07:50:53 by Matski »

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3539 on: 2017-04-18 16:13:28 »
179 out of 730 done....

Getting more efficient now too.  Looping isn't an issue anymore thanks to software aid.

Matski

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3540 on: 2017-04-18 19:16:42 »
Just to check: is materia meant to have the same form in both the singular and plural?

Jotaro

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3541 on: 2017-04-18 19:22:23 »
Yes.

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3542 on: 2017-04-18 20:12:26 »
Nope. I use materia like diamond.

There are lots of diamonds. There are lots of materias.
Diamond is rare. Materia is rare.

It's a localization choice. Japanese doesn't have plurals like this, so they aren't affected by these considerations. I think it's very silly to use the same form for materia when they are clearly separate rocks. Even different abilities with the different rocks.
« Last Edit: 2017-04-18 20:13:58 by DLPB »

Rjenyawd

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3543 on: 2017-04-18 21:00:55 »
Nope. I use materia like diamond.

There are lots of diamonds. There are lots of materias.
Diamond is rare. Materia is rare.

It's a localization choice. Japanese doesn't have plurals like this, so they aren't affected by these considerations. I think it's very silly to use the same form for materia when they are clearly separate rocks. Even different abilities with the different rocks.


Ooohhh. I don't know though, DLPB. It's always kind of bugged me what exactly materia is, and how it's referenced by the general public. In the english game script, does the game ever refer to a plural form of materia, or do they always use it as a descriptor for the (plural) crystals?

IE: Is there a difference between Materia the material, and individual materia crystals (orbs? rocks?)  Because, stealing your reference, a necklace made OF Diamond is rare (and usually only found in a D&D campaign), but a necklace made WITH diamonds is more common. Then again, either is still referred to as a 'diamond necklace'.  Also, Diamonds are a Girls Best Friend.  Are Materias? or IS Materia? 

To put it in game context: What is it that's found somewhere with high amounts of condensed Mako?  A materia cluster? or a cluster of materias? A nest of crystal(ized) materias, or a nest of materia crystals?   

 EDIT: I guess in my head, I always wanted it to be clean and concise, so I subconsciously referenced Materia the same way Magicite is referenced in FF6. or Nethicite in FF12: A a material descriptor for a crystal.  You don't have multiple magicites, you have Magicite crystals. Same for Materia. (or so I thought.)

However, you've spent FAR more time with this script than anyone on this forum, (or outside of the production staff, honestly) So I defer to your judgement.

Either way, English plurals are weird.
« Last Edit: 2017-04-18 21:18:23 by Rjenyawd »

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3544 on: 2017-04-18 21:26:58 »
As I said above, Japanese is a fundamentally different language (they don't have plurals like this). The Japanese game uses the word "Materia" in English represented by kana (This is hard to grasp for most people. Many names in Japanese games are literally English!)  It's up to the localizer to choose. When we talk about the substance of diamond, we use diamond. When we have numerous diamond rocks we say "Nice diamonds". You wouldn't have a box with 5 diamonds [see] in it and say "There is nice diamond in there".
« Last Edit: 2017-04-18 21:32:52 by DLPB »

Rjenyawd

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3545 on: 2017-04-18 22:13:05 »
Got it. You use the word similar to the use of the word "diamond", whereas I've always thought of it similar to the usage of the word "gold" because I assumed Materia was it's own thing, and referenced it's secondary noun's plural. "crystals" not "materias"

So, when Woosley used "Materia crystals" in the english script, it was incorrect and redundant, (similar to saying "diamond gemstone/s"). Materia is crystallized Mako. So properly, the translation should have referenced that Mako crystals = Materias.  "Materia's crystal" isn't a thing either, for the same reason. 

Thanks, DLPB!

NOW, on a completely different, and more on topic point, I have a quick question about the Model Overhaul portion of Reunion's 5c patch:  :P

I've been trying to follow up on all the different model issues and fixes you, Kaldarasha, and a few other's have been discussing, and I was wondering what, in R05c, has been implemented in addendum to, or in place of Kaldarasha's UM 1.66?  I know you aren't using Kaldarasha's new Cloud, Biggs, Wedge, or Jesse specifically, but what about Nunsrgr8's new model additions? Should I patch those into the .Lgp or are they already implemented? What about the animation updates, or the fixes to the flevel with things like Sepheroth's transparency and clouds water-walking model?

Just curious to see what I should try to patch in manually (using ideas and methods you AwesomeAmazingGenius people have already discussed), or what has already been patched. ^_^ 

Thanks, Sir!
« Last Edit: 2017-04-18 23:28:08 by Rjenyawd »

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3546 on: 2017-04-19 06:59:03 »
Everything model wise is in The Reunion Database.  Everything is logged there. I usually ask for Kaldarasha's latest models just before I release The Reunion - but sometimes I don't update.  I find his recent Cloud inferior, for example, to the one immediately before.  I don't keep track of that.  So far I think only a few models aren't his newest versions.

Woolsey didn't do FF7 though, it was Michael Baskett.
« Last Edit: 2017-04-19 08:32:28 by DLPB »

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3547 on: 2017-04-19 10:49:43 »
before (PC adpcm converted to ogg)
after (psx wav converted to ogg)

Notice how natural the PSX one sounds. The PC version adpcm source makes a total hash of the reverb too.

Rjenyawd

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3548 on: 2017-04-19 15:30:51 »
Woolsey didn't do FF7 though, it was Michael Baskett.

....aaaaaand that's the SNES modder in me, rearing to life. Sorry; it's instinctual at this point, I believe. I see a translation error, or a 'WTF' localization line, and my brain automatically goes to "DAMN YOU, WOOSLEY!!".

Thanks for all the clarification and the brain food, sir! I'll check out the model list, and next time before I ask questions, I should probably just RTFM. It's what I get for being a swampy forum lurker, who tries to decipher old forum posts instead of making contact with actual people. lol

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #3549 on: 2017-04-21 10:10:46 »
300 of ~730 sfx done.  Currently stands at 36 MB for the oggs.  Will v likely be < 100 MB for the full pack when I am done. There are 45 looping ones remaining from 90.