Author Topic: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]  (Read 3070752 times)

DLPB_

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have a look at the american option text file...  if I didnt think it was important, that work wouldnt have gone into it :)  Nor would I have created TextMod.

I'm sick of seeing debates and posts on individual lines - or posts on bugs with no way for me to replicate.  In future, I'm ignoring it completely.

I'll say it again - just because I don't respond to every line and bug raised, does not mean I am not looking at it.
« Last Edit: 2020-03-15 18:30:59 by DLPB »

LordUrQuan

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With a few spelling exceptions [Hi Color/Colour], I expect Canadian English and American English are probably mostly the same.
Except American English leaves out the two most important words in Canadian English... "Sorry" and "Eh"  :P

DLPB_

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Except American English leaves out the two most important words in Canadian English... "Sorry" and "Eh"  :P


It's funny you should mention that.  When I started using "eh"  - especially for Leno, I was told it was a British thing or a Canadian thing - and not American... yet the original American translation uses it in FF7 as well. 

orichalcon

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I'll say it again - just because I don't respond to every line and bug raised, I am looking at it.

you actually participate in quite a bit of back-and-forth with the users, and thats something that doesnt go unappreciated, IMO its a really cool thing and i certainly wouldn't expect you to keep that up all the time

I'm sick of seeing debates and posts on individual lines

uhhh, why? seems silly... i would consider the beacause section of this mod by far the most important and by nature requires lots of fine-tuning

- or posts on bugs with no way for me to replicate.

i understand this, but still seems like quite an unreasonable expectation for a pc mod, and also quite unfair to the less tech-savvy

In future, I'm ignoring it completely.

i would highly encourage this, lol

many of your responses are pretty defensive, you seem to be interpreting a few too many of these posts as 'this mod is highly flawed" or something when its definitely not true, the scope of this mod is obviously way too large to NOT have a lot of issues and personally i will probably never play this game without this mod again... excuuuuuuuuse me for not wanting every character to sound overly british when they didnt in the original script

It's funny you should mention that.  When I started using "eh"  - especially for Leno, I was told it was a British thing or a Canadian thing - and not American... yet the original American translation uses it in FF7 as well.

many americans say eh, most of the time it is pronounced different than the canadians (sometimes northerners say it just like canadians, but i hear eh with the short e sound mostly), and the canadians use it for more....if that makes sense


for americans, its almost always after a question, or sometimes its an audible shoulder shrug
« Last Edit: 2020-03-15 19:33:33 by Orichalcon »

DLPB_

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That's how we use it.  In fact I see it in American movies all the time. :)

skyhawk

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American English uses both 'sorry' and 'eh', but the stereotypical Canadian uses both words much more often, especially 'eh' to indicate indifference.

There's a commonly-used word that I've heard a lot of Americans say we pronounce funny, but which word it is is escaping me right at this moment.

edit: Ah yes, 'Aboot' [About]. Particularly the Eastern Seaboard dialect, I expect, though I've had Americans comment on my pronunciation of it before.
« Last Edit: 2020-03-15 20:31:39 by skyhawk »

PeanutReaper486

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So I'm trying to install just the 60fps portion of Reunion for a nearly-purist playthrough before 7R is released, but I'm having a few issues that should be easy to resolve.

Damage numbers are too fast, they fade immediately, or don't even show at all. I know what values in 03-Battle60fps config I could remove to fix this (this used to be a checkbox back in R03b), but I don't know how(or where) to edit any of these AFTER the Reunion is installed. You see the configs for mere moments during installation but they are removed afterward.

I'd use just the R03b version and call it a day, but there are some animation hiccups that the R05 version doesn't have, but then R05 has wacky damage numbers. Can anyone guide me in the right direction to fix the faster numbers variable?

This is the segment I need to remove from the config:
Code: [Select]
#faster numbers
5BB464 =  16
-401600
8FE1E8 =  00 02 04 04 02 00
-400C00

DLPB_

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I wouldn't use any of those with R06 if that's what you're planning.

PeanutReaper486

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That's not the plan, since R06 is built differently. I'm choosing to not use R06 because I'm also achievement hunting and I need steam's integrations for controller binds on my DS4. Since the 60fps bit is all I want, I figure it would be easier.

orichalcon

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That's not the plan, since R06 is built differently. I'm choosing to not use R06 because I'm also achievement hunting and I need steam's integrations for controller binds on my DS4. Since the 60fps bit is all I want, I figure it would be easier.

although achievements wont work, i use steam's controller mapping on my ds4 in ro6 and it works flawlessly

PeanutReaper486

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although achievements wont work, i use steam's controller mapping on my ds4 in ro6 and it works flawlessly

Forreal? I should try giving it another go then. I'm 23 / 36 on achievements, but they're all major events like Ruby/Emerald and Lv99, I could just SAM/Black Chocobo those with screenshots, but the lack of controller sucked.


PeanutReaper486

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It was real tricky to rebind those buttons. Why's everything rebound to the numpad of all things?

The damage numbers are still too fast! Tifa's don't even draw, she just deals nothing. I'll wait it out to see if I can fix this another way.

DLPB_

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I'd suggest taking this query to a new thread since it's not related to R06.

DLPB_

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Model overhaul isn't enabled by default, so even modifying Options.ini isn't necessary.

---

Hello and thank you for this great set of mods. I've had a wonderful time playing the game for the first time in over 20 years, breezing through most of CD1.

Near the end of CD1, though, in the Temple of the Ancients I've encountered a weird bug where the game gets stuck in some sort of a loop at the point where Cait Sith is reading fortunes.

I have no idea if this could be caused by Reunion or something else; I'd appreciate any tips on what might help. I've tried disabling the translation / model overhaul / 60fps battles, but the hangup is unaffected. I can't try with another set of characters because like an idiot I only kept one save.

I have R06c with hotfix 11 and the Remako mod.

Video of the looping point in the game
(here's a video from someone else on how the scene presumably should proceed)

APP.log
The_Reunion.log

Sorry if this is unrelated to The Reunion in some obvious way!

It looks like this is an original game issue but very very rare.  I've amended the script code.  I couldn't replicate but owledTeukros has confirmed working.

PeanutReaper486

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I'd suggest taking this query to a new thread since it's not related to R06.

But it IS related to R06, as the issue is affecting it as well. 60fps battles is causing damage numbers to scroll too fast, I know what I can do to fix it on my end, I just need to know where the setting is. In either the legacy pre-R06 builds, or the current build. Faster numbers is not a setting in R06.

DLPB_

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Quote
. 60fps battles is causing damage numbers to scroll too fast

It's normal to scroll faster - the frame rate is faster.  Changing it will require asm programming.  It's not something that needs addressing from my side.  Also, faster scrolling means you can see numbers in multiple damage effects.

PeanutReaper486

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C'mon lad, it's a setting in one of the old builds. If I can remove the section in 03-Battle60fps config from R05's install, then my gripes are resolved. Is there a tool I can use to modify ff7_en.exe after installing Reunion?

LordUrQuan

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It's funny you should mention that.  When I started using "eh"  - especially for Leno, I was told it was a British thing or a Canadian thing - and not American... yet the original American translation uses it in FF7 as well.
It's probably something I pick up on because I have family not far from Hamilton, ON, and we laugh about how we'll just be talking normally, and sometimes almost half their sentences end with "eh."  For example, "This just doesn't seem right, eh?" or "We're taking the boat fishing next week, eh."  We Yanks will use it as well, but usually more as a shoulder shrugging, whatever vocalization.  And yes, aboot... we just love hearing "What's this all aboot, eh?"

Nicolo

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Forreal? I should try giving it another go then. I'm 23 / 36 on achievements, but they're all major events like Ruby/Emerald and Lv99, I could just SAM/Black Chocobo those with screenshots, but the lack of controller sucked.

I know it's kind of a pain, but I've been saving, exiting, copying the save file to My Documents > Square Enix > Final Fantasy VII > user xxxxx directory, disabling The Reunion in Options.ini and booting the game everytime I'm about to reach the criteria for an achievement, getting the achievement, quitting and then reenabling The Reunion again.

It's not too bad since there are very few achievements and the requirements are easy to track.

Salk

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Hello, DLPB!

I was wondering if you are aware of the existence of Ninostyle's Character Models (they are hosted on Nexusmods: https://www.nexusmods.com/finalfantasy7/mods/4). I am asking because I found out about it only these latest days and I love its Chibi models. Perhaps you may consider some of his production to become part of Reunion's Model Overhaul?

Cheers!

DLPB_

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the MO i release is toward the original battle design.  but feel free to create an installer for R06 for people to use.

orichalcon

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C'mon lad, it's a setting in one of the old builds. If I can remove the section in 03-Battle60fps config from R05's install, then my gripes are resolved. Is there a tool I can use to modify ff7_en.exe after installing Reunion?

are you just trying to turn 60fps battles off? (i keep it turned off, and notice almost 0 difference other than i dont get the related bugs, i have an overpowered graphics card for this game though, could be different for others)

in the The_Reunion folder, open options.ini and change:
 _60fps_Battles = 1 or 2

to

_60fps_Battles = 0

« Last Edit: 2020-03-17 02:19:44 by Orichalcon »

PeanutReaper486

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are you just trying to turn 60fps battles off?

No, I just gripe about the damage numbers disappearing too fast. It's like four frames of numbers, sometimes the number doesn't even draw. I was messing with some of the configs with hextedit, but the fix I had in mind is more complicated than just removing that segment I mentioned earlier.

Iunno what any of these codes do. Removing the #faster numbers segment makes numbers appear twice, one after the other. I know I can have it just right, R04 didn't have this issue, but then in R04, character zoom speeds look weird because they're actually playing in 60fps, on this 15fps playground. Anyone else notice stuff like that in R06? I really only want 60fps battles for the smoov menus, 15 fps battle animations are quite charming anyway.

Code: [Select]
#fix numbers array by NFITC1
5BB464 =  2C ← Dunno what this does
5BB5E8 = 0F Bf 52 0C C1 EA 02 ← Like what even

#faster numbers
5BB464 =  16 ← Same code as above, if I remove this, damage numbers will repeat twice.
-401600
8FE1E8 =  00 02 04 04 02 00 ← I thought this was some kind of raw frame output for the damage numbers themselves. I still don't really know.
-400C00

Tried using cheatengine to find the original values in the base game, but that hasn't really led anywhere. I feel like I've spent too long on this insignificant speck of a gripe, but now I just want to solve it.

orichalcon

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No, I just gripe about the damage numbers disappearing too fast. It's like four frames of numbers, sometimes the number doesn't even draw. I was messing with some of the configs with hextedit, but the fix I had in mind is more complicated than just removing that segment I mentioned earlier.

Iunno what any of these codes do. Removing the #faster numbers segment makes numbers appear twice, one after the other. I know I can have it just right, R04 didn't have this issue, but then in R04, character zoom speeds look weird because they're actually playing in 60fps, on this 15fps playground. Anyone else notice stuff like that in R06? I really only want 60fps battles for the smoov menus, 15 fps battle animations are quite charming anyway.

Code: [Select]
#fix numbers array by NFITC1
5BB464 =  2C ← Dunno what this does
5BB5E8 = 0F Bf 52 0C C1 EA 02 ← Like what even

#faster numbers
5BB464 =  16 ← Same code as above, if I remove this, damage numbers will repeat twice.
-401600
8FE1E8 =  00 02 04 04 02 00 ← I thought this was some kind of raw frame output for the damage numbers themselves. I still don't really know.
-400C00

Tried using cheatengine to find the original values in the base game, but that hasn't really led anywhere. I feel like I've spent too long on this insignificant speck of a gripe, but now I just want to solve it.

looks like you are S.O.L. on getting it to work by editing that...

turning off 60fps battles would solve the number scrolling issue i bet, but if thats a part of the mod you absolutely want then you are back to square 1 on being S.O.L. haha

usb

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In my project they've reported me this glitch in mds5_5. I've tested with original english R06c and it is present as well
Here it is a screen



how to reproduce:
- exit shinra building
- complete motorbike minigame
- deafeat robot boss
- complete dialogue on the "bridge"
- after that they reach mds5_5
- speak to the character in this order: red, tifa (the choice doesn't matter), aertih (the choice doesn't matter) and barret (choose option 2 "Well...")
- speak again to barrett (this will trigger again aerith text)*
- when aertih text box is still present go down at the exit of the field and the glitch will appear

*By the way is it right that every time you speak to barrett it is triggered aerith text?

Here it is a save (save 2, file 10) https://www.mediafire.com/file/m7uw5oe8zsm34cr/save.zip/file : i've modified the save in order to make cloud able to equip every materia for speed up boss fight

update: With new translation off the glitch doesn't appear
« Last Edit: 2020-03-19 13:57:28 by usb »