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Miscellaneous Forums => Archive => Topic started by: dziugo on 2005-09-08 16:57:26

Title: Mini Games Patcher - BETA release
Post by: dziugo on 2005-09-08 16:57:26
This is a BETA release - use it only if you're brave enough.

It's a patch which adds a Frame-Limiter to Highway/Snowboard MiniGame and fixes a bug with Snowboard MiniGame crashing occasionally.

Confirmed to work with:
 - Version 1.00 ENG PC original ff7.exe
 - Version 1.02 ENG PC original ff7.exe

It has been written to be as flexible as possible. Apply it AFTER any other patches (Chocobo/HighRes/Music...).

Usage (important - read it):
 - copy the patcher to your main ff7 folder
 - make sure, that file ff7.exe exists in that folder :P
 - run patch (if all went fine, file "patched_ff7.exe" should appear in that folder)
 - copy your "old" ff7.exe into some safe place
 - rename the newly created file to "ff7.exe"
 - try and run the game

If something went wrong while patching, error message should appear... It's usually self-explanatory (like: Patch failed :P).

Patch itself is a command-line tool. There are few switches which could be used when running it:
Code: [Select]
-debug [0/1]
-errors [0/1]
-in [input_file_name]
-out [output_file_name]
-hijack [Hex digit]


Example:
Code: [Select]
-debug 1 -errors 0 -in old_ff7.exe -out ff7.exe -hijack A
Explanation:
 - Debug mode will be turned on (default off) displaying info when patching executable.
 - ErrorDisplaying mode will be turned off (default on) no error messages would appear.
 - File to patch: old_ff7.exe (default ff7.exe)
 - Output file: ff7.exe (default patched_ff7.exe)
 - Variables to hijack: 0x0A (default 9)

What is a "-hijack" switch? The patch uses three variables, which must be static-ones. It will search for the variables to use and "hijack" them. More info soon (I hope...).

Download link:
patcher (http://republika.pl/dziugo/ff7/mgp.rar)

This is a BETA release - use it only if you're brave enough.

Post your problems here.

dziugo
Title: Mini Games Patcher - BETA release
Post by: Kinseek on 2005-09-08 17:48:48
Just tested it; and it seemingly works perfectly. I have the high-res patch, reunions patch and the music patch installed and this one didn`t mess with those. Thumbs UP!

Now if only I could get sparkles in hardware mode in the bike game...
Title: Mini Games Patcher - BETA release
Post by: dziugo on 2005-09-08 17:55:11
Quote from: Kinseek
Now if only I could get sparkles in hardware mode in the bike game...
Right know I'll more into D2 than FF7... but who knows... Also, it would be easier having the PSX version of FF7 (maybe I'll buy some, soon...).
Title: Mini Games Patcher - BETA release
Post by: dziugo on 2005-09-28 21:52:15
Update&Bump-post:

Added frame-cap switch for both minigames (Snowboard & Highway). Use it to set specific framerate (useful if those minigames are too slow now).
Code: [Select]
-frhigh hex_variable
-frsnow hex_variable
Remember, that it's the hex value, not the decimal one!

Example:
Code: [Select]
patcher -frhigh 3C -frsnow 1EIt will change the default framecap for highway minigame from 0x19 (25.0FPS) to 0x3C (60.0FPS), and the snowboard's to 0x1E (30.0FPS).

Do not patch the same file twice.

dziugo

----------
Edit:
Another minor update:

Added switch:
Code: [Select]
-nopauseOnce used, the "Press any key to continue..." at the end of patching procedure won't appear.

(once again) dziugo
Title: Mini Games Patcher - BETA release
Post by: EmperorSteele on 2005-10-17 06:52:55
I tried it out, and noticed that it made ff7music lag like ffin crazy, so, this patch and that mod are rather incompatable.

[edit] actually, now ff7music is just acting slow by itself, w/out this patch applied to the exe.  wtf =(

Alse, now the bike race is a bit TOO slow: Cloud doesn't respond very timely to my button-mashing =P

Anyway to maybe bump up the fps limit a little, and maybe fix incompatability with other mods?

Also, how/where do i insert these code lines?  All it said was "hit any key to patch"  or do i gotta go and use windows key : run, and add comments after D:/games/ff7/patch.exe -blah ?

edit: i also dont know hex for crap.  what would 45 fps be, like 0x2C?
Title: Mini Games Patcher - BETA release
Post by: dziugo on 2005-10-17 12:08:10
Quote from: EmperorSteele
Anyway to maybe bump up the fps limit a little, and maybe fix incompatability with other mods?
Just tell me which one is incombatible with this patch.
Quote from: EmperorSteele
Also, how/where do i insert these code lines. All it said was "hit any key to patch"  or do i gotta go and use windows key : run, and add comments after D:/games/ff7/patch.exe -blah ?
Yup, that's how it works, you have to add some "blah" to configure it :P.
Quote from: EmperorSteele
edit: i also dont know hex for crap.  what would 45 fps be, like 0x2C?
45 <=> 0x2D. Use calc.exe (Windows Calculator) to convert those numbers.

There was only a little feedback and no1 complained about those hex numbers... me lazy. me don't want to do things that could be useless. me correct this if me had some free time...

dziugo
Title: Mini Games Patcher - BETA release
Post by: EmperorSteele on 2005-10-17 23:28:17
Ok, so i was close on the hex number =)

As for the incompatability thing, i was just talking out of my arse: I've found that ff7 music was actually to blame for its slowdown, so, me = sorry =(

I havn't tried this with the high-res patch yet, but seeing as the high-res patch also effects the exe, can this program still patch it w/out any odd side effects?
Title: Mini Games Patcher - BETA release
Post by: dziugo on 2005-10-18 07:47:00
Quote from: EmperorSteele
I havn't tried this with the high-res patch yet, but seeing as the high-res patch also effects the exe, can this program still patch it w/out any odd side effects?
Hmm... it should work.

dziugo
Title: Mini Games Patcher - BETA release
Post by: EmperorSteele on 2005-10-19 10:21:35
Okay, got this thing working great, and have the bike and snowboard games go at optimal speeds =)

Any way to apply this to the whole game, and slow down the battleswril and slots (Battle arena status and Tifa/cait sith limits)?

Also, whats the "hijack variable" option do?  Or is that more "over my head" kinda shizzit? =P
Title: Mini Games Patcher - BETA release
Post by: dziugo on 2005-10-19 12:54:13
Quote from: EmperorSteele
Any way to apply this to the whole game, and slow down the battleswril and slots (Battle arena status and Tifa/cait sith limits)?
There is such a problem? :P I started to play FF7 again on my new PC, but didn't even get past the second bombing mission (helping others & writing some unnecessary programs takes some time). If I have some time, I'll look into it. Also... I'd have to think of another (and as "cool" as the present one) name for my patcher, since those aren't MiniGames :roll:.
Quote from: EmperorSteele
Also, whats the "hijack variable" option do?  Or is that more "over my head" kinda shizzit? =P
(I think) it's explained here (http://forums.qhimm.com/viewtopic.php?t=4560) but dunno if anyone can read that text fully understanding it (that's because of me, not you :)). Basically, using that switch you can tell my patcher to use another memory address to store necessary variables.

dziugo
Title: Mini Games Patcher - BETA release
Post by: EmperorSteele on 2005-10-20 04:42:20
Well, on my system, the battle swirl doesn't even exist, it seems.  It's litterally like "Blink and you'll miss it".  The slots don't go horribly fast, but probably faster than they should; i know that cpu/gpu speed affects them, as i've seen them go slower on slower systems =)
Title: Mini Games Patcher - BETA release
Post by: dziugo on 2005-11-02 21:18:49
Update:

Fixed a bug which caused crashing when using CaitSith "Slots" Limit. Crash occured only when using HiRes patch by TheSaiNt, but it was fully mgp's fault (bad, bad program :P).

Thanks go to Coheed for reporting this bug.


Also:

Removed "switches":
Code: [Select]
-frhigh val
-frsnow val

Added "switches":
Code: [Select]
-hexfrhigh hexadecimal
-decfrhigh decimal
-hexfrsnow hexadecimal
-decfrsnow decimal
The first one sets the frame-rate for Highway minigame and expects a hexadecimal immediate. The second one does exactly the same... Hmm... Oh wait... It expects a decimal immediate, not the hexadecimal one... The third and fourth change the frame-rate for Snowboard minigame.

If it was useful, you can thank EmperorSteele...

dziugo
Title: Mini Games Patcher - BETA release
Post by: EmperorSteele on 2005-11-03 05:59:54
Thanks, Empero-

Er, wait.

haha.  Good work, dude =)
Title: Mini Games Patcher - BETA release
Post by: Starlith on 2005-11-03 06:17:41
umm.. doesn't VSync do the same thing as this?
Because I enable VSync and the battle swirl and everything is perfect timing.
Title: Mini Games Patcher - BETA release
Post by: Borde on 2005-11-03 07:18:29
V-sync won't help you with the high-way minigame nor for the snowboarding one.
Title: Mini Games Patcher - BETA release
Post by: Coheed on 2005-11-03 11:28:47
YAY ME, I mean thanks for fixing that crash on Cait Sith's Slots, dziugo. :P
Title: Mini Games Patcher - BETA release
Post by: cvieor on 2005-11-03 20:24:57
doesn't really work with hardware mode, had to turn vsync on.
Title: Mini Games Patcher - BETA release
Post by: dziugo on 2005-11-03 21:33:47
Quote from: cvieor
doesn't really work with hardware mode, had to turn vsync on.
Are you sure you installed it properly?
Title: Mini Games Patcher - BETA release
Post by: cvieor on 2005-11-03 22:13:32
well it worked in software mode. i ran the exe file and it created the patched exe.
Title: Mini Games Patcher - BETA release
Post by: dziugo on 2005-11-03 22:28:52
Quote from: cvieor
well it worked in software mode. i ran the exe file and it created the patched exe.
If it looks like it doesn't work in hardware mode, then it's not working in software mode either. That's because it's the same piece of code which is patched. Something must've gone wrong while applying the patch...

Any chances that I could get your debug info?
Code: [Select]
patch.exe -debug 1 > debug.txt

dziugo
Title: Mini Games Patcher - BETA release
Post by: cvieor on 2005-11-03 22:52:43
how do i get the debug to work?
Title: Mini Games Patcher - BETA release
Post by: EmperorSteele on 2005-11-04 04:18:41
I think these people aren't using this right.

STEP ONE: Put the patch.exe in your ff7 directory

STEP TWO hit START, RUN, and browse to your ff7 directory and select patch.exe.  When you do this, you can add the comments (like -decfrhigh 45  [to make the bike mini game go at 45 fps]).

STEP THREE.  A command window will pop up and say "Press any key to continue".  So, press ANY key on your keyboard (I dont think thats where you peeps are going wrong though).  The comamnd indow will clsoe itself.

Now, here;s where things may be throwing people off.

Go to your ff7 directory, and rename ff7.exe into something like ff7exe.bak, and find "Patched_ff7.exe" and remove "patched_" from it.  The "patched' version is now your main ff7 executable.

This works with the high res patch, and ff7music, so, there shouldnt be any other problems.
Title: Mini Games Patcher - BETA release
Post by: cvieor on 2005-11-04 06:09:32
i did that the first time  :( i can't get the debug text file to create itself. oh, can could it hurt if i accidently patched it twice  :D  thanks!
Title: Mini Games Patcher - BETA release
Post by: hay on 2005-11-04 11:48:00
damn people! read those tuts.
...I haven't read them and been step before complaining about this patch ;].
What are default fps that you've set? Cause it working fine for me ;]. And bike chase had a little dynamics... As i remember it was damn slow and boring on my old pc ;]

Hail dziugo! Savior of Fast PC's!
Title: Mini Games Patcher - BETA release
Post by: dziugo on 2005-11-04 12:14:57
To get debug data:
Open your Start Menu, choose "Run". Launch patcher using this line:
Code: [Select]
C:\Program Files\Final Fantasy VII\patch.exe -debug 1 -nopause > C:\debug.txtNew file should appear (C:\debug.txt) and that's the debug data.

Quote from: hay
What are default fps that you've set?
If I remember correctly, it's 25.0 (Hex: 0x19)
Quote from: hay
Hail dziugo! Savior of Fast PC's!
So fast doesn't mean better, right? Heh... that reminds me of some old joke... Windows 9004 was released. On modern PCs it's so fast, that a user must push PrintScreen to read results of the running program.

dziugo
Title: Mini Games Patcher - BETA release
Post by: Indra on 2005-11-19 01:00:54
Quote
(from another thread) This crash is similar to the ChocoboCrash. It's caused by accessing memory which isn't available for the process to read. The main difference is: It's random if it crashes or not, since the pointer which causes crashing is calculated in real-time and it can be valid (if you're lucky ). Although it's possible to get this crash in every single mode (quarter/fullscreen, software/hardware) it's also possible to never encounter this crash. If you're using Win98, you're free to go. If you're using NT-based system, better cross your fingers.


does MGP fix this?

I can't seem to get past the snowboard crash, tried everything I've found written about it in this forum.. anyone else still have the same problem?
Title: Mini Games Patcher - BETA release
Post by: EmperorSteele on 2005-11-26 03:13:19
No, MPG just enables a frame limiter.

Actually...


If you read the first post, Dziugo talks about a "hijack" option, which, if i understand his explanation correctly, will set the snowboard game to use a different memory address.  However, I don't have any clue what memory address you should try and use.

I'm not quite sure how much that would help you anyway.

DZUIGO: I have a suggestion.  I'd like to post this patch on my website; however, the zip does not contain adaquate usage instructions, and, i'd hate to have to answer shitloads of e-mails asking me for help, and i'd have to link them all to this thread anyways... SO, I'd like it if you'd include instructions (maybe a change log, also?  Nah...) in the zip.  If you're short on time, that's something even -I- can do (I've had to do it a few times anyway =P), in which case I'd like to ask your permission so that I may write a readme, stuff it in the zip, and toss it on my website.

(There's something grammatically atrocious about that last sentance, but, i can't be buggered to figure out how to fix it)
Title: Mini Games Patcher - BETA release
Post by: dziugo on 2005-11-26 07:41:51
Quote from: EmperorSteele
No, MPG just enables a frame limiter.
...and fixes the mentioned bug in snowboard minigame. I just don't know if that's the only problem...

Quote from: EmperorSteele
If you read the first post, Dziugo talks about a "hijack" option, which, if i understand his explanation correctly, will set the snowboard game to use a different memory address.
That's true as far as I understand it :P.

And... I'm a big fan of "don't-write-tutorial-by-yourself-if-you're-an-author-of-the-program" (hmm... that doesn't sound good). There are just so many things that are trivial to you, and could be a BIG problem for others to solve, so... I'd be happy if you wrote the missing information. In conclusion:
Quote from: EmperorSteele
I'd like to ask your permission so that I may write a readme, stuff it in the zip, and toss it on my website
Go ahead. And thank you :)

Quote from: EmperorSteele
DZUIGO(...)
And who's that guy? :roll:

dziugo
Title: Mini Games Patcher - BETA release
Post by: EmperorSteele on 2005-11-27 11:52:36
hah, oops, ii kant spel.

Anyways, here's the readme as it is right now; I'm open to suggestions =)

Quote

MINI GAMES PATCHER -  BETA release. 11/27/2k5

Program by DZIUGO ([email protected])
Readme by EmperorSteele ([email protected])

All info based on content from this thread: http://forums.qhimm.com/viewtopic.php?t=4554
If you have any concerns not addressed in this readme, please consult that URL and ask =)

===

Files in this Archive:

patch.exe
MGP README.txt (this file)

===

USAGE: This program will enable a frame limiter for the Bike and Snowboarding Minigames in FF7PC,
allowing them to run at normal, manageable speeds on mid-to-high-end systems.  It can also do
a few other things...

INSTRUCTIONS:

Note that this is a COMMAND-LINE program.  As such, simply double-clicking it will *NOT* do.

First, extract "patch.exe" to your main FF7 directory
(C:\Program files\Squaresoft,inc\final fantasy 7\  by default) from this RAR archive.

Assuming you are running Windows, hit START, then RUN.  BROWSE to your FF7 directory
and find "patch.exe" and double-click it.

Now, we need to set some parameters.  Next to "patch.exe", type in "-decfrhigh X -decfrsnow Y",
(without the quotes) where X and Y are the FPS (or how fast, rather) you wish for the minigames to run.
Between 30-40 is good for the Highway Bike game, and 40-45 is good for the snowboard game.  A lower
number is slower than a higher number.

So it should look something like this:

*your ff7 directory*\patch.exe -decfrhigh 35 -decfrsnow 40

Hit OK.

(There are also other variables you can use here, but we'll get to those later, as they are not as
vital to the completion of this patching process.)

A DOS prompt will appear on screen, and ask you to hit any key to continue. So, hit any key!
After a moment, the DOS prompt will dissappear.

Now, find your FF7 directory (if it's not already open) and find "ff7.exe" and "patched_ff7.exe".
Rename "ff7.exe" into something like "ff7.exe.BAK", and change "patched_ff7.exe" into "ff7.exe".

-note: You may not see the .exe file extensions.  If this is the case, find "Tools" in the
upper part of the window, and hit "options", and click the "view" tab.  Uncheck the
"hide extensions of known file types" box (Its set this way in WinXP... in earlier versions
of windows, you may have to check off a box labeled "show file extensions")

Anyways, Now you have a patched version of FF7.  Insert a disk, double click FF7 and see if
it works =)

NOTE: If anything went wrong, you SHOULD get an error message, otherwise, everything should
have gone smoothly.

IMPORTANT: If you ever wish to change the FPS again, do NOT re-patch a previously patched ff7.exe!
Revert ff7.exe.BAK into ff7.exe, and patch that instead.

===

ADVANCED USAGE:

There are a few more "switches" which can be used with this tool that, while not vital
to its primary functionality, can be helpful for more advanced users.  These would be placed
along with the FPS variables in the "RUN" command box.

-debug [0/1] (Default 0, or "off"): When set to 1, "patch.exe" will display debug information
while patching is in-progress.  Useful if something keeps going wrong.  In addition,
add > C:\Debug.txt to have the patcher make a text file of the debug information.

-errors [0/1] (Default 1, or "on"): Will display error information in the event of an error.  You
have the option to turn this off, if you wish.

-in [input_file_name] (Default "ff7.exe"): This is the file that patch.exe will attempt to alter, in
case you want to patch a differently named file other than ff7.exe (So if you want to patch
ff7backup.exe or something)

-out [output_file_name] (default "patched_ff7.exe"): This will change the name of the finished,
patched executable.  You can change this to, say, "ff7.exe" if you don't want to be arsed with
renaming "patched_ff7.exe" when you're done.

-nopause: Will get rid of the "Press any key to continue" DOS prompt.

-hijack [hex digit]: This seems to allow the minigames to work with a different memory address,
hopefully to circumvent a crash (The basic reason that the chocobo races will not work in winXP
w/out a patch: It tries to access a restricted memory address.  Sometimes, other minigames will
do this, as well).  However, I do no know which hex variables are safe to use with this function,
so I recommend leaving it alone.

===

Copyrights + pimpage:

FF7 Is copyright Square-Enix.  The Minigames patcher is the work of Dziugo.  This readme
was compiled by EmperorSteele, though most info was copied verbatum from
http://forums.qhimm.com/viewtopic.php?t=4554

Feel free to distribute this patch, as long as you do not modify any of its contents.  All
credit goes to Dziugo for his hard work.

qhimm.com
ff7-universe.com


So, yeah, and if anyone sees any typos, please point them out, as well =)
Title: Mini Games Patcher - BETA release
Post by: Indra on 2005-11-27 14:19:53
Great work :)

Some notes I thought off:

Patch.exe does work even if you only double-click it (or at least I think it does) what happens is simply that all variables get the defaulted values, no?

Also, I'm not sure if everyone likes it that way, but I'd like to see a very short part that comes first in the whole thing that simply states the
full purpose of the patch. something like: "Purpose: Limit the fps in the bike and snowboard minigames. May also fix a crash when starting the snowboard minigame(I'm unsure as to what other things MGP can do)"

This patch is probably what those who has the snowboard crash will find when they try to fix their problem.. so a lil info about that could be nice. Something like the common causes for the crash and what may solve their problem if MGP doesn't. (run on win98, ensure ff7\minigame\snowboard-us.lgp on the CD is readable, and what else might be done)
Title: Mini Games Patcher - BETA release
Post by: Chrisu on 2005-11-27 15:48:48
Since ihave this patch, the motorbike race works perfectly, but i cant play underwater and snowboard anymore,  :weep:  can u help me?
Title: Mini Games Patcher - BETA release
Post by: EmperorSteele on 2005-11-28 01:16:49
...Did they work to begin with?

Try uninstalling, and reinstalling ff7 for a normal, clean version.  See if the games work.  Then apply 1.02, and see if the games work.  Then apply the high-res patch (if you use it) and see if they work.  Then any other mods you may have, and see if the games work.  Then finally, do the MGP (make sure to use the latest version).  The thing is, MPG doesnt touch any code not related to either the snowboard mini game or bike mini game, so, it shouldn't be causing that your problems (then again, it also had a conflict with the high res patch and cait sith's slots, so, ya never know).

Though i'll play around; i dont think i've tried the sub mini game, either, so, i cant say for certain that it's unaffected.

Indra: I wasn't aware that it fixed the snowboarding crash, heh.  I'll have to add that in.  Though, as Grisu said, he's now having problems with the snowbaoridng, so, maybe that fucntion isn't 100% implimented...?

And ah yes, alternate fix information.  Good idea =)
Title: Mini Games Patcher - BETA release
Post by: Indra on 2005-11-28 03:30:58
Some ppl have had their crash fixed. If I've understood it correctly, this is if their crash was (and only) due to the memory read exception. Mine still crashes, I need to try reapplying everything, and see if and how I can get it to work. However, I guess the problem is that some .lgp files seems unreadable on CD2..
Title: Mini Games Patcher - BETA release
Post by: dziugo on 2005-11-28 05:48:41
Grisu's problem has been investigated, and a fix sent to him... We'll know soon if it helped him.
Quote from: EmperorSteele
I wasn't aware that it fixed the snowboarding crash, heh. I'll have to add that in. Though, as Grisu said, he's now having problems with the snowbaoridng, so, maybe that fucntion isn't 100% implimented...?
I'd say, that it is 100% implemented. A few changes were done in .data block (let's just say, that Square/Eidos guys can't count to 10 properly :P).
Quote from: Indra
Some ppl have had their crash fixed. If I've understood it correctly, this is if their crash was (and only) due to the memory read exception. Mine still crashes, I need to try reapplying everything, and see if and how I can get it to work. However, I guess the problem is that some .lgp files seems unreadable on CD2..
100% true.

And that readme looks really nice :).

dziugo
Title: Mini Games Patcher - BETA release
Post by: EmperorSteele on 2005-11-28 07:10:36
Quote from: dziugo
(let's just say, that Square/Eidos guys can't count to 10 properly :P).


Is that a binary joke?  Would that mean they can't count to 2? =P

Ok, fixed up a few things in the readme and will throw this bad boy out to the wolves as soon as i update my site (which is hardly ever, btw, hehe)
Title: Roller Coaster
Post by: sheep on 2006-03-25 17:05:15
Am i just really bad and slow or is the roller coaster minigame in the speed square unnaturally fast? every time i look for help on how the hell i am supposed to get 5000 pts i'm told it's a piece of cake, but i can't get the target to move less than a quarter of the screen when i press the button... is there some way to slow down this game to? or shall i flounder in a pool of sorrow at my incompetence in game with fast rides and flashy lights?
Title: Re: Roller Coaster
Post by: dziugo on 2006-03-25 18:50:38
It's done. Expect an update in next year (or, if you want a raw-code, PM me).

dziugo
Title: Mini Games Patcher - BETA release
Post by: Wuz on 2006-03-26 02:22:16
just set the limit to 30 on both highway and snowboard
only unlocked highway on my current save game so i went to golden saucer to check it, it worked a treat!

Thank you very much for this patch.
Title: Mini Games Patcher - BETA release
Post by: dziugo on 2006-03-26 06:03:43
Even if it runs at manageable speed (which is not mgp's "fault" :P), moves of the sight aren't precise enough. As I said, the mod is ready, but I need some time to rewrite, test and release it...

dziugo
Title: Mini Games Patcher - BETA release
Post by: sheep on 2006-03-26 14:14:02
i don't follow... there is an update that can fix my problem, it will be out in 9 months... or do i just set both games to 30 fps?
Title: Mini Games Patcher - BETA release
Post by: dziugo on 2006-03-27 14:01:38
Quote from: sheep
there is an update that can fix my problem, it will be out in 9 months...
...or sooner.

dziugo
Title: Re: Mini Games Patcher - BETA release
Post by: Blackura67 on 2008-05-21 15:32:40
When ever Cloud went past Icicle Town to snowboard down to the base of Gaea's Cliff, the game would consistently crash before starting. I read before that sometimes it will crash on its own but sometimes it will run just fine. So I restarted the game about five times but it always crashed in the same way. So I came here, downloaded the BETA (saving both saved games, old ff7.exe file, and the config file) and installing it without any real worry (hey, I'm not going to get any further in the game anyway so what's the worst that could happen?). I installed it according to the instructions and on the first try the snowboarding game ran seamlessly.

Mega-Thanks for this modification!!  :-D
Title: Re: Mini Games Patcher - BETA release
Post by: Blackura67 on 2008-05-21 15:34:16
When ever Cloud went past Icicle Town to snowboard down to the base of Gaea's Cliff, the game would consistently crash before starting. I read before that sometimes it will crash on its own but sometimes it will run just fine. So I restarted the game about five times but it always crashed in the same way. So I came here, downloaded the BETA (saving both saved games, old ff7.exe file, and the config file) and installing it without any real worry (hey, I'm not going to get any further in the game anyway so what's the worst that could happen?). I installed it according to the instructions and on the first try the snowboarding game ran seamlessly.

Mega-Thanks for this modification!!  :-D
Title: Re: Mini Games Patcher - BETA release
Post by: dziugo on 2008-05-22 09:06:52
Well, that's what it's for :P For further record, here (http://forums.qhimm.com/index.php?topic=5124.0) is the updated version.