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Messages - CaptRobau

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1
Thank you for the kind words guys!

2
Remako is cancelled

It is with great sadness that I have to tell you that I have decided to cancel Remako 2.0 and cease development of the mod entirely. I am pulling the plug on this project for various reasons, which I will detail in the blog post below.

For those wondering what will happen to everything I made for the Remako 2.0 patch, please see the blog post as well.

https://captrobau.blogspot.com/2021/03/remako-is-cancelled-and-heres-why.html

I can understand if you are disappointed with me for cancelling Remako. For me this however, this feels like a weight off my shoulders. It's giving me more peace of mind to do the things that do give me energy.

I don't think I will be making any mods anymore. This takes a lot of energy and they need to be maintained and I'm at a point in my life that I really can't find that energy/time (which is why Remako had to be cancelled)

I will however continue to make AI upscaling/sci-fi related videos on my YouTube channel. A video is a more self-contained thing, instead of a big project like a mod, with few if any expectations from the audience. While I do have plans for a regular schedule, if I feel like daily videos one week and no videos another week I can do that if I want to. That's the freedom I need from my creative outlet right now.

Thank you for everything. Making Remako and the accompanying moment going viral is not something I will ever forget.

3
Releases / Re: Aavock UI 1:1Remastered
« on: 2021-01-30 08:56:09 »
Looks nice!

4
Releases / Re: Aavock UI 1:1Remastered
« on: 2021-01-24 06:28:04 »
Well done Aavock!

5
I'll wait patiently. Good luck with your mod.

6
Hi satsuki. See you're going to be sometime updating 4xCut to work with the new animated fields. That'd be awesome and much appreciated. I hope to one day have my mod done and complete, and I couldn't have done it without your amazing tools.

7
Thanks for the responses, both of you. Convert to black and then find out by trial and error it is, combined with testing and looking at previously done magic mods.

8
I'm upscaling FF7 magic textures for my mod. However I noticed that some magic textures can be converted to flat images with a black background instead of transparency (alpha channel). This helps the upscaler as it can't handle transparency well.

So these images will have the magic effect and then a black background when you look at the raw images on your PC. But in-game they'll look normal and transparent where the black background is. However this trick doesn't work for all the magic textures. So those will render as non-transparent sprites in the game.

Does anyone know what the rules behind transparency for magic textures are? When will they accept the black background trick and when do they need have an alpha channel?

Hope someone can help me. Thanks in advance.

9
I did all those instructions but I still can't load that save. Very strange.

Any way the speed up + end battle check box was enough to get from the last normal save through to this end bit and onto the end credits pretty quickly (maybe 5 mins). So I was able to do about 4 tests this way and I have finished up redoing and testing all graphics in the end credits. Thank you for helping me check off another part of my Remako mod's tasks.

10
Hey Ori. Thanks for the quick reply. Tried out the speed thing and that worked great. Also used Ochu to skip past battles. Because I couldn't load that save. I put it in the correct save folder and everything but couldn't find a button in Ochu to actually load it.

11
I need to get to the FF7 end credits to test redone graphics for that part. Does anyone know what the quickest way to get to them is?

Maybe one of these options:
1. A trainer program that can let me skip to there?
2. A cheat code that can let me skip to there?
3. The closest possible save point to the credits plus a way to quickly kill of any enemy encounters past that save point?

Thanks in advance for your answer.

12
Hi Salk. Thanks for the kind worst. That means a lot.

I have planned some more work over my Christmas break. I'll probably have a progress update then.

Also, I released an update showing off the HD text and menus I brought over from Aavock's mod. For those who don't follow me on YouTube:
https://youtu.be/6pi-WWxUr4A

13
Releases / Re: Aavock UI 1:1Remastered
« on: 2020-12-09 18:00:53 »
It will be converted for the English version. It's the first item on my todo list to convert this to English, so that I can offer it up in Remako and by extension back to this mod.

14
Releases / Re: Aavock UI 1:1Remastered
« on: 2020-11-16 21:46:51 »
Thanks for the quick and positive reply!

15
Releases / Re: Aavock UI 1:1Remastered
« on: 2020-11-15 19:03:59 »
Hi Aavock. This is a great looking UI update. Very true to the original, which is what I always look for. I've been working on menu upgrades for my mod, but there's a lot that you have done that I simply could not do better.

Is it okay if I incorporate (parts of) this into my Remako mod? You'll be credited of course and any translations of images to English you can use as part of this separate mod release as well.

16
@Poolhandman: Glad to hear that the 7th Heaven upgrade fixed it.

In general, here's another sneak peek for Remako 2.0:
https://youtu.be/SbBC4L9p2jI

17
In this video, I go over the results of the poll I did about Remako 2.0 features last week. Let's just stay I got a lot of responses!

https://www.youtube.com/watch?v=nsOqLmkdNa8&feature=youtu.be

In for 2.0:
  • Standalone version of mod

Out for 2.0:
  • Android support
  • Multi-language support

The other two features are in 2.0, if I have the time.

18
Hi everyone,

Help me out and answer some questions about what you want to see in Remako 2.0. You can find the survey here:
https://docs.google.com/forms/d/1j2fej80gJQREBDsHuMM3WbffXU5c6jFdcd2KKgmdfGo

It will only take a couple of minutes. Thank you so very much for filling it out!

The current plan for the 2.0 update for Remako HD Graphics Mod for Final Fantasy VII, was conceived in early 2020. Then since April, there have been a lot of new developments in the world of FF7 modding. FF7 became much easier to install mods for (7th Heaven), new graphical drivers (FFNx) add new possibilities and major mods were updated (Reunion).

I want the mod to be as good as it can be, but at the same time, I don't want to postpone the mod more than needed. So for Remako 2.0 I want to focus on the features to matter to you, the players of Remako. That way I won't spend time on features nobody wants and make sure the popular features get the attention they need.

These are the features by the way, that are going to be in Remako 2.0 either way:
*Bug fixes
*HD magic effects (AI upscaled)
*HD fonts, menus & icons (in the style of the original)
*HD minigame textures & user interfaces (in the style of the original)
*HD credits backgrounds and fonts (in the style of the original)
*Full 7th Heaven 2.0 compatibility (mod manager)

The questions below are about features that might not be interesting to everyone. So I wanted to poll you on how you feel about these features. If they're popular I'll try to include them in Remako 2.0. If they're not, they might still come in a later update, if there's at least some enthusiasm for them. But they won't be essential enough to be included in Remako 2.0.

So if you're interested in giving your opinion about Remako 2.0 features, please fill out the survey.

Thank you very much!


20
Installation - Yes, people are still trying (and failing) to follow the directions on your blog, then coming to the Discord asking for help.  Not as many as during original release, but they still come in occasionally.

Traffic - Things are much better now, and during the initial release we also had torrent swarms going though many did not avail themselves to this.  One person in particular, between his main server and torrent seeds, was pushing over 2Gb/sec for a while.  Of course, a torrent is only as good as its peers, and (as is typical) a LOT of people would drop off after completion rather than stick around to help seed.  I've since taken the tracker down because the built-in methods were keeping up (I'd only see a leech every day or two), and there's a very annoying IP announcement bug that was preventing some folks (like me!) from seeding at all, but it's on my list of things to fix once work settles down (I'm with a cloud/MSaaS provider, so as you can imagine I'm kinda swamped)

Avatars - Not like Alyza to miss something, but after FF7R was delayed, we wanted to get 7Hv2 out on what would have been release day to help keep the hype train rolling, and there was a LOT of last-minute scrambling to hit that date.  Send a PM, it could be as simple as a missing option in the existing XML that can be fixed for Catalog 3.1.

Thank you for the writeup. I understand now the situation better now. I'll redo my pages to direct them to use the catalog instead. Don't have time today or tomorrow, but maybe Friday or something.

EDIT: install pages are now updated. Hope you get less people on the discord now.

I'll add the Avatars in 3.1. I didn't know they existed.

Thank you!

21
You need to take down your 7H v2 install instructions and replace them with a simple "They're included as part of the Qhimm v3 catalog."  EQ2Alyza did you the favor of adding Remako in the release day v3 catalog, and the instructions on your site are causing confusion for newbies.  When Remako v2 is done, you can ask Strife98 to give you a hand with the new XML options, then add it to MotR (which is also linked by default in 7H v2), and again bypass all the "download this, copy that, move those, refresh here...." steps.

Hi LordUrQuan,

I knew my pre-V2 install guide was causing confusion as that was hopefully outdated with V2, so I updated it on May 3rd. Has there been a lot of confusion from newbies about this updated install guide as well, in other parts of this community since that update? Questions died down on my blog/this post, since then, so I assumed I'd done good.

When I made that guide, I felt giving an option to not get it from the Qhimm v3 catalog made since due to 3 issues:
  • Due to heavy traffic, the catalog was so slow. Downloading my mod would take an afternoon, while doing it via my Moddb page was a question of half an hour
  • You had to download not just my mod, but the other options for the HD textures as well. This was mostly a problem, because the download speeds were already slow
  • I couldn't find the HD menu avatars from my mod in the v3 catalog, so it wasn't the complete Remako experience (minor point)

The second and third points aren't that important, but the first one was major at that point. I hope you understand. Have speeds become better since then, due to decreased demand/increased server speeds?

22
Thanks, I'll definitely look at that. No sense reinventing the wheel. What I would do without Satsuki and his great tools and work...

23
I have been working on the next update for my mod Remako. Remako 2.0 will see a lot of new features compared to 1.0. One of them is HD magic textures, upscaled 4 times with the use of AI upscaling.

Here is a sneak peek of the new magic textures in action.

https://youtu.be/i-j0s3NWIX0

I plan to regularly (weekly) post a quick video update like this, showing off progress on version 2.0 of Remako Mod. So subscribe to my channel if you want to see more videos like this.

24
Sorry for the long absence. I haven't been active here at all, and if you haven't checked my own site out as well and have been wondering why there's still no new update for Remako itself, then read this blog post first:
https://captrobau.blogspot.com/2020/04/a-sad-update-with-happy-ending.html

Other projects, as well as terrible RL events, have taken up my time in the past year resulting in less than desirable attention to this mod. Things are going better now, so I'm starting to get back into it:

I updated the install guide and FAQ to incorporate 7th Heaven 2.0. Both are much shorter now. Hopefully, this will help even more people to play the mod.

On my site, I told you what to expect from the next Remako update. That's still the same:
  • Compatibility with Reunion R06c
  • Easier install procedure (improved 7th Heaven 2.0 IROs, with more options)
  • HD magic textures
  • HD user interface (menu, HUD, minigames, credits, etc.)
  • Bug fixes
As I explained then, I also wanted to make development more transparent. So I plan to do the following:
  • weekly updates regarding the progress (on my site, at the very least)
  • a beta before release, so more than one people can scour the mod for bugs
I understand that a lot of people have jumped ship to Satsuki's mod. And that's fine. But some still like my mod, so for them, I want to finish this thing proper. Hopefully, the new approach will help this mod get to a completely bug-free release in a short time.

25
Sadly, I've heard reports that a modded FF7 can't run well on integrated graphics. I don't want you to spend money on the game without a firm guarantee that it will work. If someone has more data regarding your setup and Remako, I'd be happy to have my statement disproven.

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