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Messages - NxK

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126
Releases / Re: [Release] gjoerulv's "Hardcore" mod. v1.0.4
« on: 2011-05-28 06:31:39 »
What kind of inconsistencies? But still, even if there are some inconsistencies, it seems to me that he is not exactly emotionally stable or too mature... :roll:

127
Releases / Re: [Release] gjoerulv's "Hardcore" mod. v1.0.4
« on: 2011-05-27 17:20:23 »
I reckon I've pissed off a lot of people with this mod  ;D

That's the more polite way to phrase it... :wink:

128
Releases / Re: [Release] gjoerulv's "Hardcore" mod. v1.0.4
« on: 2011-05-27 14:37:24 »
That is funny.
In fact, I edited them insofar as one of their "attacks" afflicts a party member with Shield and Confuse (Stat defense ignoring), heals to full HP and raises dexterity to 255 and attack to 510 (Cloud was hit by that attack quite early and Barret finally lost the battle due to this attack). I am afraid that in this case it is close to suicidal to attempt to fight them...
Also, I wanted to use a powered-up version of these enemies in the cave of the Ancient Forest. However, as it turned out they could not be made to use summon attacks without crashing the game, I had to drop that idea. I thought of making them similar to that Conjurer you created for the area around Kalm.

Have you actually come across some of the later videos of veteran0121, the guy who published a LP of your hardcore mod? He was not too fond of your post-game changes...;) (To me he seemed to be exaggerating quite a bit.)

129
Releases / Re: [Release] gjoerulv's "Hardcore" mod. v1.0.4
« on: 2011-05-27 12:39:43 »
@NxK

nice. They can be a pain in the ass. Immune to magic, extreme defense. But there is a very easy way of beating 'em if your character has lost more than, or equal to, 1000hp (example: 999/2000 hp). hmmm... ??? <= enemy skill

Yup, the newest release is always on the 1st post on page 1.

I know...^^ But I could not resist to make them morphable into something more elusive than the Dragon Fang in the original game, either...
Still, I wonder: In your version I edited (I believe I must have downloaded it sometime in February), the Synergy Souls could execute their Post-Attack script even if they were already dead. Did you actually intend for this to happen since it renders the battle against one Synergy Soul and two other enemies (an Ironite and something else I cannot remember) nearly impossible to survive given the fact that the Synergy Soul will already kill a character either every turn or every other turn its allies attack one's characters?

(Btw, I hope you did not take offense at my rather audacious comment at Youtube...)

130
Releases / Re: [Release] gjoerulv's "Hardcore" mod. v1.0.4
« on: 2011-05-26 01:45:27 »
Hey, first of all I would like to thank the creator of the mod for publishing it.
Now, my favorite enemy in the entire hack is the Synergy Soul from the Whirlwind Maze. Yet, I found their strength quite unproportional to the rewards for defeating them.
So, I altered both their AI and their spoils. Here is what I made of the fight (I could not resist to use more parts of the One Winged Angel lyrics than were originally used in this battle):
http://www.youtube.com/watch?v=0uEuqSPruWE

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