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Messages - NxK

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51
Hello,

while working on Yuffie Warping, I found yet another Yuffie related glitch.

As you might know, if you fight the Mystery Ninja, it will escape after ten turns. Apparently, if this occurs on the PS version, you are just brought back to the worldmap (you don't get any battle results screen) and nothing strange is to be witnessed.
If you do this on any PC version (I have tried it on both the 1998 1.02 patched version and the Steam version), however, you will spot these peculiarities:

1) When Yuffie escapes, she will turn and flash red, like ordinary enemies do when they are defeted.

2) You don't get a battle results screen, but if you open the menu afterwards, the game will freeze and you will get a mixture of the normal menu and what appears to be the battle results screen from the last Mystery Ninja battle.

3) If you don't open the menu but engage in another world map battle, the battle screen will begin to load but the game will freeze as well. The screen will turn black but the battle music will continue playing.

Also, both of these freezes don't occur if one enters a field before trying either. Additionally, they look and behave exactly like the Emerald Weapon Countdown glitch on the PC version.

So, my question is: Does anyone have an explanation for this glitch?

52
Completely Unrelated / Re: FFVII hates me...
« on: 2013-08-15 22:13:58 »
By the way, from what I read, Cait-Cait-BAR is the only combination you can only get if you stop the reels accordingly. Depending on the Evil Flag's state, the game might help you to get any other combination but it will never help you to get Death Joker...
So, flawless execution on your side. ;]

53
@NFITC1
There is even more about Blade Beam (and Finishing Touch). If used in conjunction with another glitch, these Limit Breaks may temporarily raise and reduce a random character's MP and HP count. I don't have any idea on how to explain that...
http://www.youtube.com/watch?v=hdEA42WRr-U

54
Completely Unrelated / Re: Odin glitch
« on: 2013-07-14 18:40:02 »
In what battle exactly did this happen?
And what Odin summon/attack was used, Steel-bladed Sword or Gunge Lance?
Have you been able to reproduce the glitch?

55
Of course, I cannot know for sure what exactly you are speaking of but I can relate very well to the general setting of your semi-public confession (except for the close heart attack).
Actually, I had not even heard of you ever before but I frankly feel very sympathetic to your situation.

I wish you the best!

56
Gameplay / Re: Break 255 MP cost
« on: 2012-10-09 17:38:22 »
What about the attacks 123-127? It seems they are unused as well. So, you might have enough custom effects to be triggered.

On the other hand, if you still intend to do handle the MP issue via character AI, I am wondering what is supposed to happen in case the amount of MP is insufficient for a spell. Have a message show up and end the turn?

57
Gameplay / Re: Break 255 MP cost
« on: 2012-10-09 17:07:15 »
Hmm, I have another suggestion: Change that spell's effect modifier to 18 (using WallMarket). This will, upon execution of that spell, trigger another attack which can be customized to reduce the casters MP by any multiple smaller than 33 of 20MP quite easily. I have actually just tried this and it works perfectly. I am aware that this is not exactly what you hope to implement but it is close and extremely easy to do.

To be precise, I gave the Tornado spell the effect 18 "Perform Attack [] upon completion" and edited the unused attack 55 (37h) to do 400MP damage.
You could also have the caster die upon completion of that spell or give them other negative status effects, like Stop, by resorting to that procedure.

58
Yes, Titan's boss I mean, sorry for the mistake. I have all in the back row yes, but not sadness.
Cosmo Canyon ? I'm not here yet, it's at gongaga

Yes, but you have probably done all the story events at Gongaga? In that case, you could go to Cosmo Canyon. If you do so, remember to leave your buggy FAR AWAY from Cosmo Canyon for it will break otherwise and prevent you from returning to Gongaga and other places until after the Cavern of the Gi.

59
EDIT : The ramuh's boss has 10.000HP and hits me at 800+. At this point of the game, I have only 900 - 1050hp max. Does I have to 'farm' a little ? Or am I supposed to get it now ?

You mean the Titan boss? Try buying HP+ materia at Cosmo Canyon. Also, you should have your characters in the back row and under Sadness about all the time during the first disc. You could also give the Cover materia to a character and have that character use Defend to reduce damage.

60
Yeah I tried that way before, with final ultimate weapon enemy profile. I tried today and he did not fly away, but there's still two problems.
 First problem : his current HP = 20000.
Delete the AI script that sets Ultima Weapon's HP. Or, just change the value of 20,000 to whatever value you prefer.

And in the game basically two types of battles with ultimate weapon : aerial and ground battles, and I want create ground battles with him.(when his model is on the ground)
 But it does not work for now.
In fact, there are also two Ultima Weapon enemy models, the one hovering and the one standing on the ground. So, you will have to copy the enemy model to create "ground battles".

61
Basically, Ultima Weapon (actually, there are 7(?) "different" Ultima Weapon battle scenes) escapes by using an attack named (Report), which is triggered by several conditions.

Therefore, in order to prevent Ultima Weapon from fleeing, you will have to avert his any usage of (Report). So, deleting the relevant AI that makes him use (Report) will make him not fly away. However, if you do just that, he will become inactive after three turns or so, for he is technically only intended to act for three (?) turns before fleeing.

As a result, your best guess is to find the particular Ultima Weapon script that serves as the final Ultima Weapon scene, the one that has Shadow Flare as its Death Counter script, and copy that.

Tell me if the problem persists.

62
Gameplay / Re: Attack ID for Highwind Limit Break
« on: 2012-08-04 08:29:13 »
The A2 is the attack ID for Highwind. I used LiBrE to figure out the other details for this attack (such as animation ID, which according to that is 22). Still I get a Data Error.

What you should do to enable the Highwind animation as an enemy attack is the following.
Open ProudClod and assign an unused attack ID to your Highwind enemy attack (use Search->for unused attack indices and pick one; 0250 should work if you have not modified anythingh else). Then, the crucial part is to figure out the accurate animation ID for Highwind as an enemy attack. You can use Libre for this but you will have to convert the number, A2, you find in Libre. If I recall correctly, the succession of numbers corresponding to the limits stays the same, however, you will have to add a certain number to the number found in Libre.
Unfortunately, I cannot access ProudClod or Libre myself at the moment, however, I remember that Omnislash uses A4 as an enemy attack animation ID. So, please look up the attack ID of Omnislash in Libre, note that number X, then calculate (A4-X) and the required enemy attack animation ID for Highwind should be A2+(A4-X).

Here is a reference screenshot of some of the properties of the enemy attack Omnislash:

63
Gameplay / Re: Attack ID for Highwind Limit Break
« on: 2012-08-03 20:10:46 »
As far as I can tell from personal experience, nearly all Limit Breaks work as enemy attacks (Tifa's are an obvious exception). The animation might indeed look odd in some instances though. This battle, http://www.youtube.com/watch?v=QXtQVMYWbro, abounds in using Limit Breaks as regular enemy attacks.

64
Gameplay / Re: FFVII Boss Death Flash
« on: 2012-07-30 17:19:58 »
It seems to me that the relevant information governing which kind of death animation will be used is stored within the enemy model data. In that case, what you are trying to change will not be a trivial task at all.

By the way, aren't Stilva and Materia Keeper just recolors of each other? Still, Stilva uses the usual enemy death animation while Materia Keeper uses the boss death flash.
Interestingly, character models, when made to appear as enemies in battle, will employ the boss death animation.

65
Thanks for answer. Is it possible that when Vincent in chaos form counter some attacks with special attacks that he don't have usually?
For example when chaos hp below 25% he counters with meteorain or all creation. Is it possible?

Yes, this is possible. However, the animation for some of these attacks, for instance in the case of Meteorain, might look strange.

66
Here is some fun with Vincent... http://www.youtube.com/watch?v=yvAuKc0bpXw

I used Proud Cloud for the enemies and Wall Market for Vincent's AI.

67
Releases / Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« on: 2012-05-19 09:21:26 »
Also, there are the Synergy Souls in the Whirlwind Maze. In the version I was using when I played through the hack for the first time, they were  invincible when they appeared in groups of more than two... I do think, however, this was changed in later releases, right?

68
Releases / Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« on: 2012-04-01 14:01:38 »
Good news everyone.

I hate April...   ::)

69
Releases / Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« on: 2012-03-25 15:50:45 »
...on that note, I actually have a minor technical question. If you cast Resist and then Death Force on a character already under Death Sentence, they won't die when the death sentence runs out... but what causes this? Does Death Force still work even under resist, or does Resist just protect against death too? (I always thought it didn't, but I haven't actually checked.)

Resist prevents Death Force and Death, so Resist protects against the instant death status caused by Death Sentence.

70
Gameplay / Re: Box text color
« on: 2012-03-21 16:22:20 »
http://www.youtube.com/watch?v=-V1I4vPqQJQ
This is the video.

So, you are referring to the "Shinra's Finest" atatck at 2:25? I believe that this attack was stored as one of the Kernel.bin attacks, possibly as a (temporrary) replacement for an enemy skill (I did something similar myself (http://www.youtube.com/watch?v=yvAuKc0bpXw , 1:38)). Like this, one will have to name that attack {BOX: RED}Shinra's Finest in the kernel.bin and have one's respective enemy use that attack via a Scene.bin AI script.

71
Gameplay / Re: Box text color
« on: 2012-03-21 15:19:01 »
In a video on youtube, I saw that worked, but was probably modified with a hex editor.

Can you give a link to this video?
I suppose the enemy is using an attack stored in the Kernel.bin.

72
Completely Unrelated / Re: B******* Guide to Final Fantasy
« on: 2012-03-18 19:16:00 »
I checked and corrected the first bit of the first part of your transcriptions:

Code: [Select]
Hey, folks. Welcome to the latest
GameSpot ----- Guide.

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00:00:00,000 --> 00:00:00,000
A quick announcement
before we get started:

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Unfortunately we're going to have
to change the name of the series,

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because somebody else owns the term [making absurd noises]

00:00:00,000 --> 00:00:00,000
and anything associated with it.

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It hasn't been easy, but I've come up
with a couple myself and,

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I just wanted to sort of...
test them out on you guys.

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The hardest part's been trying to think of
a name that hasn't already been taken.

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But I'm just gonna throw
them out there and,

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you guys can let me know
what you think, that would be great.

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«You 'bluff' Tube».

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«Google's Guides to
Games for Dummies».

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«Prince the Artist formerly
known as Bluffers Guy».

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«iBluff».
Small one...

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«Call of Bluff Modern Guidefare 3».

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And «Edge».

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Any keepers in dash?
We're open to suggestions, if nosh.

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Honestly, we're getting kind of
desperate at this stage.

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If you have any idea, please,
stick them in the comments below.

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or feel free to
'tweet-face' me directly.

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In the meantime though here's a...
'something' to Final Fantasy.

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It's incredibly long because there are
over 2 billion Final Fantasy games.

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In fact we had to split it
into two spearate videos.

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The second of which will be available
on friday 3.

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Some of you will, no doubt, think
 this is some sort of 'evil' GameSpot plot,

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to make sure we get twice as
many views on our videos but,

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honestly, I can think of a lot
easier ways to doing that than

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having to sit through dozens of
hours of Final Fantasy footage.

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I gotta know...
Taking out my junk?

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Oh, maybe that would have
 the opposite effect.

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I guess we'll find out next week.

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In the meantime, here is
something to well Final Fantasy.

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Enjoy!

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You asked for it folks:
Final Fantasy.

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Except it wasn't really final,
now was it?

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Is like that movie,
'The Neverending Story'.

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I spent 7.49 on the BlueRay.

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Bloody thing ended after an hour
and forty two minutes.

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Hi, yeah... I ordered a copy of
'The Neverending Story'

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of you guys but it ended in like... two hours

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just wondering, is it like a fault
or something?

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Sorry sir, I'm not following.
Did your disc arrive broken?

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No, no... it's working. It just ended.
There's no more story.

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Can I get like a refund or something?
Or like a replacement?

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Do you have any copies of that
'Final Destination' movie?

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Which one, sir? There are 5
'Final Destination' movies.

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Well, Final Fantasy is guilty of
this black and false advertising too.

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Final? They only went to make
13 bloody sequels.

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And then they made a bunch
of sequels for the sequels.

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Next year, they'll probably release
Final Fantasy XIII-2-2.

73
Completely Unrelated / Re: B******* Guide to Final Fantasy
« on: 2012-03-18 17:55:14 »
Speaking of the devil... I found this quick, funny and entertaining exposition about game history.

My english level make that some parts of these british guys words, get away from my understanding. I want to understand it completely. Subtitles would make the definitive solution for me but they're not available anywhere like you can see.

I publish this here for two reasons:
[...]
Hey,
I have read through your captions and I believe your noble endeavor might be of quite some help to those whose native language is not English.
Still, albeit not being able to regard English as my mother tongue myself either, I cannot say that I found it hard to follow the conversation in the video or that the interlocutors' slight British accent seemed particularly confusing. By the way, what "slang words" are used in particular? I do not remember hearing any. ;]
I am going to watch the second part and read the respective captions now.  :)

74
Completely Unrelated / Re: Other than Final Fantasy
« on: 2012-03-06 14:46:25 »
-Zelda (the good ones I dare say)
-Banjo-Kazooie, Banjo-Tooie (Rare used to be capable)
-Castlevania (anything there is)
-GTA (the middle ones)

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