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Messages - Raziel80

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101
 Who knows the morph formula with Death Penalty? It does not deal damage 1/8 of normal attack.
Normal attack formula for Death Penalty is   [Power * [Vincent's Kills / 128] / 16] + 10, I think in the Wallmarket formula is more accurate.
 Examples of damage with Death Penalty: Vincent lvl 99 with 255 str

 Vincent's Kills=100:                            Kills=1000:                             Kills=3000:                             Kills=6000:                        Kills=9000:
 normal damage is ~3300;      normal damage ~5900           normal damage ~11000      normal damage ~19000     normal damage is ~26000
  morph damage is ~3200;       morph damage ~3600           morph damage ~  4300      morph damage  ~  5200      morph damage is ~  6000



  Vincent's Kills=18000:                           Kills=27000:   
 normal damage ~50000;             normal damage ~72000
    morph damage ~8700;              morph damage ~12000


(sorry for my english)
   

102
corrupted? I don't know, but all gme memory cards works with emulator. they are from game faqs, if I remember correctly.

103
said that because, other attacks are  the same. I don't know what formula is right. But it seems satan slam uses magic attack formula from WM.

104
Found small differences between Wallmarket and Libre with Vincents ALT-2 satan slam:
 Wallmarket shows: 90 strength of magical damage, and starts as multiple with attack% 100
 Libre shows: 48 strength  of physical damage, and without starts as multiple with attack% 255
 

105
When load a file into black chocobo and get failed to load file. Found bypass, when resave GME with Memory Card tool.
After this Black Chocobo open/load GME very well.

106
Noticed another small mistake: armor Precious Watch has AP:x0 dex +30 spi + 20, in game Precious Watch has AP:x1 without stat increases;
 Chocobracelet AP:x0, in game AP:x1 with dex +30 luck + 20.
 Accessories: Safety Bit protects status D.Sentence too with three others , but the game does not show it.
 Peace Ring Protects against [Berserk/Fury/Sadness/and Confusion too].
And thank you for your program.

107
Why, in initial equipment of Cid he has spear with one slot only, but in the game spear has four slots? Aeris guard stick has two slots, but in the game only one slot. is it just in my Black Chocobo?
Most of gme memory card formats not supported, program says failed to load file. this will be fixed?
(sorry for my english)

108
Is it possible to make this program for the PSX PAL English version? or advise me, how it can be done?

109
Thanks for answer

110
Yeah I tried that way before, with final ultimate weapon enemy profile. I tried today and he did not fly away, but there's still two problems.
 First problem : his current HP = 20000.
 Second problem : after every battle his current HP always decreases, because Ultimate Weapon never heal his HP.
 It's again in his AI script.
 And in the game basically two types of battles with ultimate weapon : aerial and ground battles, and I want create ground battles with him.(when his model is on the ground)
 But it does not work for now.

111
I know. But what I need to delete in the AI, so he does not fly away? Or deleting not helps?

112
I need some help. When I copy/paste ultimate weapon enemy(profile) in the Proud Clod to world map random encounters.
He appears and I can fight with him but he flies out, I mean escapes from battle after 3-4 turns.
What I need to do to prevent this? What I need to delete in AI script that the ultimate weapon does not fly away?
NxK may be you can help,because you already did it?


113
Gameplay / Re: How to make Lucky Tifa patch for psx?
« on: 2012-07-24 06:51:37 »
I want to just change icons "miss" and "hit" to "yeah"  on the reels, and Tifa always gets critical hits in her limit breaks.
 Thanks for answer.

114
Gameplay / Re: How to make Lucky Tifa patch for psx?
« on: 2012-07-24 00:44:02 »
Yes, YAMP's Lucky Tifa,but for psx. I've already done this with artmoney.(I want do this without artmoney)
  digits for slots "yeah" = 02, for "hit" = 01, and for "miss" =00.
 first slot wheel   01 02 02 02 02 01 01 01 01 01 01 01 01 01 01 01, altogether 16 digits. But where this digits
 can be find in the FF7 CD, in the Kernel.bin or Limitmenu.mnu? And how to find this digits? I think Hex editor can help, but I could be wrong.
 P.S. game will crash if  in the first slot wheel stops on "miss", Tifa must always perform "Beat Rush"
 And I think that the Cait Sith patch (as for PC) does not need to do for the psx.

115
Thanks for answer. Is it possible that when Vincent in chaos form counter some attacks with special attacks that he don't have usually?
For example when chaos hp below 25% he counters with meteorain or all creation. Is it possible?

116
Can you do the same for Vincent's AI script? For example when he transforms into chaos. And what programs you used for this, just Proud Cloud?

117
Gameplay / How to make Lucky Tifa patch for psx?
« on: 2012-07-22 19:06:30 »
Lucky Tifa for psx. Think it's possible to do, just with Hex editor, but which file I should extract and modify. Can anyone tell me?  I know how to do it with artmoney in the psx version. I did not find the desired digits in Kernel.bin or Limitmenu.mnu. Sorry for my english.

118
Releases / Re: FF7 Disc Extension Patch (NTSC) - v1.0
« on: 2012-07-22 18:31:50 »
thanks for answer. Think, I could do without pal version. But, anyway it's a great patch. Thank you for ntsc patch. Sorry for my english.

119
Releases / Re: FF7 Disc Extension Patch (NTSC) - v1.0
« on: 2012-06-26 17:40:57 »
is it possible that this patch can be made ​​for english(UK) pal version?

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