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Messages - satsuki

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51
I just saw the recent SYW Unified update in 7th Heaven's catalog listings. However, I'm having trouble finding the 60fps version of SYW Unified FMVs, which is weird, because the listings for the SYW V6 Upscaled FMVs have both 30fps and 60fps versions.
When i redone from scratch the FMV for the unified version i've done lots of tests about it and :
-with the new 30fps version, interpolation is almost perfect, if you don't use frame by frame look, it's smooth and clean so no need for a 15 fps version anymore
-using 60fps version, interpolation show as much artifact as the version 6 and also show a soap opera effect (was already the case with v6) witch is not desirable to maintain game damatic effect.
-even on my 120" projector, there's no rendering benefits to use 60 fps instead of 30 fps

So as long as (at least) 60 fps interpolation quality don't match 30 fps interpolation quality, i don't plan to release a 60 fps version again

52
Hi!

Thank you so much for such extraordinary work, guys!

I took advantage of the winter Steam sales to get a digital copy of the game. Still, I was also pondering buying the Japanese International version and trying to apply the whole package of mods to it as well. Yes, I have a certain degree of proficiency in Japanese and I'd like to play the game in its original script.

Surfing on the Japanese Google, all I found were a couple of blog articles explaining a quite long procedure to ready the game, substituting the original files with the mod files one by one.

https://hal51.click/game/ff7_mod
https://ccseikenorenge.fc2.net/blog-entry-22.html

To put it in brief, it seems the mods are compatible only with the digital version you can buy from the Japanese Square Enix Store, which includes JP, EN, ES, FR, DE, and is also on sale at the moment.

https://store.jp.square-enix.com/category/DL01/SEDL_1010.html

Any attempt to use the 7th Heaven Mod Manager will eventually launch the English version, and the Microsoft Store version is reported to be unmanageable because the installation folder gets "encrypted",  they say.
Do you think this can be easily solved by copying the whole installation folder into a different directory, exactly as 7th Heaven asks you to do when installing the mods for the first time? I know you have not tried yet anything on the Microsoft Store version, but I thought somebody may have done some testing and reported to you the results these days.

If I am not mistaken, one of your team members is Japanese, so I am struggling a bit to realize the mod package is still not compatible with the Japanese PC version of the game.

 I wanted to ask you whether this is still the case, or if some improvements or testing work have been made in order to launch the mods with the Japanese script.

The sales on the SE-Store end on January 5th. It would be great to take the chance to buy the game and play it with the enhanced graphics you have tailored in the minimum details.
long story short ATM japanese version is not modable with FFNx so you'll loose 95% of the modding by modding it

53
All iros have been updated to 1.03 unified with lastest texture, lastests FMV and language selection for localised texts (minigame, movies subs...)

54
Version 1.03:
-Not a beta anymore
-Updated FFNx 1.6.0.118.
-Updated some german and minigames textures with jtd's help.
-Updated NT mod version 2.0.997.
-Added preset selection in launcher.
-Added a gameplay battle mod test foir easy test of any battle form the game.
-Added L@zaro fix for nino fields model.
-Added m_endo and trap fields upscale for future use with shinra archeoloy mod.
-Done jenova_e fmv from an unsubed version to use more visible/quality subs.
-Fixed opening fmv sound with cosmo memory.
-Fixed a bug with some computers where the validation folder can't be detected.
-Done from scratch again the audio file for opening and ending fmv (from a proper psx capture).


It's a full,  not beta version (an update would have been to heavy), if you installed the beta you must un-install it before installing this 1.03 version (while uninstalling it's make a saves backup folder on your desktop but you can backup your save manualy if you want, they're gameplay mod based, for exemple vanilla game save are located in ..\Mods\Gameplay\00-Vanilla\save)

55
I'm getting an error when booting the game one Steam Deck. After I hit play and when the boot gets to 'Generate FFNx Configuration' I get an error message that follows

Code: [Select]
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentOutOfRangeException: Length cannot be less than zero. (Parameter 'length')
   at System.String.Substring(Int32 startIndex, Int32 length)
   at FF7_SYW_Unified.FF7U.ffnxTomlGenerate() in D:\Docs\Programation\Csharp\Sources\FF7Unified\FF7_SYW_Unified\src\FFNx.cs:line 321
   at FF7_SYW_Unified.FF7U.menuLaunchGame_Click(Object sender, EventArgs e) in D:\Docs\Programation\Csharp\Sources\FF7Unified\FF7_SYW_Unified\src\FF7U.cs:line 136
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.Label.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, WM msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
System.Private.CoreLib
    Assembly Version: 6.0.0.0
    Win32 Version: n/a
    CodeBase:
----------------------------------------
FF7_SYW_Unified
    Assembly Version: 1.0.0.0
    Win32 Version: n/a
    CodeBase:
----------------------------------------
System.Runtime
    Assembly Version: 6.0.0.0
    Win32 Version: n/a
    CodeBase:
----------------------------------------
System.Windows.Forms
    Assembly Version: 6.0.2.0
    Win32 Version: n/a
    CodeBase:
----------------------------------------
System.ComponentModel.Primitives
    Assembly Version: 6.0.0.0
    Win32 Version: n/a
    CodeBase:
----------------------------------------
System.Windows.Forms.Primitives
    Assembly Version: 6.0.2.0
    Win32 Version: n/a
    CodeBase:
----------------------------------------
System.Runtime.InteropServices
    Assembly Version: 6.0.0.0
    Win32 Version: n/a
    CodeBase:
----------------------------------------
System.Drawing.Primitives
    Assembly Version: 6.0.0.0
    Win32 Version: n/a
    CodeBase:
----------------------------------------
System.Collections.Specialized
    Assembly Version: 6.0.0.0
    Win32 Version: n/a
    CodeBase:
----------------------------------------
System.Threading
    Assembly Version: 6.0.0.0
    Win32 Version: n/a
    CodeBase:
----------------------------------------
System.Diagnostics.TraceSource
    Assembly Version: 6.0.0.0
    Win32 Version: n/a
    CodeBase:
----------------------------------------
System.Collections
    Assembly Version: 6.0.0.0
    Win32 Version: n/a
    CodeBase:
----------------------------------------
System.Drawing.Common
    Assembly Version: 6.0.0.0
    Win32 Version: n/a
    CodeBase:
----------------------------------------
Microsoft.Win32.Primitives
    Assembly Version: 6.0.0.0
    Win32 Version: n/a
    CodeBase:
----------------------------------------
System.ComponentModel.EventBasedAsync
    Assembly Version: 6.0.0.0
    Win32 Version: n/a
    CodeBase:
----------------------------------------
System.Threading.Thread
    Assembly Version: 6.0.0.0
    Win32 Version: n/a
    CodeBase:
----------------------------------------
Accessibility
    Assembly Version: 4.0.0.0
    Win32 Version: n/a
    CodeBase:
----------------------------------------
System.ComponentModel.TypeConverter
    Assembly Version: 6.0.0.0
    Win32 Version: n/a
    CodeBase:
----------------------------------------
System.Numerics.Vectors
    Assembly Version: 6.0.0.0
    Win32 Version: n/a
    CodeBase:
----------------------------------------
System.Memory
    Assembly Version: 6.0.0.0
    Win32 Version: n/a
    CodeBase:
----------------------------------------
System.Diagnostics.FileVersionInfo
    Assembly Version: 6.0.0.0
    Win32 Version: n/a
    CodeBase:
----------------------------------------
System.Resources.Extensions
    Assembly Version: 6.0.0.0
    Win32 Version: n/a
    CodeBase:
----------------------------------------
System.Drawing
    Assembly Version: 6.0.2.0
    Win32 Version: n/a
    CodeBase:
----------------------------------------
System.ObjectModel
    Assembly Version: 6.0.0.0
    Win32 Version: n/a
    CodeBase:
----------------------------------------
System.Linq
    Assembly Version: 6.0.0.0
    Win32 Version: n/a
    CodeBase:
----------------------------------------
Microsoft.Win32.SystemEvents
    Assembly Version: 6.0.0.0
    Win32 Version: n/a
    CodeBase:
----------------------------------------
System.ComponentModel
    Assembly Version: 6.0.0.0
    Win32 Version: n/a
    CodeBase:
----------------------------------------
System.Collections.NonGeneric
    Assembly Version: 6.0.0.0
    Win32 Version: n/a
    CodeBase:
----------------------------------------
System.Private.Uri
    Assembly Version: 6.0.0.0
    Win32 Version: n/a
    CodeBase:
----------------------------------------
System.Xml.ReaderWriter
    Assembly Version: 6.0.0.0
    Win32 Version: n/a
    CodeBase:
----------------------------------------
System.Private.Xml
    Assembly Version: 6.0.0.0
    Win32 Version: n/a
    CodeBase:
----------------------------------------
System.Text.Encoding.Extensions
    Assembly Version: 6.0.0.0
    Win32 Version: n/a
    CodeBase:
----------------------------------------
System.Text.Encoding.CodePages
    Assembly Version: 6.0.0.0
    Win32 Version: n/a
    CodeBase:
----------------------------------------
System.Management
    Assembly Version: 4.0.0.0
    Win32 Version: n/a
    CodeBase:
----------------------------------------
Microsoft.Win32.Registry
    Assembly Version: 6.0.0.0
    Win32 Version: n/a
    CodeBase:
----------------------------------------
System.Runtime.Loader
    Assembly Version: 6.0.0.0
    Win32 Version: n/a
    CodeBase:
----------------------------------------
System.Diagnostics.StackTrace
    Assembly Version: 6.0.0.0
    Win32 Version: n/a
    CodeBase:
----------------------------------------
System.Reflection.Metadata
    Assembly Version: 6.0.0.0
    Win32 Version: n/a
    CodeBase:
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System.Collections.Immutable
    Assembly Version: 6.0.0.0
    Win32 Version: n/a
    CodeBase:
----------------------------------------
System.IO.MemoryMappedFiles
    Assembly Version: 6.0.0.0
    Win32 Version: n/a
    CodeBase:
----------------------------------------
System.Runtime.CompilerServices.Unsafe
    Assembly Version: 6.0.0.0
    Win32 Version: n/a
    CodeBase:
----------------------------------------
System.Diagnostics.Process
    Assembly Version: 6.0.0.0
    Win32 Version: n/a
    CodeBase:
----------------------------------------
System.Threading.Thrhttp://forums.qhimm.com/Smileys/akyhne/cry.gifeadPool
    Assembly Version: 6.0.0.0
    Win32 Version: n/a
    CodeBase:
----------------------------------------

************** JIT Debugging **************



After that it just hangs on that stage of startup.
As you're the only one with this error it's probably a miss configuration in the steam deck installation.
As i don't own a steam deck i can't realy hep you here, try to install lastest version from scratch

56
When I try to install FF7 SYW Unified I keep getting an error popup stating "This folder isn't and FF7_SYW_Unified's folder" I have tried changing the install folder to outside of my directory and still get it. Help please.
You must install the full pack before the update ...

57
Any chance we could get a trainer system like the consoles got?
I've done trainer (for the french version) in the past but:
-it's exe lang dependent so all the work need to be done 4 times
-it's often reported as virus
-black chocobo can edit savegame so the needs for a trainer is almost unrelevant

58
you may want to report it to FFNx dev team as steam'a achivment is done by FFNx ^^

59
Jodpel thank you for the help worked like a charm. Satsuki great mod pack!!

Having issues getting the steam achievements to work gives an error saying steam must be running…?
yes steam must be running to geat achievement, on pc it's working like that, on Deck not sure

60
updated, thanks ^^

61
i can't test the Steam Desk myself as i don't own one.
if you want to do a full 'how to' i can update the instruction with it.
i'll add an option to turn off HDR in next update and i'll update the steam's deck profile to disable hdr by default.

as for hdr & squaling, if it's solved by the desktop mode, a good way to solve all that stuff would be to shortcut a script witch sitch to desktop, launch the game, then when you quit the game, switch back to game mode again, so the whole pack would work as intended ^^

62
added steam deck installation documentation in first post

63
Hello.

There's a toshiba DVD witch was released with some FF7 FMV onto it.
But this dvd have the following issue witch make it hard to work with as a source matérial:
-it's interlaced sor 480i
-it's doubling the frames (the fmv are 14.985fps but to be ntsc dvd compliant the frame have been doubled to make it 29.97fps)

I spend some time to properly de-interlace it and remove useless dup frame.
It's not cleaned nor ai stuff, juste a cleaner source to work with.

feel free to use ^^ :
https://syw.7thheaven.rocks/toshiba.ff7.demo.deinterlaced.no.dup.frames.mov
https://syw.7thheaven.rocks/jenova.e.unsub.mov (hight quality pre/post processing + AI upscale + proper 29.97fps interpolation, maybe some color correction to do)
(in prores format to have a virtualy losseless file wuth with a raisonable size).

64
I don't own a steam deck, i konw someone how have one but he have personnal stuff ATM and don't have time to test and make an 'how to' but i let you know a soon as i'll have the information

65
do i need to uninstall 5.65 before installing that? or can i install this on top of your old mod?
It's a totaly different mod, that's why it's not the same thread nor post (backoup your save before uninstalling ^^)

66
Hi, I would like to thank you for the really great work!
I have tested the current version and it worked great.
The only thing I noticed is a slight input delay when switching on V-Sync. Is this "normal" behaviour or can something be done about it?

Edit: Just noticed another little detail: The speedhack is activated via controller with L3 + L2/R2 (Playstation). However, the L2/R2 buttons are also used for zooming in fights. This means that you always zoom in during battle when you switch on the speedhack. Not really a big deal, but is there a solution/workaround?
For those, please ask to the FFNx support as it's related to it ^^

67
Version 1.02:
-Fixed 30 fps battle, wasn't interpolated so too fast animations.
-Fixed Jessy show double eyes texture with Nino models.
-Added german and spanish languages for Aavock HD menu, now the localised text are all HD/Upscaled.


Only part missing before not beta release :
-Get re-translated german ending2 (waiting for translator ^^)
-Add a preset selection in the main launcher

68
you need to install full 1.00 version then 1.01 update ...

69
Version 1.01beta avaible:
-Fixed a bug that made the snowboard trees invisible, but only at the Gold Saucer.
-Fixed a bug with certain textures that weren't loading for the game in German.
-Optimized textures for the mini-games Condor (English, German, and Spanish) and Chocobo (German and Spanish), know looks great.
-Added version number in title

70
@coflash
I haven't updated the tsunamods.com post for month ^^'
For the deck, test have been done and working (not by me), il let you know a soon as i'll have a step by step guide


@all
Working of minigame textures improvement for all langs (ATM too low quality in the beta), probably will be ready this weekend (please use firefox if the preview's not working on chrome):








71
added complete description and preview pictures

72
FF7_SYW_Unified - 1.08







Please use FF7_SYW_Unified installer unless you want to add other mods; if you want to add more mods then use 7th Heaven 2.4+ 7z archives (no support from me).
The versions number might be different between FF7_SYW_Unified installer and iros files, but the textures are the same, just use the latest version for both.


Download FF7_SYW_Unified 1.05 :{HERE}. {MIRROR - 7thRocks}. {MIRROR - MEGA} {MIRROR - GoogleDrive}
Download FF7_SYW_Unified 1.05 -> 1.08 update :{HERE}. {MIRROR - Google drive}. {MIRROR - Satsuki HD}

Unified pack source code

Always use the lastest version to avoid bugs, support only for version 1.08.


Download SYW 7th Heaven mod's archives files: HERE. {MIRROR - Mega}

(Last update: 2024/03/06. Reason: FF7_SYW_Unified 1.05
(Trailer: Download or YouTube)
(French thread : Here.)



You can make a donation to support my work: HERE.



What's SYW?
The SYW mod represents the most accurate modern take on the PC version of Final Fantasy VII helped by deep learning techniques (such as ESRGAN). The package includes cleaner, more detailed and higher resolution background arts, battlefields, worldmap, magic effects, animations, minigames, menus and videos. All upscaled with AI or done in HD from scratch.


The main goal of the SYW mod is to get as much as details as possible without having an oversharp and overclean effect; also to keep the rendering as natural as possible and constant in quality across the whole game.​




Requirements
You'll need an original copy of FF7 (it will be asked while installing FF7_SYW_Unified), steam version, 1998 cd, or psx cd (maybe windows game store version too but i don't own one so i can't test)



Features of FF7_SYW_Unified
  • All FFNx great features (Mainly TrueOdin, myst6re, Vertex2995, Comos, sithlord48)
  • Upscaled HD Fields with full animations (plus char texture for 3D elements like the flipper in the bar for example)(by myself)
  • Upscaled HD Battle backgrounds (plus textures for some enemies)(by myself)
  • Upscaled HD Worldmap (plus effects)(by myself + Aavock for minimaps)
  • From scratch HD Battle effects and magics by Kela51 (plus several fixes by myself)
  • Upscaled HD Minigames (Aavock, myself, and jtd)
  • From scratch HD Menus and Font (by Aavock, myself, and jtd)
  • Upscaled HD Animations (first mod with these animations)(by myself)
  • Upscaled HD 30fps Movies(by myself)
  • Modern 3D models (ChaOS by Kaldarasha)
  • Chibi HQ 3D models (NinoStyle by Nino)
  • Psx HQ music (FFNx FF7Music by myst6re)
  • Complete sound overhaul (Cosmo Memory by bonez)
  • 60 fps patch (Obesebear, Kaldarasha, Vertex2995, and quantumpencil)

This Unified version has the following improvement compared to version 5.xx:
  • Multilang support, the 4 original ff7 1998 pc langs exe are supported.
  • All localised textures have the upscaled versions (minigames, game over, fmv subtitles... - the minigame will be improved over time)
  • Multiple gameplay mods.
  • Multiple 3d models mods.
  • Multiple Musics / sound mods.
  • Memory/gameplay patchs.
  • FMV done from scrtach again, sharper, more accurate colors, better 30fps interpolation, sfx done from psx from scratch.
  • Possibility to add translation and thrid party mod to the pack (not iro, it's not a replacement for 7th heaven).
  • ... loooots of stuff, just test it ^^



Install FF7_SYW_Unified on PC
  • Download and extract the .zip archive file
  • Use the .exe install (will take some time)
  • Launch the game with the desktop shortcut (you can't use the FF7 shortcut before using the FF7_SYW_Unified panel once)


Install FF7_SYW_Unified on Steam Deck
It is not enough to simply add the installer to non-Steam games. This is because the installer requires the .NET Framework to function correctly.

Here's how to proceed to get the pack to work:
(Note: The procedure described is done with the latest version of SteamOS.)

Install FF7 on Steam.
Since the installer can't view the .local directory, create a symbolic link to the folder containing the FF7 executable in one of the folders in your Home directory:
  • After installing the game, right-click on it, select Manage, and Browse local files to find the location of the folder.
  • Open a new tab in your file explorer and go to the Home directory or a subdirectory within the Home directory.
  • Right-click > Create new > Link to a file or directory...
  • Give your link a name and paste the path of the folder you opened just before.

Install Lutris (available in the Discover store):
  • Run Lutris, click the + button, and then Add a locally installed game.
  • Name your game and select Wine from the Executor dropdown menu.
  • Go to the Game Options tab, Browse, and locate the pack's installation executable, then click Save.
  • Go to the Wine Prefix field and identify a folder for the installation such as /home/deck/FF7_SYW_Unified then click Save.
  • Click on your game, and at the bottom of the window, click the wine glass icon, then select Winetricks. A new window appears in the taskbar, click on it.
  • Leave the option on "Select the default wineprefix" and click Validate. Another window appears in the taskbar, click on it.
  • Select "Install a Windows DLL or component" and click Validate. Another window appears in the taskbar, click on it.
  • Select dotnet48 and click Validate.
  • You should now be able to run the installer from Lutris without any issues and point it to the executable of your FF7 game installed on Steam.

Once the game is installed, right-click on your game in Lutris and click Configure:
  • Modify the location of the executable, select the update, and repeat the process to install it.
  • After the update is installed, right-click on your game in Lutris and click Configure.
  • Change the location of the executable and select the game's executable: FF7_SYW_Unified.exe, and save your changes.
  • Right-click again on the game, then click Create Steam shortcut.
  • Switch to Gaming Mode and run the game. Remember to adjust your controller profile to support the mouse; it will be much more convenient than using touch controls.
  • Launch the game from the mod's configuration menu and exit.
  • Return to Desktop mode, delete the Steam shortcut.
  • In Lutris, right-click on your game, then Configure, and once again modify the executable location to use: Pack installation folder /Game/FF7.exe so that the game runs directly without going through the configuration menu.
  • Right-click again on your game > Create Steam shortcut.

That's it, you just need to return to Gaming Mode.
You can also uninstall the previously installed FF7 game on Steam, as it will no longer be of any use.
If you use oled version of steam deck, setup the rendering engine to vulkan (in 'driver and patchs') to avoid colors issues


Further Modding: 7th Heaven 2.3+
  • Use the lastest updated 7th Heaven version HERE. (Scroll down, click "Assets", and grab 7thHeaven-vxxx_Release.zip)
  • Then go in 7th "Settings/General Settings" and bottom-left you'll find FFNx section, click canary then check for updates, say yes and then "Restore defaults" next to save.[/li

    My mods for 7th don't use the "iro" container to optimise loading speed and avoid lags ingame.

    I recommand to install thoses mods with 7th catalog, it's the easyiest way to do it.

    To install them manualy it's amost as easy as using a ".iro" file :
    -Download the .7z file
    -Extract it (with 7zip for exemple)
    -In 7th use the "Import Mod" button, then "From Folder" and select the folder where you have extracted the mod (do it for each mod you want to import).



    Screenshots
    FF7_SYW_Unified panel previews picture :














    FF7_SYW_Unified ingame previews picture :

















    Known bugs :
    Pack:
    None (v1.08)

    Iro:
    None

    Changelog:
    Version 1.08:
    -Added missing dependency for the trainer (needed with some computers).
    -Corrected a folder collision bug.


    Version 1.07:
    -Updated FFNx version 1.19.0.0
    -Fixed a bug with external SFX (via FFNx update)
    -Fixed a rare slowdown when engaging in dialogue with certain NPCs (ChaOs or NinoStyle models only)
    -Fixed the Cait Sith reporter model with NinoStyle models
    -Fixed bug that the ancient temple clock was not synchronized with the 60 fps patch
    -Fixed the color of the chocobos in the farm field when lighting is enabled
    -Added a trainer function for more advanced mods
    -Added the dynamic weapons mod for both ChaOs and NinoStyle models
    -Added the 1 gil mod where you cannot have more than 1 gil on you during the game
    -Added progressive difficulty mods (monster levels are relative to Cloud's level throughout the game)


    Version 1.06:
    -Updated FFNx version 1.18.1.40
    -Updated Como Memory version 1.14
    -Updated Black Chocobo version 1.15.0.4.1
    -Updated New Threat mod version 2.0.99994
    -Fixed "Always run" patches causing crashes if used simultaneously with footstep sounds
    -Fixed "True wait" patches causing crashes in combat (French versions only)
    -Fixed the mog game screen in the Gold Saucer in 16:9
    -Fixed cutscenes having incorrect audio tracks when using Cosmo Memory (except intro)
    -Fixed crash in Gi Cave with the French version of the New Threat mod
    -Fixed missing '@' in Aavock's UI
    -Optimised alignments in menus with the 30,000 HP/MP option
    -Added a button (in the "Help" section) to create a debug archive you can provide in case of bug report


    Version 1.05:
    -Updated FFNx version 1.18.1.26
    -Updated New Threat mod version 2.099993
    -Fixed strange issues with windows scaling > 100% (also benefits to Steam's deck game mode)
    -Fixed some English minigames texts
    -Fixed FMV opening music if Como Memory is used
    -Fixed a bad rendering of ealin_2 field (black box and doors bug)
    -Optimised some Honey Bee Inn bragrounds
    -Optimised lots of German textures and alignements (plus some generic textures)
    -Optimised launcher UI
    -Optimised world map placement depending choosen aspect ratio
    -Added patch to skip introduction FMV
    -Added selector for windows tranparency
    -Added Italian translation (by using a gameplay mod)
    -Added Portuguese translation (by using a gameplay mod)
    -Added German UI and installer.
    -Added new worldmap map (Cosmos Gaia v1.01)
    -Added extented to 16:9 for all fields (Cosmos Limit Break v1.24 - some minor bug will be solved in futures updates)
    -Added several patch (gameplay and driver)


    Version 1.04:
    -Added link to the pack's git source code in the about pannel.
    -Added steam deck oled preset to correct bad colors.
    -Updated FFNx 1.16.0.30.
    -Updated some german and spanish texture files.
    -Updated oled SteamDeck's profile.
    -Fixed the condor minigame background (revert back to 1.02 version).
    -Fixed opening credit and worldmap didn't apply choosen game language.


    Version 1.03:
    -Not a beta anymore
    -Updated FFNx 1.6.0.118.
    -Updated some german and minigames textures with jtd's help.
    -Updated NT mod version 2.0.997.
    -Added preset selection in launcher.
    -Added a gameplay battle mod test for easy test of any battle form the game.
    -Added L@zaro fix for nino fields model.
    -Added m_endo and trap fields upscale for future use with shinra archeoloy mod.
    -Done jenova_e fmv from an unsubed version to use more visible/quality subs.
    -Fixed opening fmv sound with cosmo memory.
    -Fixed a bug with some computers where the validation folder can't be detected.
    -Done from scratch again the audio file for opening and ending fmv (from a proper psx capture).


    Version 1.02:
    -Fixed 30 fps battle, wasn't interpolated so too fast animations.
    -Fixed Jessy show double eyes texture with Nino models.
    -Added german and spanish languages for Aavock HD menu, now the localised text are all HD/Upscaled.


    Version 1.01:
    -Fixed a bug that made the snowboard trees invisible, but only at the Gold Saucer.
    -Fixed a bug with certain textures that weren't loading for the game in German.
    -Optimized textures for the mini-games Condor (English, German, and Spanish) and Chocobo (German and Spanish), know looks great.
    -Added version number in title

73
Field's Iro update v5.25 (removed forgotten UI files (hand and exits pointer as it's related toUI and not to fields)

74
for english exe should be : 6CA3D6 = 90 90 90 90 90 90

75
not a mod, it's an hext patch

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