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Messages - satsuki

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76
We can start by doing as little as possible.
Let me explain: for now, shall we try to insert the translation of only the textual part of the game? No UI, No Graphics, No minigames.
Please, we care a lot, all Italian users. Through
sites like WeTransfer can share with you the 2/3 types of Italian translation that exist. I repeat for my part, I am ready to give good compensation.
That not the point of compensation.
It'll be a lots of work to complete and i don't have enought time about that.
If a translation is 100% complete i could add it, but i won't add partial stuff witch'll require frequents update each time a change appens.
And if No UI, No Graphics, No minigames there's no point about the AIO pack, you can juste share le translation so users can use it with their steam folder, no ?

77
more miss:
\Mods\SYW\Textures\snowboard\ea_00.dds should be ea_k_00.dds
\Mods\SYW\Textures\snowboard\eb_00.dds should be eb_k_00.dds
\Mods\SYW\Textures\snowboard\ec_00.dds should be ec_k_00.dds
\Mods\SYW\Textures\snowboard\estamp0_00.dds should be fstamp0_00.dds (fstamp0_00.dds already exists)
\Mods\SYW\Textures\snowboard\estamp1_00.dds should be fstamp0_00.dds (fstamp1_00.dds already exists)
\Mods\SYW\Textures\snowboard\ correct estamp0_00 not exist
\Mods\SYW\Textures\snowboard\ correct estamp1_00 not exist
Do you see any bug/ missing textues ingame ?

78
HI. I just discovered this awesome megapatch! But I'm Italian, and to summarize the question I would like to ask you if it is possible to create a mod/translation option in Italian. I would be willing to give compensation. I hope for your friendly positive feedback.
As i don't speak italian myself i can't translate game nor UI.
If one day an italian translation is complete i may add it

79
Version 1.04 is working perfectly so far using only the FF7_SYW_Unified launcher, no 7th Heaven at all (I'm only at the first visit to Junon in the game though).

The fort condor battles minigame has a spelling error. After you destroy an enemy, a message displays on the screen that 'the enemy was destroyed' but the spelling of 'destroyed' is incorrect and is being spelled as 'destryed' missing the 'o'. Maybe this is the wrong topic to post this comment in and if so, may someone direct me to where I should address this? It's not anything critical but if time and effort were put in to upscale the minigame, it would be nice to have correct spelling.

I'm using the 4x3 aspect ratio in full-screen mode. Aside from battles and a few other scenarios, the screen is usually cropped in the middle with slim black bars at the top and bottom and of course the black bars on the sides. I understand the bars on the sides and why they're there, but is there a 7th Heaven mod or some other "trick" that anyone is aware of which can "fill" the screen so that there are no black bars on the top and bottom? I am aware of 'reshade' but I don't want to have to keep toggling the setting on and off if the screen is sometimes cut off.
-i'll check the spelling this texture file have some typo, it'll be corrected in 1.05 update for both AIO and IRO (don't know when, i don't have much time ATM)
-no solution for the black bars ATM (maybe come latter)

80
Update 1.04 in page 1 :

AIO pack :
-Added link to the pack's git source code in the about pannel.
-Added steam deck oled preset to correct bad colors.
-Updated FFNx 1.16.0.30.
-Updated some german and spanish texture files.
-Updated oled SteamDeck's profile.
-Fixed the condor minigame background (revert back to 1.02 version).
-Fixed opening credit and worldmap didn't apply choosen game language.


IROS :
-Updated some german textures in fonts and menu iro (v1.04)
-Updates some german texture in minigames iro (v1.04)


Now German textures are as accurate as possible in both AIO pack and IROS thanks to jtd.

81
@SayonaraVandalHearts
1-2 :
just read the 1° post and you'll see :
Quote
Known bugs :
Pack:
-condor minigame background misaligned (error from me) - fixed in upcomming v1.04.
-opening credits and worl map location/text are not using the selected game language - fixed in upcomming v1.04.

3 :
if you read the Cutscenes description:
Quote
Considering their poor quality, the original video of the game are not in this pack

I tested and have both fx sounds and musics, just check the volumes in game setting after loading game

82
One issue I'm having on PC.

So I have my desktop connected to a 4KTV. The recommended text size scale on Windows with this setup is 300%. However, the SYW mod config window ends up being too big and I'm unable to resize the window to see all the options and the launch game button. Setting the text scaling to 200 - 250% can make the window more viewable, but I would prefer to keep the scaling at 300%. More of a nice-to-have, but it would be great if the mod config window could be manually resized and auto-scaled with the resize so the launch game button isn't obscured by certain PC resolutions.
300% for a 4k resolution is overkill, 200% is a good value.
My pack's UI is arround 1000x650 px (with menu bar), so can be fully visible even on a 1024x768 screen resolution at 100%.
It's its not visible on a 3840x2160 resolution display ... well the scale size you use is just way too big

83
I understand that, but what I'm asking is if those mods I'm using in the image will be compatible. As far as I know, those are the ones included with your mod pack here
not sure as i don't use 7th myself but seems right to me

84
Hey satsuki,

I recently got an OLED Steam Deck and I still can't get this mod to work. However, with 7thDeck:

https://github.com/dotaxis/7thDeck

I can get 7th heaven installed + install your mods manually within minutes. I'm sure it's not as good as your AIO installer, but can you foresee any obvious issue with these mods working together?

https://i.imgur.com/EMlH0hh.png

It seems to work fine from what testing I have done.

I'd love to be able to get the AIO to work, but I'm at my wits end. It's always one error or another :/
As i don't own a steam deck i can't realy help you, but lots of deck's user have been able to install it with the step by step explaination in page 1

85
-flicter head are a bug with some chaos model for a long time, as far a i'm aware of it it's not fixable ATM
-about overword witch don't apply lang, i just checked an found the bug, will be solved in 1.04
-about bugenhaben chaos not showing, do you have a savegame around it ? do you have tester with ninostyle or vanilla models too ? i can't reproduice the bug, with 60 fps nor with classic fps :

86
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9997)
« on: 2023-12-21 09:12:57 »
Hi. Did you find an answer ? Cause i'm very interested in playing NT 2.0 on Steam Deck but unsure how to install it.
NT mod is included in my AIO pack and you can use it on deck : https://forums.qhimm.com/index.php?topic=21616.0

87
I updated FMV iro's, i used a bad camdata in it so i caused probelem of synch with fmv witch have 3d models overlayed.
Please refresh catalog and update

88
I just saw the recent SYW Unified update in 7th Heaven's catalog listings. However, I'm having trouble finding the 60fps version of SYW Unified FMVs, which is weird, because the listings for the SYW V6 Upscaled FMVs have both 30fps and 60fps versions.
When i redone from scratch the FMV for the unified version i've done lots of tests about it and :
-with the new 30fps version, interpolation is almost perfect, if you don't use frame by frame look, it's smooth and clean so no need for a 15 fps version anymore
-using 60fps version, interpolation show as much artifact as the version 6 and also show a soap opera effect (was already the case with v6) witch is not desirable to maintain game damatic effect.
-even on my 120" projector, there's no rendering benefits to use 60 fps instead of 30 fps

So as long as (at least) 60 fps interpolation quality don't match 30 fps interpolation quality, i don't plan to release a 60 fps version again

89
Hi!

Thank you so much for such extraordinary work, guys!

I took advantage of the winter Steam sales to get a digital copy of the game. Still, I was also pondering buying the Japanese International version and trying to apply the whole package of mods to it as well. Yes, I have a certain degree of proficiency in Japanese and I'd like to play the game in its original script.

Surfing on the Japanese Google, all I found were a couple of blog articles explaining a quite long procedure to ready the game, substituting the original files with the mod files one by one.

https://hal51.click/game/ff7_mod
https://ccseikenorenge.fc2.net/blog-entry-22.html

To put it in brief, it seems the mods are compatible only with the digital version you can buy from the Japanese Square Enix Store, which includes JP, EN, ES, FR, DE, and is also on sale at the moment.

https://store.jp.square-enix.com/category/DL01/SEDL_1010.html

Any attempt to use the 7th Heaven Mod Manager will eventually launch the English version, and the Microsoft Store version is reported to be unmanageable because the installation folder gets "encrypted",  they say.
Do you think this can be easily solved by copying the whole installation folder into a different directory, exactly as 7th Heaven asks you to do when installing the mods for the first time? I know you have not tried yet anything on the Microsoft Store version, but I thought somebody may have done some testing and reported to you the results these days.

If I am not mistaken, one of your team members is Japanese, so I am struggling a bit to realize the mod package is still not compatible with the Japanese PC version of the game.

 I wanted to ask you whether this is still the case, or if some improvements or testing work have been made in order to launch the mods with the Japanese script.

The sales on the SE-Store end on January 5th. It would be great to take the chance to buy the game and play it with the enhanced graphics you have tailored in the minimum details.
long story short ATM japanese version is not modable with FFNx so you'll loose 95% of the modding by modding it

90
All iros have been updated to 1.03 unified with lastest texture, lastests FMV and language selection for localised texts (minigame, movies subs...)

91
Version 1.03:
-Not a beta anymore
-Updated FFNx 1.6.0.118.
-Updated some german and minigames textures with jtd's help.
-Updated NT mod version 2.0.997.
-Added preset selection in launcher.
-Added a gameplay battle mod test foir easy test of any battle form the game.
-Added L@zaro fix for nino fields model.
-Added m_endo and trap fields upscale for future use with shinra archeoloy mod.
-Done jenova_e fmv from an unsubed version to use more visible/quality subs.
-Fixed opening fmv sound with cosmo memory.
-Fixed a bug with some computers where the validation folder can't be detected.
-Done from scratch again the audio file for opening and ending fmv (from a proper psx capture).


It's a full,  not beta version (an update would have been to heavy), if you installed the beta you must un-install it before installing this 1.03 version (while uninstalling it's make a saves backup folder on your desktop but you can backup your save manualy if you want, they're gameplay mod based, for exemple vanilla game save are located in ..\Mods\Gameplay\00-Vanilla\save)

92
I'm getting an error when booting the game one Steam Deck. After I hit play and when the boot gets to 'Generate FFNx Configuration' I get an error message that follows

Code: [Select]
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentOutOfRangeException: Length cannot be less than zero. (Parameter 'length')
   at System.String.Substring(Int32 startIndex, Int32 length)
   at FF7_SYW_Unified.FF7U.ffnxTomlGenerate() in D:\Docs\Programation\Csharp\Sources\FF7Unified\FF7_SYW_Unified\src\FFNx.cs:line 321
   at FF7_SYW_Unified.FF7U.menuLaunchGame_Click(Object sender, EventArgs e) in D:\Docs\Programation\Csharp\Sources\FF7Unified\FF7_SYW_Unified\src\FF7U.cs:line 136
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.Label.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, WM msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
System.Private.CoreLib
    Assembly Version: 6.0.0.0
    Win32 Version: n/a
    CodeBase:
----------------------------------------
FF7_SYW_Unified
    Assembly Version: 1.0.0.0
    Win32 Version: n/a
    CodeBase:
----------------------------------------
System.Runtime
    Assembly Version: 6.0.0.0
    Win32 Version: n/a
    CodeBase:
----------------------------------------
System.Windows.Forms
    Assembly Version: 6.0.2.0
    Win32 Version: n/a
    CodeBase:
----------------------------------------
System.ComponentModel.Primitives
    Assembly Version: 6.0.0.0
    Win32 Version: n/a
    CodeBase:
----------------------------------------
System.Windows.Forms.Primitives
    Assembly Version: 6.0.2.0
    Win32 Version: n/a
    CodeBase:
----------------------------------------
System.Runtime.InteropServices
    Assembly Version: 6.0.0.0
    Win32 Version: n/a
    CodeBase:
----------------------------------------
System.Drawing.Primitives
    Assembly Version: 6.0.0.0
    Win32 Version: n/a
    CodeBase:
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System.Collections.Specialized
    Assembly Version: 6.0.0.0
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    CodeBase:
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System.Threading
    Assembly Version: 6.0.0.0
    Win32 Version: n/a
    CodeBase:
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System.Diagnostics.TraceSource
    Assembly Version: 6.0.0.0
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    CodeBase:
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System.Collections
    Assembly Version: 6.0.0.0
    Win32 Version: n/a
    CodeBase:
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System.Drawing.Common
    Assembly Version: 6.0.0.0
    Win32 Version: n/a
    CodeBase:
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Microsoft.Win32.Primitives
    Assembly Version: 6.0.0.0
    Win32 Version: n/a
    CodeBase:
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System.ComponentModel.EventBasedAsync
    Assembly Version: 6.0.0.0
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    CodeBase:
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System.Threading.Thread
    Assembly Version: 6.0.0.0
    Win32 Version: n/a
    CodeBase:
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Accessibility
    Assembly Version: 4.0.0.0
    Win32 Version: n/a
    CodeBase:
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System.ComponentModel.TypeConverter
    Assembly Version: 6.0.0.0
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System.Numerics.Vectors
    Assembly Version: 6.0.0.0
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    Assembly Version: 6.0.0.0
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    Assembly Version: 6.0.0.0
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    CodeBase:
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System.Resources.Extensions
    Assembly Version: 6.0.0.0
    Win32 Version: n/a
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    Assembly Version: 6.0.2.0
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    Assembly Version: 6.0.0.0
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System.Private.Uri
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System.Xml.ReaderWriter
    Assembly Version: 6.0.0.0
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System.Private.Xml
    Assembly Version: 6.0.0.0
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System.Text.Encoding.CodePages
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System.Management
    Assembly Version: 4.0.0.0
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Microsoft.Win32.Registry
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************** JIT Debugging **************



After that it just hangs on that stage of startup.
As you're the only one with this error it's probably a miss configuration in the steam deck installation.
As i don't own a steam deck i can't realy hep you here, try to install lastest version from scratch

93
When I try to install FF7 SYW Unified I keep getting an error popup stating "This folder isn't and FF7_SYW_Unified's folder" I have tried changing the install folder to outside of my directory and still get it. Help please.
You must install the full pack before the update ...

94
Any chance we could get a trainer system like the consoles got?
I've done trainer (for the french version) in the past but:
-it's exe lang dependent so all the work need to be done 4 times
-it's often reported as virus
-black chocobo can edit savegame so the needs for a trainer is almost unrelevant

95
you may want to report it to FFNx dev team as steam'a achivment is done by FFNx ^^

96
Jodpel thank you for the help worked like a charm. Satsuki great mod pack!!

Having issues getting the steam achievements to work gives an error saying steam must be running…?
yes steam must be running to geat achievement, on pc it's working like that, on Deck not sure

97
updated, thanks ^^

98
i can't test the Steam Desk myself as i don't own one.
if you want to do a full 'how to' i can update the instruction with it.
i'll add an option to turn off HDR in next update and i'll update the steam's deck profile to disable hdr by default.

as for hdr & squaling, if it's solved by the desktop mode, a good way to solve all that stuff would be to shortcut a script witch sitch to desktop, launch the game, then when you quit the game, switch back to game mode again, so the whole pack would work as intended ^^

99
added steam deck installation documentation in first post

100
Hello.

There's a toshiba DVD witch was released with some FF7 FMV onto it.
But this dvd have the following issue witch make it hard to work with as a source matérial:
-it's interlaced sor 480i
-it's doubling the frames (the fmv are 14.985fps but to be ntsc dvd compliant the frame have been doubled to make it 29.97fps)

I spend some time to properly de-interlace it and remove useless dup frame.
It's not cleaned nor ai stuff, juste a cleaner source to work with.

feel free to use ^^ :
https://syw.7thheaven.rocks/toshiba.ff7.demo.deinterlaced.no.dup.frames.mov
https://syw.7thheaven.rocks/jenova.e.unsub.mov (hight quality pre/post processing + AI upscale + proper 29.97fps interpolation, maybe some color correction to do)
(in prores format to have a virtualy losseless file wuth with a raisonable size).

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