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Messages - miracle.flame

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26
FF7 Tools / Re: Yet Another Multi-Patcher
« on: 2007-07-07 18:26:11 »
It's already integrated in MiniGamesPatch, moron

27
FF7 Tools / Re: Yet Another Multi-Patcher
« on: 2007-07-01 16:28:53 »
it happens if you have set compatibility mode to older OS for ff7.exe

28
FF7 Tools / Re: Yet Another Multi-Patcher
« on: 2007-04-28 07:33:26 »
Having the Always Run patch installed will prevent you from manually controlling the clock in the Temple of Ancients.


Uh, I don't know how exactly you mean "prevent" since I did not try that patch but cannot that be easily solved by holding <CANCEL> to walk?

29
My best quess is that only the names differ.
Can you even imagine that they will sell NORMAL game that was sold ten years ago? UNIMAGINABLE for the market! You have to use shiny words for attention. You have to DO SOMETHING to make profit for god's sake!!! There are so many dumb people out there you have to fool around.

Remember the rule of master thief:
If every citizen of the USA gives you one dollar, you would become one of the richest men. The question is how to fool them to give you that dollar.

30
Archive / Re: The Idiots Guide To FF7Music (JK xD)
« on: 2007-04-12 14:05:26 »
You have to choose another midi device in config.exe that will support volume control.

31
Releases / Re: NPC Reconstruction Project
« on: 2007-03-18 10:56:39 »
...ppl are so little nit picker's now days and seem to forget the fact that we don't get pay for this WE DO THIS COS WE WANT TOO or the how hard it is when you got things to do...

If you wish no feedback just lock this topic right away and it's understood.
You should look at the posts here as on suggestions and nothing more. It is definitely up to you to decide what you want and I thought everybody knows that already. People here are just sharing their ideas.

32
Releases / Re: NPC Reconstruction Project
« on: 2007-03-18 08:49:58 »
Anyway, here you have the last model I've been working on:
This model has been much harder than I expecetd. I thought I could use my scrapped Tifa model as a base, but it looks like her animations were completly incompatible.
I think there is something wrong with this model. Some kind of misproportion, but I can't tell exactly what's worng. Maybe I'm just going mad. If someone sees some specific problem I'd be glad to hear about it.

It's brilliant! I hadn't even noticed the length of her legs at first but like they said, the socks should be chopped a bit... and maybe those underpants could go under her knees a little and a shorter skirt...  :roll:


EDIT: If I remember right this characer shows up only behind a counter at Chocobo races or Battle arena so the question is whether the discussion about legs is relevant at all.  :lol:

33
Releases / Re: NPC Reconstruction Project
« on: 2007-03-17 22:43:44 »
Stay on topic, you taffer!  :lol:  :wink:

34
Troubleshooting / Re: Blackscreen on startup
« on: 2007-03-15 20:10:57 »
yeah, the ideas are posted several times in these forums so you should find them. It's something about ffdshow filter handling truemotion videos.

35
Releases / Re: NPC Reconstruction Project
« on: 2007-03-14 18:28:08 »
As a matter of fact I may agree that the bottle doesn't need changing at all even though the no. 1 is really nice. Sometimes it is really better not to put out the fire if it doesn't burn you.

My suggestion is you could give an option in installer which models are to be replaced and which not, with selectable groups like NPC, PC, Chocobos, World map, minigames, items,.. for example.
Something like in installer of Collective Thief: DS Texture Pack By John P. to get a better picture what I'm talking about.

This way you could prevent any disappointments among people with different tastes.

36
Releases / Re: NPC Reconstruction Project
« on: 2007-03-12 23:06:00 »
no. 1 is nice
hope it won't be so big compared to the old one like on the pic

37
FF7 Tools / Loveless - a FF7 text editor [v.1 - 2.5]
« on: 2007-03-11 22:36:46 »
Oh My Goddess, this is the program im using to make a Perfect Spanish Translation an d i have to say its so so cool, more even the Cosmo's Ficedula Editor, well, i have some questions (or suggestions lol):

1- A Menu Text Editor.
2- Menu Icons Editor (too).
3- Hmm, %&$%$, i dont remember more!!!¬¬ (well, i know I have more suggestions but i cant remember, sorry)


see equally so so cool Teioh.
 :-D


38
Troubleshooting / Re: Software SLOW!!!
« on: 2007-03-07 19:44:58 »
In software mode the game will never be as smooth as in hardware mode.
To solve the graphical glithes in hardware mode turn off Anti-aliasing.
Search through here more, it's a common problem.

39
I don't know for sure but I'm quite convinced that you'd have to apply it on 1.02 US patch anyway. Because there is no 1.02 EU patch as far as I know and US patch is probable meant for EU version as well. So I'd say yes, it's very possible. I'd be really surprised if there are some differences in data.

40
Releases / Re: NPC Reconstruction Project
« on: 2007-02-15 17:00:45 »
I too, like him, he has a very valuable kind of humor.

41
Archive / Re: The Idiots Guide To FF7Music (JK xD)
« on: 2007-02-12 13:24:02 »
Did you try the one from NEAT COMPILATION...?
If so, tell me whether it's the same.

EDIT: oh, and you'll need to follow these instructions.

42
Releases / Re: NPC Reconstruction Project
« on: 2007-02-10 20:37:15 »
He's right.  :roll:

By the way my opinion about the boobs... the old - too big, the new - too small. ))) Now I don't think it's the size of the boobs that makes them ugly in old model..it's just that shape. They are shaped somehow weird. If they were shaped like on Borde's new model but slightly bigger. Now, that would be it.

43
Releases / Re: NPC Reconstruction Project
« on: 2007-02-08 16:47:46 »
Keep up the great work. I don't think more precise model would be much more unfitting in the background because if you use hi-res patch and eventually even anti-aliasing then just about anything looks quite unfitting in the pixelated backgrounds.
But it would be more appropriate to make those models that were not touched yet and perfectionize after. I would not like to sound pushy, don't get me wrong. But there is still chance that after some time you maybe wouldn't be able to finish your work or something and there will remain models untouched that would look inadequately next to those remade several times. That would be great pity, no?

44
Releases / Re: NPC Reconstruction Project
« on: 2007-02-08 11:26:49 »
Since it's been a long time since I showed some real activity in this project, I'm posting a little screen of my latsest work:
I'm not very satisfied with the result... Oh well, I've already spent enough time with it. You can decide for yourself If it really deserves been included into the patch.

I like the previous model more. Maybe I'm just used to it. But the new face is really strange..the body is nicer, though.

Then again, I looked at the model and now I know what so strange about the figure besides face. It's those huge boots! OK, I like big boots but not on someone practising martial arts. The new model has more frail body. Like in AC. But the boots make it look really weird. Borde, if you don't want to mess with the new model anymore then I'm for the older one.  :-)

45
Releases / Re: NPC Reconstruction Project
« on: 2007-02-08 10:35:07 »
Since it's been a long time since I showed some real activity in this project, I'm posting a little screen of my latsest work:
I'm not very satisfied with the result... Oh well, I've already spent enough time with it. You can decide for yourself If it really deserves been included into the patch.

I like the previous model more. Maybe I'm just used to it. But the new face is really strange..the body is nicer, though.

46
Archive / Re: Discussion about the Patches & Mods-torrent
« on: 2007-02-07 12:08:39 »
This topic is so out of date that it's just shameful to bring it up after it was settled so long ago.

If someone like 8cutter8 is reading this post I'd like to inform you that I made the compilation so you can enjoy it and not to give you reason to harm the forums which by the way I'm a member of and I like it. If you don't realize that any harm from your side would be made on my score and that I would eventually be the cursed one, then I recommend you to get yourself one piece of brain, kid, and begin to THINK.

Just to give you a hint, the best way you can thank me for the compilation is to shut your shameless piehole and get the fuck out if you don't intend to post some kind of appreciation to the authors that made the patches and mods.

And one more thing for all the members... Please, I prefer to be called miracle.flame, not Miracle. I know my avatar says that but I'm no Miracle, I'm miracle.flame. Well, thanks.

(Jari, I like your doggy avatar, it's marvelous ))))

47
Troubleshooting / Re: World map crash
« on: 2007-01-30 18:53:08 »
Isn't that a case like this?

Quote
The battle crash is caused by corrupted battle.lgp. Why? Because the installation program of 4. patch incorrectly asks you to point out DATA dir which is wrong. You have to choose DATA\BATTLE\ dir as I wrote in the doc. So replace battle.lgp with the original from CD and do the patching again, this time correctly.

48
 :lol: CTRL+5?
Oh that's a good one.

You have to press CTRL+S, sometimes you have to try more times. An if the screen's black after skipping FMV you have to press CTRL+D to "lighten up".

49
Archive / Re: All the mods that are sparse on the forum
« on: 2007-01-28 21:05:36 »
Is but right now all the minor one aren't listed or linked there...

You can put on your gloves and get to work so it's there. ;)

50
Releases / Re: NPC Reconstruction Project
« on: 2007-01-28 20:44:49 »
And guess what...that's exactly the reason why I'm suggesting to reverse order of installing those patches.

EDIT:
Quote
When they have the german names, the patcher doesnt even find any world or chocobo lgps so it wont make changes on them.
Well it seems to work with spanish version...odd.
That's bad luck.

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