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General Discussion / Why Square should reintroduce the world map
« on: 2011-03-15 01:17:19 »
I am not only writing this for nostalgias sake. Nor am I writing this because the world map felt like you were so small and free to go wherever you want whenever you want, with each individual place a new story in your grand adventure. It wasn't because the games become linear without it. Though they are some of the reasons, the main reason I fell in love with the world map was the music. Now don't get me wrong I loved the world map for so many more reasons than just that. But the feeling of exploring the world, an endless horizon ahead of you is just unreal. As I write this I am listening to the FF9 world map theme crossing the hills. (http://www.youtube.com/watch?v=Tf_nFdq12kw). It really made me appreciate the world map. The music really synergizes so well and it makes you feel like you are immersed into a whole nother realm. With new people to meet or just explore. When Sephiroth summoned meteor I didn't regret that I was about to die and each of my beloved characters would be lost. I felt sadder that my favourite world map theme was taken from me.
Today I was on youtube and I stumbled upon a comment in the FF9 world map theme "crossing the hills" that really made me wonder.
I'm the kind of guy who plays Final Fantasy and loves to explore every nook and cranny. From the Quadra Magic cave to the deap sea research centre I've been there. Hell, I even played the FF4 remake on gba and went through 50 floors of the lunar dungeon. The world map is about the endless possibilities. When you don't want the game to end. It creates a mood and a setting that individual maps cannot convey. How do you describe with little details when you haven't even told us what it's about? You might come out of Midgar thinking one thing about FF7 and then you realize FF7 is a bittersweet melody of trials and perseverance not of militant might and corrupt governments. The world map is the heart and soul of a game. It's the Title on a book, the meat of the world.
The world map is like the art style of a game. When you play Final Fantasy and you listen to the main theme of FF7 you learn to just let your heart and mind wander, only until the next random encounter. Man, I hated those guys cause they always stopped you from finishing a song. How beautiful do you think the world of FF10 might have been had there been a world? Do you think you would have wandered blue seas and beautiful skies? Just walking, bright sun, and not a care in the world? I loved the scenery of FF10. And some argue it just isn't as good as it could have been because you never could explore the world that was crafted for you. You couldn't explore the palm tree with coconuts hanging from it, nor could you explore the coast.
There is this carefree feeling unique to each world. You have no mission, no objective. You can do whatever you want. I loved each world like a mother loved each child. I once heard this analogy; a mother does not divide her love between kids but she gives them all all of her love. I guess you could say that as you wander each and every world, from the technologically advanced world of FF8, to the despair ridden one of FF7, and even the blue hills of FF9, it feels like each world is the FINAL fantasy. Each is an individual child that you cannot love more than another
Today I was on youtube and I stumbled upon a comment in the FF9 world map theme "crossing the hills" that really made me wonder.
Quote
"Listening to this really brings home to me how grave a loss the world maps was. To encounter the world maps of VII, VIII, and IX was really something: it made you realize that this was going to be an epic experience, and for me was always the marker that said 'OK, you've finished the introductory part of the game, welcome to the next two months of your life. Enjoy them!' And I always did."
I'm the kind of guy who plays Final Fantasy and loves to explore every nook and cranny. From the Quadra Magic cave to the deap sea research centre I've been there. Hell, I even played the FF4 remake on gba and went through 50 floors of the lunar dungeon. The world map is about the endless possibilities. When you don't want the game to end. It creates a mood and a setting that individual maps cannot convey. How do you describe with little details when you haven't even told us what it's about? You might come out of Midgar thinking one thing about FF7 and then you realize FF7 is a bittersweet melody of trials and perseverance not of militant might and corrupt governments. The world map is the heart and soul of a game. It's the Title on a book, the meat of the world.
The world map is like the art style of a game. When you play Final Fantasy and you listen to the main theme of FF7 you learn to just let your heart and mind wander, only until the next random encounter. Man, I hated those guys cause they always stopped you from finishing a song. How beautiful do you think the world of FF10 might have been had there been a world? Do you think you would have wandered blue seas and beautiful skies? Just walking, bright sun, and not a care in the world? I loved the scenery of FF10. And some argue it just isn't as good as it could have been because you never could explore the world that was crafted for you. You couldn't explore the palm tree with coconuts hanging from it, nor could you explore the coast.
There is this carefree feeling unique to each world. You have no mission, no objective. You can do whatever you want. I loved each world like a mother loved each child. I once heard this analogy; a mother does not divide her love between kids but she gives them all all of her love. I guess you could say that as you wander each and every world, from the technologically advanced world of FF8, to the despair ridden one of FF7, and even the blue hills of FF9, it feels like each world is the FINAL fantasy. Each is an individual child that you cannot love more than another