I used AC Rufus as my reference, so it looks like that... But I'll be making his outfit like it was in the game....Or as close as I can manage... In the game his coat buttoned all the way up to his throat... which is impractical to say the least. I'll be giving him a little breathing space.
That face looks awesome, how many polies is it? And is it generated?
And can you teach me
Right now I believe the whole model is under 2k polys, but that ma change...(I'm using a generic reference body I made for a friend as the base)
I tried using facegen on my original model to get a similar model without being a copy of square's resources... that facegen model looked terrible. So I modeled it from scratch using the generic face on the aforementioned model as a base. I added some details... moved verteces... scaled etc. etc... Essentially I did the exact same thing I did for the first version, except I didn't touch Squeenix's precious stuff to do it.
As for teaching... I normally try not to agree to such lofty things... I'm not a great teacher really... and aside from all of that... I have already started tutoring a good friend and don't have room for 2 students...
Thanks for all the compliments, I'll try to live up to your expectations.
I do have a question for you all... Do you prefer the sawed-off shotgun or the whatever-the-hell-it-was gun he had in AC?