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Messages - ShinRa Inc

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76
General Discussion / FF7 Model Viewer/Editor
« on: 2002-10-27 22:54:36 »
For the record, all I had was a truck chasing Sephiroth around.

you decided to decapitate President ShinRa.

:\

77
General Discussion / FF7 Model Viewer/Editor
« on: 2002-10-27 19:31:51 »
You're lucky I'm too busy hunting for residence to start off another violent and bloody graphics war or something.   :erm:

Maybe I'll sit down and finish Rearl.swf........................
 :o

78
General Discussion / the rules of ff
« on: 2002-10-27 19:27:05 »
Wedge and Biggs.  Biggs was renamed Vicks in the original US release of FF6, due to Lucas-related whining.

Also, FF8;  The SeeD you're promoted with, and later flies the Garden for you is Nida (Needa).  Another Star Wars reference

79
General Discussion / FF7 Model Viewer/Editor
« on: 2002-10-22 03:39:08 »
Quote
Currently, there is no "Perfect" way to view the models short of exporting them and reconstucting them as I have done. Sorry.


I've found no errors in any of the models with Ficedula's latest Ifalna release.  But, that's just the Field sprites.

Don't know if anyone's planning on making a Battlescape viewer or anything along those lines, but aside from Hojo and few other models....and the Yoga-inspired poses, Mirex's Leviathan displays the battle sprites adequately.

80
That's what I figured.  But there's nothing else remotely constructive I can do, so I figured I'm make sure anyway.  x.x

And will the next Ultima release possibly have some way of converting existing models that were edited on the older versions into 'fixed' models, by any chance?  For those of us impatient fools who've made too many edited .p files with the existing Ultima.  x.X

81
Quote
That smells like someone's expectin' a new version of Ultima ...  


...and the wolves circle.

 :wicked:

pointless update;

For the record, my ultima-modified models produce a Stream Error in Fice's new Ifalna.  Not that I was expecting otherwise, but I figured I'd check anyways.

Don't mind me, suffering severe medication withdrawals for the time being.

Also, out of curiousity, has there been any other progress on the battle files?  Like maybe an updated Leviathan in the works?   =o

82
Odd....  all this porn and junk mail seems to be getting through just fine.

Cursed MSN

[email protected] works for the time being...

83
General Discussion / Music.
« on: 2002-10-09 03:42:52 »
phantasy star~
shinra inc~

:P

84
E-Mail it to me at [email protected]

85
General Discussion / A made a 3d model
« on: 2002-10-06 04:48:29 »
I thought everyone knew all I work with is Ultima, really.  o.O

Of course, 90% of the models I make are really just altered FF7 ones in case that wasn't insanely obvious.  :x

86
General Discussion / A made a 3d model
« on: 2002-10-03 03:29:40 »
my models are all done with Alhexx's Ultima.  No texturing atoll.

87
General Discussion / A made a 3d model
« on: 2002-10-02 17:56:11 »

ShinRa Munitions Technologies LSP-1740 "Zolom" 9mm


ShinRa Munitions Technologies HMR-2890 "Deathwalker" Assault Weapon


ShinRa Munitions Technologies SHR-490 "Black Dragon" Long Rifle


>:|

88
Depends on the quality.  I ripped my FF7 collection for slightly more quality than yours, for example.  383mb.  Chop the bitrate down to something like 62, and you could probably get something around a hundred mb.

But offhand, I'd say just use MIDIs.  It's just a GBA, not a home stereo.

And yes, I have no idea what I'm talking about.

89
Scripting and Reverse Engineering / World Map Question
« on: 2002-09-29 01:33:37 »
I think I already pointed it out, but those images are at RPGamer, too.  There should be some World Map thread I made a few months ago with what little info we have on the Map in it

90
All I have to say, is I remember that RPGamer and a few other sites were claiming Square actually was porting FF7 to the GBA....for April 1st

91
Word.  I'll check and see if my edited models work in this new viewer later.  Are you intending to refine this viewer or anything along those lines?  ie; Filter the animations, control the rotation of the models, etc.  Or is Fice going to incorporate the new advances into a new Ifalna, or whatnot?

92
I've been out of touch for a while, in case no one missed me.... :weep:

I should be around to be somewhat useful for the forseeable future though.

 A bit late, but some other models that have that similar problem;
Pinball Elevator
Rufus' Car
Hojo's Battle model head has a similar problem.

It sounds like this new guy's fixed the bug...  Think anyone could take a stab at explaining what the problem was to a layman?  Just curious.

93
General Discussion / Anime = Ranma 1/2
« on: 2002-08-12 18:50:40 »
::raises hand:: o.o  I only ever got a hold of the first three episodes... ;-;

94
Archive / Poor uptime
« on: 2002-08-12 18:21:31 »
In total there is 1 user online :: 1 Registered, 0 Hidden and 0 Guests   [ Administrator ]   [ Moderator ]
Most users ever online was 14 on 2002-08-01 17:33
Registered Users: ShinRa Inc

90% of the time I'm here, it's less than 4 total online.  And also, I've never had a problem with speed....Unless you count all the times the Server goes down as I'm writing a post....and then I hit send, and it gets lost.... ;-;

95
Troubleshooting / Ultima .031
« on: 2002-08-11 17:41:28 »
I know the Preview bug is known;  I'm saying that whatever the problem is, it seems to be related to the same type of bug that's shown up in Fice's latest Ifalna release

This may sound utterly stupid, but how exactly do you use the Scaler?  ie; What number values will accomplish what.

No Edge models;  Any model that you edit the Polys, or add/remove Verts will cause the Edge model to throw errors at you.  The scaled down Weapon models I found in Magic.LGP lack edge models, for example.

Also, new bug;  The Translator (and probably the Scaler, which might be why I can't get it to work) doesn't read Decimal points.
ie;  If you try and translate the model 1.66 points in whichever direction....it'll actually move it 166.0

96
Archive / Poor uptime
« on: 2002-08-11 17:29:52 »
Sorry Qhimm, no $$ from this poor Russian.   -_-

97
Troubleshooting / Ultima .031
« on: 2002-08-09 23:23:39 »
Curses.  My attempt to post earlier failed.
::attempts to recall................::

...Maybe I just have no idea how to use the Scaler, then.  -.-

wireframe model = Edge view

theory:  The color patcher is altering *something* besides just the RGB values. That's why the model will appear 'inside-out' in the Previewer....Also, I've narrowed down a previous bug that now I think is related to this one;
http://forums.qhimm.com/viewtopic.php?t=1410

Edited models that I don't use the Color patcher on display fine;  If the color patcher is used, then the inversion stuff happens.

98
Yeah, Phantasy Star III was more of a side story than a real part of the series.

And people have yet to figure out how (if at all) Phantasy Star Online fits in...   :roll:

99
Troubleshooting / Ultima .031
« on: 2002-08-07 18:18:39 »
:love:   my hero~   :love:

Oh, and just a small addendum to the buglist;
When you edit a vert, the vert list resets to the top of the list (thus forcing you to go hunt for whatever vert you were at).  .030 didn't...  And that's the main reason I haven't been using .031 that much

Also, the Save view to bitmap feature works fine ^_^
Only thing I have to say 'bout it, is if it's possible to seperate the, uh... 'Path memory' for Saving the bitmaps from the Open/Save .p file ones.  As in, In a vain attempt to keep my computer somewhat organized, I store graphics and such at different locations than where the FF7 files are.  As it is now, I have to go hunting back and forth each time I take a snapshot, open a model, take another snapshot, et al.

Just on of those help convenience hints, not a major gripe.   8)

100
General Discussion / Whistling Death
« on: 2002-08-07 07:44:11 »
:\

I only started using gratuitous blood & gore after your decap-attack.

20 some-odd years of pent up rage and anger vents out in odd ways at time...

 :erm:

anyway.


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