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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9997)
« on: 2024-01-22 17:18:36 »
Aeris has Cid's Scimitar as an available weapon to equip, and can actually use it. Was this on purpose or a bug? NT version 2.09973
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In the case of 1998, ff7input.cfg is the file you want. Not sure why you insist on Xpadder though, since you say the native inputs are going through just as well. You're adding an extra gear to a mechanism that doesn't need it.
There is a notepad "where is the thing" where it has such list, except one or two that aren't updated, but they're end game. There is only 1 E. Skill in the game so people actually have to put some effort into the materia setup.
If it's directly after the FMV, then it's likely the scene that takes place in Shinra HQ when Rufus is talking to the other execs about the Mako Cannon. If you have anything that affects field models, disable them temporarily and see if that lets you get past it.
Is the latest flevel patch installed? I can't remember if the fix is in the current files.
Live Wire should display correctly though it has some unique effects going on that might be tripped up by mods. Are you using that hi-res spell texture mod or anything for battle models?
He appears at random like the original mystery ninja encounter; there was an issue where a flag was being turned off during certain events though on the cargo ship + cosmo canyon but that should be gone from the latest flevel hotfix.